wjb@rayssd.RAY.COM (Bill Brogan) (01/01/88)
REVIEW Raid on Bungling Bay by Broderbund Software Overall Rating: A- If you're a fan of arcade action games, include this one in your list of 'must haves'. You control an attack helicopter armed with a multipurpose (air-to-air, air-to-ground) cannon, and high explosive bombs. Your base is an aircraft carrier which constantly sails around the toroid which makes up (I assume) Bungling Bay. Your mission is to knock out the six war factories located on the islands scattered in Bungling Bay. Sounds like the same old shoot-em-up kill-everything-in-sight garden variety arcade game, right? Wrong. This game takes considerable skill, experience, and strategy to win. The enemy defences consist of mobile flak tanks, (wimpy) fixed flak guns, (wimpy at first, becoming very nasty) gunboats, (I call them Iranian gunboats) jet fighters, (they look like A-4 Skyhawks, not too tough but they travel in flights of three) jet bombers, (harmless to the chopper, but they tend to sink your carrier if left unmolested) and a battleship (which is practically unstoppable once completed, and will sink your carrier). You start off on your carrier with a fully operational chopper loaded with bombs. The only way to destroy an enemy factory is to drop bombs on it, the cannon doesn't affect factories. It takes anywhere from 7 to 18 bombs to destroy a factory. Unfortunately, your copter can only carry 9 at a time. The civilians in this game play quite a prominent role. They are constantly repairing things that you damage. You can hurt a factory bad with 9 bombs, and while you fly back to your carrier to rearm, the factory (as well as the gunsites around it) are being repaired. If you take too long in returning, it's like you never made the previous strike at all. The civilians are also busy constructing that monster battleship. If they complete it, your carrier will be history before too long. You have to delay completion by bombing the dock, but don't forget that the object is to knock out the factories. As your copter takes hits, your percentage damage is displayed at the bottom of the screen. As the percentage goes up, you lose speed and control sensitivity. At 100 percent damage, you buy the farm (Hopefully crashing into a factory, or the battleship, and taking it with you). You get five copters per game. Landing on the carrier repairs your damage as well as reloading your bombs. Once your carrier is sunk, no more repairs, and no more additional copters (if you have any of the five remaining). You can steal more bombs by landing at one of the enemy airbases. Still sound too easy? There's more. Enemy technology somehow leaps forward as soon as you destroy three of the six factories. Instead of gun emplacements just firing shells which do about 10 percent damage if they hit you, they start launching heat seeking missiles which follow your every move until they hit you or run out of fuel. A heat seeker will cause 30 to 40 percent damage. With 0 percent damage you can barely outrun one, anything more than that and you have to outmanuever it. It is very difficult to outwit a heat seeker, avoid enemy jet fighters, and accurately bomb a factory. The graphics in this game are fantastic. The screen scrolls in all directions in response to the choppers speed and direction. The view is 'satellite' top down with objects shown in only two dimensions, but like I said, the islands, carrier, and water graphics are all very detailed. The bottom of the screen shows your percent damage, bombs remaining on board, factories remaining to destroy, lives remaining, score, and an arrow which constantly points at the carrier so you can find your way back to rearm/repair. You also get teletype messages at the bottom of the screen telling you important things, such as when the enemy battleship is nearing completion, and when your carrier is being bombed. You need a joystick to play this game. The manual is small and not very detailed, but there isn't much to actually learn in order to fly and shoot. Experience shows you how much it takes to kill a certain factory, or how to beat a flight of jet fighters, or which targets are worth blasting, and which are a waste of time. The game is copy protected using a 'bang the drive head against the stop' technique. Also, it takes a long time (more than 3 minutes) to load. But, as I said at the beginning, if you like fast action games, which requires some amount of planning and strategy to achieve an object (as opposed to just racking up points) buy this game. I got mine about a year and a half ago, and I think I paid about 28 bucks for it. -- ________________________------_________________________------_________________ (Bill Brogan--wjb@rayssd.RAY.COM){gatech,ihnp4,linus,mirror,uiucdcs}!rayssd!wjb ------------------------------------------------------------------------------ "That's where you're wrong, wraith." - Captain America
ronb@tekig4.TEK.COM (Ronald Bannick) (01/14/89)
I am in Syria doing 60 MPH cross country heading for an enemy ammo dump. Sitting in the Commanders mini turret of my M1A1 Abrams Main Battle Tank I scan the horizon for anything out of place. Below, the gunner is at the ready. The 120mm main gun is loaded with an APFSDS (Armor-Piercing fin-Stabilized Discarding Sabot) round. The most effective anti-tank round make. This round was selected because a Russian T80 Front Line Tank might be in the area. Suddendly I spot something in the periscope. Bring the tank to a stop, it rocks back and forth as I try to get a fix on the object. As the gunner identifies the target I use the laser rangefinder to get target range. A Soviet BMP-2 at 2755 yards. The BMP-2 is a fast lightly-armored APC with 30mm autocannon and an AT-5 Spandrel Anti-Tank Guided Weapon. I instruct the loader to change to a HEAT (High-Explosive Anti-Tank) round, and decide to take the shot myself and move to the gunners position. In a short time the loader signals the main gun is loaded and ready. I wait for the right moment. They haven't seen us yet, suddenly the BMP-2 turns toward us. We might have been spottted but he is well within range and my finger is on the fire button. Fire, the big gun recoils belching fire and smoke. Watching through the periscope at 10x magnification I see a direct hit. An explosion, fire, smoke and when it clears there is nothing left but rubble. STEEL THUNDER American Battle Tank Simulation By ACCOLADE I found a dandy in this program. This has to be one of the best and it is less than $20. The documentation is a very well done 43 page booklet that also gives equipment reference strategy and tactics and a know your enemy section. A keyboard overlay is also included. The intro is also very well done with a full screen picture of each tank and a brief description below. After getting past the Sentry you are standing in front of the CO in his office. The CO will usually give you a number of missions to choose from. You can also select an M48A5 Patton, M60A3, M3 Bradley or M1A1 Abrams for the mission. You also select your driver, gunner, loader, ammo and armor. Your main job is Commander but you can be Driver or Commander/Gunner anytime you want. After each mission your personnel file is updated. Once you are in the tank the disk drive is not used. Moving from one station to another is done in a flash. Scrolling is very smooth, graphics and sound are just as good. I only have two complaints: 1. There is no terrain or anything to hide behind. The tank does dip and buck as if going over irregular ground but no trees or burned out buildings to hide behind. 2. I haven't been able to make a backup and this worries me as this disk is getting well used. Other than that it is a great program and the missions get real challenging. Squint Skinner PS: I would like to hear reviews, tips and tricks of programs you like and dislike. Posted for a friend who has no UNIX access. I will forward any e-mail replies to him. We have nothing to with the company that made and sells this program he is just a happy customer. I haven't tried this program..... ___________________________________________________________________________ Ronald Bannick Tektronix Inc. ronb@pical1.LIM.TEK.COM 11k Plug-ins P.O.Box 500, M/S 47-247 ronb@tekig4.LEN.TEK.COM LIM Product Test Beaverton, Oregon 97077 phone----(503) 627-3408 uucp {ucbvax,decvax,ihnp4}!tektronix!teklim!pical1!ronb CSnet teklim!ronb@tek ARPAnet teklim!ronb.tek@csnet-relay ronb%pical1.lim.tek.com@relay.cs.net __________________________________________________________________________ -- Ronald Bannick Tektronix Inc. ronb@pical1.LIM.TEK.COM 11k Plug-ins P.O. Box 500, M/S 47-247 (503) 627-3408 LIM Product Test Beaverton, Oregon 97077 ronb@tekig4.LEN.TEK.COM