rrwood@lotus.waterloo.edu (Roy Wood) (03/25/90)
Does anyone out there know of a decent Othello game for the 8-bit? I have a dreadful version written in BASIC, but I'd like to find a version that's a little more challenging. A public domain program would be nice, as far as my microscopic conscience is concerned, and it would be even nicer if someone were willing to send me a copy of said game. BTW: someone posted "Tetrix" and "Zybex" to this group a while back -- has anyone had any luck in getting these to run? I certainly haven't. -Roy Wood (rrwood@lotus.waterloo.edu)
ain1496e@merrimack.edu (03/25/90)
> BTW: someone posted "Tetrix" and "Zybex" to this group a while > back -- has anyone had any luck in getting these to run? I > certainly haven't. > > -Roy Wood (rrwood@lotus.waterloo.edu) I haven't either, everytime I try to UUdecode them the program reads the UUU file and then gives me a message "input file not found". Kind of weird since everything else I have uudecoded has worked fine
pm16579@uxa.cso.uiuc.edu (03/26/90)
I downloaded TETRIX as an ascii file and received it as an ATASCII file; the carriage returns were thus all correct, but other characters were improperly translated. So I received another copy as an ascii file, and will try to just replace all the ASCII 13 carriage return characters iwith ATASCII carriage returns; hopefully this will work.
gdtltr@freezer.it.udel.edu (Gary Duzan) (03/27/90)
In article <18855.260cb88e@merrimack.edu> ain1496e@merrimack.edu writes: => =>> BTW: someone posted "Tetrix" and "Zybex" to this group a while =>> back -- has anyone had any luck in getting these to run? I =>> certainly haven't. =>> =>> -Roy Wood (rrwood@lotus.waterloo.edu) => => I haven't either, everytime I try to UUdecode them the program reads the =>UUU file and then gives me a message "input file not found". Kind of weird =>since everything else I have uudecoded has worked fine I have Zybex running. I ran the article through SunOS uudecode, which produced "zybex.uue", which is really "zybex.arc". SDX ARC unARCed it nicely, and DISKCOM3 stuck it on a disk. It is a pretty decent game. The graphics are great, but the game play is less than perfect. Gary Duzan Time Lord Third Regeneration Atari Enthusiast Extreme -- gdtltr@freezer.it.udel.edu _o_ -------------------------- _o_ [|o o|] "My field is blood and guts programming." -- Me [|o o|] |_O_| "Don't listen to me; I never do." -- Doctor Who |_O_|
Ordania-DM@cup.portal.com (Charles K Hughes) (03/27/90)
RE: Zybex.uue, etc Zybex works fine except for the fact that undecoding it will destroy your source file. This has already been mentioned previously. I wasn't affected by this since I hadn't downloaded the text as a .UUE file, but I had other problems.... Some program I was using trashed my hard disk (I use Sparta), that's ok, I'Ve been through that before. I reconstruct the directories and everything back it up on a different partition, reformat the directory and copy everything back. Then I load up DISKCOM which I had on the trashed drive and couldn't do before because it had been trashed. Load it up and unDISKCOM Zybex. Wouldn't you know it, like an idiot I don't change the defaults and DISKCOM trashes my hard drive! Grumble, grumble, grumble...all this work just to play one lousy game that I could have gotten from somewhere else in the first place. I rebuild the hard drive, fixing all the directories. Lost a few files to that but they are backed up on other disks. So what is the moral to this story? Backup your hard drive because Murphy strikes at the most inconvenient times! :) Of course, this did prompt me to do something (no, I haven't backed up my hard drive yet, screw Murphy) - I am writing a defragmentation program. Anybody out there interested? (This is for Sparta in case you were wondering.) Charles_K_Hughes @cup.portal.com
JHSangster@DOCKMASTER.NCSC.MIL (03/28/90)
After reading the query about Othello I dug out the copy I have, which was written in BASIC. I fired it up and played a few rounds. I would NOT call it "horrible", in fact it was rather fun. In fact, the small time the computer took to figure out its moves (maybe 5 seconds or so) was rather comforting, and made the humiliation when it consistently won all the more bearable. I HATE games that reply to my every move in milliseconds and STILL beat me every time! If anybody is interested in a copy I'll look into the possibility of uploading it. (Last time I tried, I had some trouble with this host's kermit.) -John Sangster SPHINX Technologies, Inc.