fred@cbmvax.cbm.UUCP (Fred Bowen) (11/17/86)
Here's the memory layout of a Koala picture, and a quick re-hash of how to load and display the beastie on a c128 (in an ugly sort of way...): Filename: CHR$(129)+"PIC A "+ name (padded with spaces to 15 chars) Load address: $6000 Bitmap: $6000 VM: $7F40 CM: $8328 BG color: $8710 So, on your c128, do something like: GRAPHIC 3,1 :REM GET A MULTICOLOR BITMAP MONITOR :REM THE UGLY PART >D8 FF :REM GET CONTROL OF VIC >01 74 :REM BANK IN VIC NYBBLES L "?PIC A *",8,2000 :REM LOAD KOALA PIC TO $2000 T 3F40 4327 01C00 :REM XFER VIDEO MATRIX DATA T 4328 470F FD800 :REM XFER COLOR NYBBLE DATA (IGNORE ERRORS) >01 75 :REM RESTORE NYBBLE BANKS >D8 60 :REM RESTORE SYSTEM VIC CONTROL Hope this helps. Thanks to Carolyn Scheppner for the Koala poop. If you wish to split the components into separate files so that they my be loaded per my previous posting, apply the T arguments above to the monitor S command, remembering to add one to the ending address. If I was real industrious, I would consider converting all these nasty picture formats to IFF ones... -- Fred Bowen uucp: {ihnp4|seismo|caip}!cbmvax!fred arpa: cbmvax!fred@seismo.css.GOV tele: 215 431-9100 Commodore Electronics, Ltd., 1200 Wilson Drive, West Chester, PA, 19380