conklin@eecae.UUCP (Terry Conklin) (01/27/88)
(what is a line eater, anyhow?) [the following review is an in-depth look at the Atari XE Game System. I had the opportunity to really give it the once over, and did so because of the limited review given in Antic. This is expressly created for distribution of any form, as long as the copyright remains intact, whether by BBS or Compuserve or your local newsletter. Magazines contact the author through the system below.] "Hands-on the Atari XE Game System. An In-Depth look Copyright 1988 by Terry Conklin from Club Network - (517) 372-3131 / (313) 334-8877 Atari's first new 8-bit computer in some time has hit the streets, and preliminary magazine reviews have been pretty scanty, so when a shiny new machine came in, I gave it the works. First impressions: The XE Game System is built well. At least as well as the 130XE and perhaps a bit better. The base unit is solid and the separate, detachable keyboard is nicely weighted. The POWER switch, perhaps one of the most used switches on any game machine, wasn't the greatest and could have been better made. On the other hand, the big pastel colored START/SELECT/OPTION/RESET buttons were fine. The detached keyboard is a new entity to Atari 8-bits, and I really liked it. It isn't super-light, and is well sized and shaped for setting in one's lap for programming. I say programming because many long time Atari owners are giving the XE Game System a serious look as a second machine, largely because of the keyboard. However, the console keys are on the main unit, not the detached keyboard, so some of it's usefulness as a "lean back and relax" work device is inhibited The HELP key is on the keyboard. And I noticed that it has the same distinctive feel of the rest of the keyboard, even though it's a large round button like the console keys. This means that the XE Game System keyboard is not made of the same unit as the 130/65XE keyboard, and thus if something breaks, you can't tap that large collection of parts. Otherwise, the keyboard is completely identical to the XE keyboard in feel, shape and layout. You almost wonder why they bothered to make a new one. The cable that attaches the keyboard to the main unit is about 12 inches long and plugs in on the left hand side in a recessed port. It uses a connector much like the 850 interface printer port, much like a joystick connector but with more pins. I noticed that someone thoughtfully included a little nub on the connector so that when you plug in the keyboard cable, it fits snug and is not likely to come out when you pull on the keyboard (which is inevitable.) The keyboard also has hooks at the back that allow you to connect it to the main unit, forming a single piece. This was easy to do and I found myself switching from lap to desk-connected as the software I was using dictated. The main unit and keyboard connected together make up a 14 X 15 inch square, so be sure to have plenty of desk space for this system. The main unit has the cartridge slot on the top, like an XL, but slanted at an angle matching the XE-style design, (though there is no cover protecting the cartridge slot as on the XL.) The joystick ports are on the right hand side, underneath and at an angle. This is the same sort of approach used first on the 1200XL and later on the 1040/520ST-FM. While it doesn't make it really easy to switch joysticks/lightguns/etc., I didn't have any trouble with it at all, and it does make it more aesthetically pleasing and easier on the joystick connectors to have the cable coming out of the computer in the general direction of the rest of the joystick. On the back of the unit I ran into something of a suprise: an audio jack! A second later I realized that the XE game system has changed the connector for the monitor output. Unlike the 5-pin DIN plug monitor jack on other 8-bits, the XE system monitor output is supplied on two phono-plug jacks; one for sound, one for composite video. The television plug is next to these, but confusion is unlikely. Continuing across the back, there is no parallel bus connector. There isn't on the 65XE either, (which this really is,) but it means you cant use parallel bus peripherals like the MIO (Multi-IO) from ICD. Next is a standard SIO port to connect to Atari peripherals. Amusingly, in Atari's current school of design, they stamp an icon above each connector on the back to indicate what should plug in where. On the ST for example, there is a telephone over the RS232 port, and a diskette over the disk drive port. Following this school of thought, there are 4 icons crammed in over the SIO port! At least things are consistent. The power connector is identical to the previous XL/XE connector. Having wrapped up the physical description, how does it run software? Like a 65XE. In fact, absolutely like a 65XE, which is no suprise since that's essentially what it is. But for safety's sake, I decided to give it a full range compatibility test. In total I tested 8 cartridges and a lot of disk software. One of the cartridges was a 600/800XL system diagnostics cartridge as well. Even this cart claimed that the system was an XE, and everything ran fine. During the testing of all this various software, I did notice some sort of twitch in the video. It only happened once every five or ten minutes that I saw, and the diagnostic cart didn't make it happen, but I checked the monitor and it was fine. I'll be investigating more XE Game Systems to find out if this is a factory trait or just a individual case. A couple options come with the XE Game System that weren't previously available. Most notably the light gun and a couple new cartridges. The XE Game System also has the game Missile Command built-in. Wherever it is, it's awfully well hidden. I turned the machine on with no cartridge and it came up in BASIC. When I held down the OPTION key, it came up with the XL/XE Self Test screen. Needless to say, it IS a 65XE. I never got a chance to test Missile Command because quite frankly, I didn't even remember it was there! The Atari light gun is at once the most fun addition and the biggest disappointment. One of the two cartridges that comes with the system is a bug-shootout game. At first, it seems rather simple-minded, but the more I played the more I enjoyed it, and it gets quite challenging. Unfortunately, the challenge isn't one to hone your skills on. The light gun is easily the cheapest component of the system. The aim was _noticeably_ off, even at point blank, and the "gun sights" formed into it's plastic case were completely useless. Sometimes you get the distinct impression that the gun's aim actually changes. I might attribute that to reviewer error, but having over half-million point scores on the gun game "Hogan's Alley" in the arcades, I have spent at least a hundred hours with a good, workable system and this doesn't come close. Still, after a while I was able to get 80+% "hit ratios" on the included game, so it can work. Owners of the game system may find that they "learn" the aim of their own guns and enjoy them more. We also tested the game cartridge and gun on a standard 130XE and 800XL, and they work fine. Perhaps Atari can be convinced to release the gun separately as an option for existing Atari owners. The other cartridge included with the system is Flight Simulator II. This in itself is an impressive feat. Flight Simulator II is a _128K_ cartridge, making it the largest Atari cartridge ever produced. Flight Simulator II itself is an amazingly accurate 3-D solid-graphics flight simulation that lets you fly a Piper PA-28-181 Archer II, a single engine 148 Mph aircraft. It also has a "Europe 1917" mode that lets you test your flying skill in World War I combat against enemy planes and ground targets. One advantage of the cartridge FS-II is instant load times. The original disk Flight Simulator II would occasionally pause to load additional scenery information from diskette. The FS-II cartridge instantly changes scenery for constantly smooth flight. I did not check to see if the FS-II cart. could read Flight Simulator scenery disks. Of all the system, there was only one incompatibility that I discovered, that being a difference in the operation of the RESET key. On the XL/XE computer line, when you pressed and held down the RESET key, the system would be held, reset, in never-never land. This was often handy if you hadn't quite gotten the next disk in the drive yet or needed a second before the machine tried to boot. It also made a special technique for saving extended-memory RAMdisks possible, where if you locked the machine up, you could hit and hold RESET, insert a cartridge, release and hit RESET again, then remove the cartridge. The machine will _always_ cold-boot, but without ever having to shut the machine off, thus the RAMdisk contents are intact. On the new XE Game System, the RESET key didn't reset on the way down, but reset when you release the button (on the way back up.) Holding the button in this halfway up state proved to be difficult at best. Since the XE Game System is otherwise identical to the 800XL, it is not unimaginable that some game system owners might want to add memory (a.k.a. a 256K standard upgrade,) in the future. The difference is more or less negligible. All in all, the XE Game System is a fine Atari 8bit. As a new machine for people interested in gaming, the massive selection of Atari games makes it a far better value than Sega's & Nitendo's offerings, and the graphics are, of course, terrific. Add to that the fact that it is a real computer, with all the versatility thereof, and it can't be beat. As a machine for new Atari owners, I judge it a better value than the 65XE, given the better keyboard and included software and gun. As a replacement machine or upgrade for existing Atari owners, it's a close call. The detachable keyboard is a joy to use. On the other hand, the lack of any parallel bus capability is a big minus. More and more people are putting hard disk drives on their 8-bits, and the "big" Atari 8bit (>256K of memory, several drives and/or a hard disk) is getting common. It might make a good "partner" machine. Any way you look at it, the XE Game System is a good machine that will make it into a lot of homes bringing new owners, new users, and yet more customers for Atari 8-bit software. For 8-bit owners everywhere, "Thanks Atari." Terry Conklin ihnp4!msudoc!conklin conklin@egr.msu.edu