brengle@hpcltjb.HP.COM (Tim Brengle) (09/14/87)
My thanks to all of you who have asked for copies of ADL for CP/M 2.2! It will take me a couple of nights to clean up directories, etc. and to upload from my home machine to my workstation. Please be patient -- I will get back to you all with copies. Those of you who might be interested in typeset copies of the 50+ page manual should send a 9x12 SASE to me: Tim Brengle 961 Lovell Avenue Campbell, CA 95008-5915 I *will* include a machine-readable copy of the document in what I send out.
brengle@hpcltjb.HP.COM (Tim Brengle) (09/14/87)
For clarification, it is ADL not DDL which I have been working on. Basically, we (Ross Cunniff and I) started with DDL, "cleaned up and modernized" the syntax, added features, etc. The major differences between ADL and DDL are: 1. ADL syntax differs from DDL for conditional and looping constructs. 2. ADL introduces the concept of Actors. 3. Extensive work has gone into creating a "Zork-like" parser for player input. Scenarios written in DDL translate easily to ADL, but not vice versa. In fact, two of the sample scenarios that come with the package (AARD and MPU) were originally written in DDL. I want to acknowledge the great debt that ADL owes to the creators of DDL: Bruce Adler, Chris Kostanick, Michael Stein, Michael Urban, and Warren Usui, then members of the UCLA Computer Club.
brengle@hpcltjb.HP.COM (Tim Brengle) (09/21/87)
Please have patience with me. While preparing the binary files to be sent to my workstation, I found a bug in my compiler. It will take a day or two to eradicate it and get everything ready for shipment. Tim Brengle