jmdavis@ihuxy.UUCP (Davis) (11/27/86)
Since the buying season is upon us I thought I would write of my opinions on a few computer games. Below is a review of ELITE. Elite from FireBird software in England is a space adventure game of the highest quality. Saying that it is an adventure game is perhaps a bit misleading but it has much of the feel of an adventure game. You start as a lowly space merchant with a poorly equiped (sp?) ship 100 credits to spend on either upgrading your ship or buying tradable goods. You then select a destination star system (after having started out at a starbase in the current system) and hyperspace to the vicinity of the starbase. You have to fly the ship the rest of the way in. This is where the fun starts. The flight controls are very well done, joystick left and right roll you appropriately, and up and down climb and dive. There is 3-D radar display giving positions of enemy ships and asteroids (and jettisoned cargo) relative to your current position. There is also a "compass" which aids in navigating to the starbase. The out the cockpit view is incredible, the objects (enemy ships, asteroids, cargo cannisters, and starbase) are just line drawings but with hidden lines removed. The dog fight action en-route to the base is just incredible. But once near the starbase your piloting is not over yet. Docking is next. Ever try to dock with a rotating starbase? The detail of the game is unbelievable. There are about 20 goods to trade in (any or all carriable at once) ranging from food and narcotics to computers and furs. The best finiancial (sp?) rewards are reaped by trading between agricultural and industrial worlds. There are about 20 tyoes of enemy ships. There are about 6 types of local governments (which determine how many pirates will be in the neighborhood of the planet waiting to steal your cargo and how much the locals will be willing to pay for goods). There are about 100 stars per galaxy to visit and 8 galaxies in the game (all this loads in from the disk at one time!!!). If you get tired of trading you can become a pirate yourself and shoot down others and atempt to take their cargo, or mine asteroids. The rule book perpetuates the adventure game concept since it is written as a owner's manual to the starship (with some hints on how to trade effectively). The game is great, hours of fun, WEEKS of fun, I give it a 10 despite the fact that I have a few negatives to say about it. 1. it is a bit dull being super rich, would be nice to buy a different type of ship. (However extra suprises await the super rich) 2. there is not enough variation between the galaxies, (perhaps this is a bit hasty I have only been to three of them.) 3. the manual suggests asteroid mining or piracy as alternatives to trading, but I find that trading (being a bit dull after intensive play) is MUCH more profitable than the other methods. DON'T GET ME WRONG, I love this game anyway and highly recommend it if you like space type stuff. Mike Davis ihnp4!ihuxy!jmdavis
pauer@crystal.UUCP (11/28/86)
In article <1699@ihuxy.UUCP>, jmdavis@ihuxy.UUCP (Davis) writes: > The game is great, hours of fun, WEEKS of fun, I give it a 10 > despite the fact that I have a few negatives to say about it. > 1. it is a bit dull being super rich, would be nice to buy > a different type of ship. (However extra suprises await the > super rich) > etc. > > Mike Davis > ihnp4!ihuxy!jmdavis > I would also add that the save game option doesn't work (at least on the c-64). Specifically, I am not able to save/replace an old captain name. When saving, I have to use a different name than any on the save disk, otherwise when I restart, it is obvious the last save did not take effect. This is not too frustrating except that i cannot get above the first level in the game because it assumes I am a different player each time. If I am doing something wrong, maybe someone could clue me in.
lishka@uwslh.UUCP (a) (11/28/86)
In article <1699@ihuxy.UUCP> jmdavis@ihuxy.UUCP (Davis) writes: >Since the buying season is upon us I thought I would write of my >opinions on a few computer games. Below is a review of ELITE. > > > YES! I agree with every word, including the drawbacks! This game even comes coupled with a lighting-fast booter for itself which only engages when you don not have another booter installed. The details are nice, but I would have preferred a disk-accessing game which has more details and aspects of play (like letting extraneous details such as race figure in to the overall game play). But those are just minor gripes. If you really want a game that pushes the 6502 to the limit, get this one (the flying is as good as Flight Sim. II). Question to those who have played: yes, I've got a lot of money. Yes, I've got a "loaded" ship, and I have enough cash to jump to another system. Yes, I am finally rated as competent. But now what? Is there any thing else to work towards BESIDES being "elite?" Does anybody know if that mystery planet mentioned in the boof actually exists? Please mail me some hints...anyone else interested in the replies can mail to me too. -- Chris Lishka /lishka@uwslh.uucp Wisconsin State Lab of Hygiene <-lishka%uwslh.uucp@rsch.wisc.edu \{seismo, harvard,topaz,...}!uwvax!uwslh!lishka
lishka@uwslh.UUCP (a) (11/28/86)
To resave a game in Elite over a previous game (i.e. to save the current game under an already existing captain name), use the "@0:" format. Therefore, if the captain's name is "chris", just save the captain as "@0:chris" . I've used this system for months now, and although your captain's name is changed to "@0:chris" for the rest of the game, it works fine. Note: if you are loading a new captain, do NOT use the "@0:". -- Chris Lishka /lishka@uwslh.uucp Wisconsin State Lab of Hygiene <-lishka%uwslh.uucp@rsch.wisc.edu \{seismo, harvard,topaz,...}!uwvax!uwslh!lishka
staiger@ncrcae.UUCP (Kurt Staiger) (11/30/86)
In article <1699@ihuxy.UUCP> jmdavis@ihuxy.UUCP (Davis) writes: >Since the buying season is upon us I thought I would write of my >opinions on a few computer games. Below is a review of ELITE. > > > > >Elite from FireBird software in England is a space adventure game >of the highest quality. Saying that it is an adventure game is etc.... > > super rich) >2. there is not enough variation between the galaxies, (perhaps this > is a bit hasty I have only been to three of them.) >3. the manual suggests asteroid mining or piracy as alternatives > to trading, but I find that trading (being a bit dull after > intensive play) is MUCH more profitable than the other methods. > > Mike Davis > ihnp4!ihuxy!jmdavis > I totally agree with Mike's review. This is one game where I felt I really got my money's worth. However, I would add one more thing this is not a game for the impatient. It has been my experience that I loose more ships trying to manually dock than I do to pirates. Fighting is considerably easier to trying to line up perfectly on the station axis, avoid the outgoing shuttles, and then match your spacecrafts rotation to the entry tunnel with nothing visual to guide you. Kurt Staiger