[net.wanted] Representation of terrain and units for simulation games

davidk@dartvax.UUCP (09/20/83)

  I am currently attempting to develop a gaming system to either manage or
manage and play simulation games such as those put out by Avalon Hill.
(Pazer Blitz, Desert War, and the like.) The major question at this point
is how to store a map and the associated units in memory in such a fashion
that they may be easily manipulated and ligns-of-sight calculated. The
system should permit the representation of natural and man made obstacles
as well as troops, vehicles, and the like. The difference between a
vehicle in a depression and a vehicle on the top of a hill must be clear 
somehow. There are obviously a lot more things that must be taken into
account, but that is the general idea. If anyone has any ideas or knows
of any good references on the subject I would like to hear them. Thank you.

   -David Kovar
    decvax!dartvax!davidk