Steve@sandv.UUCP (Steve Laisch) (06/07/91)
Any one know if the MM/1 will have games programmed soon that will KILL amiga games? I mean ya got stereo sound, 15mhz(twice as fast as the amiga), and lots of hardware features... I know games doesnt always relvolve around computers but it will sell! -- ___________________________________________________________________________ | | | "They just keep going, and going, and going, and going, and going, | | | | >>>>>>>>>>>>>>>>>>Steve@Sandv<<<<<<<<<<<<<<<<<<< | | | | ...and going, and going, and going TILL THEY DRIVE YOU MAAAAAD!" | |___________________________________________________________________________|
kdarling@hobbes.catt.ncsu.edu (Kevin Darling) (06/08/91)
Steve@sandv.UUCP (Steve Laisch) writes: >Any one know if the MM/1 will have games programmed soon that will KILL amiga >games? I mean ya got stereo sound, 15mhz(twice as fast as the amiga), and >lots of hardware features... I know games doesnt always relvolve around >computers but it will sell! I don't know about "soon". They're mostly concentrating on more traditional applications at first... and until there are a "bunch" of machines out there in use, large game companies will wait of course. Then too, an "amiga killer" game should combine the extra colors of a VGA game with the copper effects of an Amiga game... and naturally that'll take some time to work on. But there'll be games sooner or later, yes (more than just the tetris and card games etc already ported). cheers - kevin <kdarling@catt.ncsu.edu>
robart@agora.rain.com (Robert Barton) (06/08/91)
In article <91@sandv.UUCP> Steve@sandv.UUCP (Steve Laisch) writes: > >Any one know if the MM/1 will have games programmed soon that will KILL amiga >games? I mean ya got stereo sound, 15mhz(twice as fast as the amiga), and >lots of hardware features... I know games doesnt always relvolve around >computers but it will sell! [huge signature deleted] Amigas also have stereo sound capability, and are now available in 25 MHz models from Commodore. Other vendors, like GVP, have even faster processors available.
session@seq.uncwil.edu (Zack C. Sessions) (06/08/91)
Steve@sandv.UUCP (Steve Laisch) writes: >Any one know if the MM/1 will have games programmed soon that will KILL amiga >games? I mean ya got stereo sound, 15mhz(twice as fast as the amiga), and >lots of hardware features... I know games doesnt always relvolve around >computers but it will sell! I am ColorSystems, and will be receiving my MM/1 system next week. My primary contribution to the OS9-6809 software market has been a series of games, all of which I will be porting to OSK Windows. None (initialy) will be using the special stereo sound capabilities of the MM/1 since the initial effort will be a direct conversion and the CoCo doesn't have the sound capabilities of the MM/1. But, I suspect future versions of these games and new games designed specifically for the MM/1 will have enhanced sound capabilities. To start with I will have a package of solitaire games, Pyramid, Klondike, Poker, Spider and Canfield. Also other games are CoCothello CoCoYahtzee, Minefield and Sea Battle. If interested contact me at: ColorSystems P.O. Box 540 Castle Hayne, NC 28429 (919) 675-1706 (Voice) (919) 675-1847 (BBS) Zack Sessions
cheselka@cactus.org (Mike R. Cheselka) (06/08/91)
I have just put down 150$ for an MM1, so I've commited myself. I still have some questions though. Paul Ward said there was a hardware limitation to the graphics co-processor that prevented 256 colors at the high end of the scale( that is, 720x480, etc.). Can this be gotten around? 16 colors is not very good, although much better than the COCO and the AMIGA. What about the trouble with group permissions? Will Microware ever fix that? Does 2.4 support modules directories? Is OSK being kept up with OS-9000? Will the MM1 come with Source Level Debugger( SrcDbg)? Any of the other debuggers? Any news about the coming ANSI C compilier or X-windows for the MM1? What communications programs will come with it? Thanks All! -- cheselka@cactus.org cs.utexas!cactus.org!cheselka
kdarling@hobbes.catt.ncsu.edu (Kevin Darling) (06/10/91)
cheselka@cactus.org (Mike R. Cheselka) writes: > [...] said there was a hardware limitation to the graphics > co-processor that prevented 256 colors at the high end of > the scale( that is, 720x480, etc.). Can this be gotten around? No, not without adding another video card. > What about the trouble with group permissions? > Does 2.4 support modules directories? > Is OSK being kept up with OS-9000? Dunno about the user/group. No module directories yet. Better ask all those on comp.os.os9, perhaps. > Will the MM1 come with Source Level Debugger( SrcDbg)? > Any of the other debuggers? Regular Debug and SysDbg, plus one in rom with its own screen/keyboard driver. Sysdbg is handy since it can link to a stub file with all your global variable and subroutine names, and use those. > Any news about the coming ANSI C compilier or X-windows for the MM1? Sounds like Q's for Microware again. IMO, an X client on the MM/1 might be okay, but a 68000-based server would probably be awful slow ;-). One piece of good news: the DMA hard disk driver works great if you format at 1:1 interleave. One guy with a WREN was getting 1.8megabytes/second under OS-9, which I wouldn't have believed possible. 1MB/sec will probably be more common with most HDs. > What communications programs will come with it? As far as I've heard, the MW Com and STerm... xmodem and B protocols. Others are being worked on, I hear. (crossposted to comp.os.os9) cheers - kevin <kdarling@catt.ncsu.edu>
Steve@sandv.UUCP (Steve Laisch) (06/11/91)
Hey.. I understand you programmed some games that were in ROM.. my question is.. how do you program games for say.. a nintendo system that doesnt have nothingbut an EPROM enviornment?
tm@well.sf.ca.us (Toshi Morita) (06/14/91)
Steve@sandv.UUCP (Steve Laisch) writes: >Hey.. I understand you programmed some games that were in ROM.. my question >is.. how do you program games for say.. a nintendo system that doesnt have >nothingbut an EPROM enviornment? I'm not the referenced party, but most companies use an IBM 386 clone as a host development system with a cross-assembler. The object file is usually downloaded to a ROM emulator type box via a parallel or serial interface. I know of about five companies that offer IBM clone based development systems and of one that offers an Amiga 3000 based development system. tm@well.sf.ca.us Technical Manager for Lucasfilm Games (Disclaimer: My opinions do not necessarily reflect the views of Lucasfilm Games)