rzimbins@umn-d-ub.D.UMN.EDU (robert zimbinski) (05/20/88)
In article <3543@pasteur.Berkeley.Edu> c60b-at@buddy.Berkeley.EDU.UUCP (john->kawakami) writes: > >>does anyone know what kind of CPU that Sega or Nintendo use in their >>game machines (I assume proprietary...) >> >I hear the Sega uses the 68000 and the Nintendo uses a some 8-bit chip >(Z-80? 6502? 65xxx?) It appears that the Nintendo has a more sophisticated >display system (support chips), but the Sega has more computing power. >The XEGS has a Keyboard.!.!. > > John Kawakami kawakami@zen.Berkeley.edu I happened to have a Sega machine in front of me, so I checked it's stuff. It doesn't use a 68000, but a plain old Z80. (I had to take it apart to find that out, but what the heck...(-: )) Other misc stuff: 128k ROM 64K RAM 128K video RAM 64 Colors 256x192 screen resolution Horizontal,Vertical,Diagonal and Partial scrolling 3 four octave sound generators, 1 white noise generator Maximum of 256 sprites Nobody probably cares, but it's here in case you do....
weaver@tut.cis.ohio-state.edu (Andrew Weaver) (05/20/88)
In article <334@umn-d-ub.D.UMN.EDU> rzimbins@ub.UUCP (robert zimbinski) writes: ...regarding specs on Sega's games system... > 256x192 screen resolution Are you sure of this? I have seen the display on this machine and it looks much more dense. Perhaps the number of colors fakes one's eyes out, but this resolution is about the same as an Apple II--and those graphics are not arcade standard by anyone's definition. -- //\ Andrew Weaver | weaver@tut.cis.ohio-state.edu ///\\ OSU College of Business | ...ihnp4!cbosgd!osu-cis!tut!weaver /// \\ ///\\\\\\ "Which key is the any key?"