[comp.sys.cbm] C= 128 sprites

piskac@ecn.purdue.edu (Robert J. Piskac) (07/09/90)

  I am having problems getting sprites to work on the C= 128.
  I know how to get them to work from the C= 64.  I don't
  want to use the basic comands on the C= 128. I would like 
  to poke the values into memory.  I know all the VIC registers,
  I must be forgeting to do something.

  in basic:

  10 bank 15
  20 poke 53269,1      ; enable sprite #0
  30 poke 53248,80     ; x-location
  40 poke 53249,80     ; y-location
  50 poke 53264,0      ; msbit of x-location
  60 poke 53275,0      ; background
  70 poke 53276,0      ; multi-color off
  80 poke 53277,1      ; expand x
  90 poke 53287,1      ; sprite 0 color white

  this does not work. Can anyone help?

  piskac@en.ecn.purdue.edu