[comp.sys.atari.8bit] Alternate Reality: The Dungeon

CURRENTM@CARLETON.EDU (Michael Current) (04/06/91)

forwarded message follows:
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     I've had The Dungeon for almost a year, and I haven't been able to get
across the River Stonz.  I need to get into the Realm of the Undead to get the
last staff piece of Acrinimiril's and give it to him.  What do I need to give
to the ferryman for him to take me across the river?  Many thank's in advance. 
Also, what's the Hmethyst Rod for?  I picked it up a while ago and don't know
what to do with it.  Morgana's Tiara has also got baffeled as to its use.  So
if you know about any of these things, PLEASE, let me in on it.  "Konak"
121,000 plus.
                           Dan Current
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E-mail to me if this means anything to you.       

-Michael
currentm@carleton.edu

wilmott@utopia.rutgers.edu (Ray Wilmott) (04/07/91)

To answer those questions about the Dungeon...

(major spoilers follow....)












































1. You need to give the ferryman *2* coins at *midnight* to get him to
take you across the river. No, it doesn't have to be *exactly* at
midnight. Any time during the "hour 0" will do.

2. The amethyst rod will unlock locked doors if you (U)se it while in
front of one. It also has some other magical power, but I forget just
what.

3. "Wear" Morganas Tierra. It's something good, but again, I forget
*exactly* what *type* of protection it offers.