[comp.sys.atari.8bit] Lots of information on the Atari Lynx

jbm@uncle.UUCP (John B. Milton) (01/28/90)

Facts about the Atari Lynx

b=bits, B=bytes (god this is going to go on forever)

Processor: 65C02 at 4MHz
RAM: 64KB
16 bit multiply and divide unit, accessed as memory mapped I/O
Display: 160 x 102, 8K RAM, active matrix, made by Citizen
Graphics: 16 colors from a pallette of 4096, one pallette change per scan line
Sprites: Hardware sprites, scale, flip, collision, etc.
Audio: 4 channels, 8 bit D/A per channel
Comlynx speed: 625Kb, no physical device limit, access by asm macros
Cartridges range from 1Mb to 16Mb
All info on the cartridges is flashed out in 4K chunks and unpacked on the fly
There is no built-in ROM
Standard language: 6502 macro assembler
Two different kinds of developement systems, both use Amiga parallel port:
  Howard/Howdy: ICE, logic state
  Pinky/Mandy: Romulator
All development hardware currently being hand build and tested.
All development software is currently Amiga dependant.
Sprite construction tools available
Graphic and sound formats are IFF

Peripherals: lots talked about, none officially in production
Games coming: Gauntlet, Rampage, Chips Challenge, Psynophobe, Ninja Geidan
Atari will offer cartidge production services for outside companies. Rough
cost on 1Mb cartridges with a sticker on them is $10 each in 5000 minimum
quantity.

To get on the small-fry game developers' waiting list, Fax a description of
you company, capabilities, experience and what games you want to port/create
to (708) 629-6699, Attn: Craig Erickson. He's a busy man, so just let him know
you're out here for now.

It is very easy to believe that Atari is ready and willing to cooperate with
outside developers. Since Atari has lawsuits pending against Nintendo, it
would be a very hypocritical of Atari to attempt some of the things ^ does.

The information above was obtained in a phone conversation with Craig. I do
not, nor ever have worked for Atari. If I were in Atari's shoes I would be
getting detailed hardware specs widely distributed to anyone who wants them.
I think there are a great many wonderful games out there lurking in the minds
of video game junkies and programmers. In some ways I can understand Atari
overpricing development systems to keep non-serious individuals from tieing
up the resources of their internal departments. I think a copy of the specs
and a discount coupon should be mailed directly to each and every Amiga
owner. There are hundreds of Amiga programmers that would kill to hack on the
latest and greatest incarnation of the Amiga graphics hardware. There are
also a tremdous number of Aplle ][ programmers out there, who have for years
though, "can you imagine the stuff we could write with a faster processor
and graphics hardware?" I think the infusion of new thought on this new product
would far outweigh the extra effort it would take on Atari's part to contact
those people. They could even sell the effort off to a marketing or magazine
company.

My kids are 3 and 5, and all I used to hear was Nintendo. After a couple of
hours with the silly cartridge that came with it, all I hear now is "Dad can
I play with that new video game?".

Things do change.

John
-- 
John Bly Milton IV, jbm@uncle.UUCP, n8emr!uncle!jbm@osu-cis.cis.ohio-state.edu
(614) h:252-8544, w:469-1990; N8KSN, AMPR: 44.70.0.52; Don't FLAME, inform!