[comp.os.cpm] ADL for CP/M 2.2

brengle@hpcltjb.HP.COM (Tim Brengle) (09/14/87)

My thanks to all of you who have asked for copies of ADL for CP/M 2.2!

It will take me a couple of nights to clean up directories, etc. and to upload
from my home machine to my workstation.  Please be patient -- I will get back
to you all with copies.

Those of you who might be interested in typeset copies of the 50+ page manual
should send a 9x12 SASE to me:

		Tim Brengle
		961 Lovell Avenue
		Campbell, CA 95008-5915

I *will* include a machine-readable copy of the document in what I send out.

brengle@hpcltjb.HP.COM (Tim Brengle) (09/14/87)

For clarification, it is ADL not DDL which I have been working on.
Basically, we (Ross Cunniff and I) started with DDL, "cleaned up and
modernized" the syntax, added features, etc.  The major differences between
ADL and DDL are:

	1.  ADL syntax differs from DDL for conditional and looping constructs.

	2.  ADL introduces the concept of Actors.

	3.  Extensive work has gone into creating a "Zork-like" parser for
	    player input.

Scenarios written in DDL translate easily to ADL, but not vice versa.  In fact,
two of the sample scenarios that come with the package (AARD and MPU) were
originally written in DDL.

I want to acknowledge the great debt that ADL owes to the creators of DDL:
Bruce Adler, Chris Kostanick, Michael Stein, Michael Urban, and Warren Usui,
then members of the UCLA Computer Club. 

brengle@hpcltjb.HP.COM (Tim Brengle) (09/21/87)

Please have patience with me.  While preparing the binary files to be sent to
my workstation, I found a bug in my compiler.  It will take a day or two to
eradicate it and get everything ready for shipment.

				Tim Brengle