[comp.sys.atari.8bit] t:edit

lazear@GATEWAY.MITRE.ORG (11/13/87)

Someone mentioned T:EDIT the other day.  I researched my old Analogs
and Compendium and 8-bit Extra, but couldn't find the source.  Anyone
have a solid reference or the source I could get?
	Walt

ehs@jumbo.dec.com (Ed Satterthwaite) (11/15/87)

T:EDIT was published in the May 1987 issue of Analog, pages 44-53.

john1233@csd4.milw.wisc.edu (Thomas M Johnson) (11/17/87)

In article <8711131448.AA12179@saturn.mitre.org> lazear@GATEWAY.MITRE.ORG writes:
>Someone mentioned T:EDIT the other day.  I researched my old Analogs
>and Compendium and 8-bit Extra, but couldn't find the source.  Anyone
>have a solid reference or the source I could get?
>	Walt

T:EDIT appeared in the May '87 issue. But no source.
Quote time:
 "Listing 1 is the BASIC data used to create TEDIT.COM file.
  For those of our readers interested in the assembly language
  source code of this program, the listing is available on the
  disk version of this magazine, or on the ANALOG Computing
  Atari Users' Group SIG on the Delphi network."

That's what ANALOG is doing with most of its assembly lang.
source codes lately. I used to look at these sources and learn to
program in assembly from them. I also used some of their
routines in my programs.
Now I have to pay extra for them on disk or pay to use
Delphi.

ANALOG is slipping! But they will never catch the lack
of quality that Antic now has. Antic is 1 bad publication!

				  Tom

kimes@ihlpe.UUCP (11/18/87)

In article <3519@uwmcsd1.UUCP>, john1233@csd4.milw.wisc.edu (Thomas M Johnson) writes:
> 
> ANALOG is slipping! But they will never catch the lack
> of quality that Antic now has. Antic is 1 bad publication!
> 
> 				  Tom

I have to disagree somewhat.  I read both magazines and type in some of the
programs.  In the last 1 to 2 years, I have never had a case of a bad
program from ANTIC.  I can't say that about Analog.  Especially bad was
their Wheel of Fortune type of game from last December.  I typed it in,
tried to run it and ran into all kinds of problems.  I went to the trouble
of debugging it to the extend of my capability.  I sent my notes and
comments to them and talked to someone at their booth at the Summer CES,
all to no avail.  I never got a response, nor did I see any kind of
correction information in any subsequent issues.  I think the version that
came on their disk was OK though, because there was one letter from a
reader saying what a great program it was.  I can guarentee you he didn't
type it in from the magazine.  In general, Analog's coverage of news in
the industry seems to be better though, and they have more reviews.


					Kit Kimes  
					AT&T--Information Systems Labs
					...ihnp4!ihlpe!kimes

rrwood@lotus.waterloo.edu (Roy Wood) (04/09/90)

I just tried the text editor that someone posted recently (it's also
available on terminator).  I was really impressed by it, and I'd like
to add a few features to it.  I don't suppose anyone knows where I could
find the source code, right?  I know it was published sometime during
the late Cretaceous period (1986 or so), and I realize that this makes
it unlikely for anyone to know anything about it.

Oh well, I always did like reverse-engineering object files...

-Roy Wood.

kimes@cbnewsc.ATT.COM (Kit Kimes) (04/11/90)

From article <23025@watdragon.waterloo.edu>, by rrwood@lotus.waterloo.edu (Roy Wood):
> I just tried the text editor that someone posted recently (it's also
> available on terminator).  I was really impressed by it, and I'd like
> to add a few features to it.  I don't suppose anyone knows where I could
> find the source code, right?  I know it was published sometime during
> the late Cretaceous period (1986 or so), and I realize that this makes
> it unlikely for anyone to know anything about it.

Was this program published in any of the Atari magazines such as Antic,
Analog or Compute! ?  If so, I could look it up pretty easy since I have
access to nearly every issue published.  I would have to have a reasonable
idea of where to look since I don't have an index of them.   If you have
an idea where it came from, I'll look.


Kit Kimes
AT&T Bell Labs
Naperville, IL
...!att!iwtsa!kimes

arthur@pnet01.cts.com (Arthur L. Rubin) (04/13/90)

I believe it was published in Analog.  My Analog's are in storage while
preparing to move, so I can't be sure.
--------------------------------------------------------------------------------
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PO Box 2437
San Gabriel, CA  91778    MCI Mail: ARUBIN 216-5888
Compuserve:  70707,453
INET: arthur@pnet01.cts.com or arubin@pro-sol.cts.com
UUCP: {hplabs!hp-sdd ucsd nosc}!crash!pnet01![arthur pro-sol!arubin]
ARPA: crash!pnet01![arthur pro-sol!arubin]@nosc.mil

pm16579@uxa.cso.uiuc.edu (04/13/90)

Was this program published in any of the Atari magazines such as Antic,
Analog or Compute! ?  If so, I could look it up pretty easy since I have
access to nearly every issue published.  I would have to have a reasonable
idea of where to look since I don't have an index of them.   If you have
an idea where it came from, I'll look.

  I believe that it was in an issue of ANALOG computing, or something
like that; the credits are on the T:EDIT screen on loading.

  I'd certainly like to see an 80-column version of this editor (hint,
 hint).

             Paulito Mendoza

rrwood@lotus.waterloo.edu (Roy Wood) (04/14/90)

In article <49700029@uxa.cso.uiuc.edu> pm16579@uxa.cso.uiuc.edu writes:
>
>  I'd certainly like to see an 80-column version of this editor (hint,
> hint).
>
>             Paulito Mendoza

That was why I asked in the first place.  I'd like to whip up an 80-column
text editor that is  as small as possible so that the user has as much
document space as possible.  I'd also like it to take full advantage
of whatever memory upgrades are installed. I don't know whether it would
be easier to modify t:edit or write a new one from scratch.  I suspect
the latter would be best, though more work.

-Roy Wood.

Ordania-DM@cup.portal.com (Charles K Hughes) (04/15/90)

  RE: 80 column editor - rework TEDIT or write new one?

   It would be much easier to write one from scratch.  The time taken to 
disassemble and figure out TEDIT would be more than the time it would take
to write one from scratch.
   If you decide to do it, and need help with memory upgrade stuff, just 
ask.

Charles_K_Hughes
@cup.portal.com