dwl10@uts.amdahl.com (Dave Lowrey) (12/23/88)
Posted for a friend................ Subject: Red Storm Rising revisited You will probably recall that I was pretty negative in my recent review of MicroProse's new Red Storm Rising nuclear attack submarine simulation. My main complaint was that instead of being exciting, the subject matter was frustrating and boring. I must confess, though, that I find myself regularly playing RSR. It turns out that when I get home from a long day at work, I'm perfectly happy to play a game where I can stare blankly at the screen for minutes at a time and should never need to react quickly. When I'm in this "couch potato" mood, I can really appreciate the overall quality of Red Storm Rising. I've also figured out that unlike most games, selecting a difficult scenario means *less* action in RSR. In particular, choosing the 1984 time period gives you the old (Mod 4) version of the Mark 48 torpedo with its lower speed and more limited range. As a result, you must get much closer to each target before firing (er... "shooting" they call it on subs) -- which means much more boring time spent creeping up on one target after another. And the higher difficulty levels (Serious and Ultimate) make the enemy ships much quieter so again you have to creep in really close to pick up all of the contacts. For the most interesting action (well, at least the lowest boredom level), I recommend selecting either the 1992 time period with an Improved Los Angeles class sub, or the 1996 time period with the Seawolf class, sticking with the two lowest difficulty levels, and selecting "a chance encounter" as your target. If things still get boring, try turning on the active sonar for a couple of pings or (if surface ships are around) sticking your mast out of the water (with the active radar turned on for good measure). That should attract somebody's attention. :-) The key to enjoying Red Storm Rising seems to be, don't get too excited about getting a new game because RSR won't be able to sustain that excitement level. Play it when you're too tired to face your joystick, and I think it'll grow on you. It sure has grown on me. -- Doug Pardee, Edgcore Technology (formerly Edge Computer), Scottsdale, AZ ---> (By the time you read this, I'll be off the net) <--- -- ------------------------------------------------------------------- "This isn't Heaven, this is Cleveland!!!!" Dave Lowrey Amdahl Corp. Houston, Texas (713)-850-8828 ...!{ames,sun,decwrl,uunet,....}!amdahl!dwl10 [ The opinions expressed <may> be those of the author and not necessarily those of his most eminent employer. ]