c8923075@frey.nu.oz.au (Chris Baird) (12/04/90)
Don't blame me if these are often repeated questions,,, It's your fault for not talking your SysMgr to set up an archive for this newsgroup! This particular account disappears into the Binary Beyond on the 10th of December, so here's a couple of quick questions to finish my acedemic year: Q1: I've been mucking around with the BASIC interpreter in the 64, after neglecting it for a couple of years while writing in machine code, and within the varible storage area ($2D-2E onwards) where all the FP,Integer and String info is kept, there's a 4th type of record for the DEFFN's. The info I have at hand only describes the format for the first 3 types, and I wonder if anyone could describe what the ~5 byte onwards in the DEFFN field are for. Isn't it amazing how CBM managed to get a reasonible OS into 7K? Q2: Over half a decade ago, I used to have a magazine (before some unmentioned person lost it) that told of "Magic Numbers", approx 10 digit long numbers, that when entered into a VIC/64 would reset the machine. I've had a look through a dissassembly of the 64's ROMs and haven't found a clue to what they are. I know they exist, I've actually tried typing them in. They where something like 36888234... Q3: Is the 6510's I/O DDR (byte $0000) useful for anything? Q4: ULTIMAX ---- One fine night (~1am) I was looking through the memory configurations & noticed the lay-out for the never released ULTIMAX. It wasn't difficult to see why; 4K RAM, 8K ROM & 4K I/O. Yuck,,,, Question :- How far did Commodore get with this? Is there source code for the Kernal lying around somewhere, and how different would it have been from the std. 64? (Kernal & Char ROM, etc) Q5: In my Austrailan/Euro PAL ~1983 C64, there is a string "RRBY" from $FFF6-FFF9, just after the Kernal jump table. I've checked on a few other Commodore machines (VIC,PET4032) but it's not there, and doesn't seem to be apart of any routine. Someone's Initals? After the 10th, please send any correspondence to LNCJB@cc.nu.oz.au, but how about posting it instead? (Give this little newsgroup a bit of volume :) -- Chris Baird Undergrad BSc(Physics) @ Newcastle Uni (OZ!) C8923075@frey.nu.oz.au
Michelle@cup.portal.com (Tracy M Wirs) (12/10/90)
I know the answer to Q2..... COMPUTE!'s GAZETTE printed it with their MLX checker programs...... it's SYS 64738 for the C64. Michelle@cup.portal.com
houde@terre.DMI.USherb.CA (Francois Houde) (12/10/90)
In article <1990Dec4.014321.14609@frey.nu.oz.au> c8923075@frey.nu.oz.au (Chris Baird) writes: >Q4: ULTIMAX ---- One fine night (~1am) I was looking through the memory > configurations & noticed the lay-out for the never released ULTIMAX. > It wasn't difficult to see why; 4K RAM, 8K ROM & 4K I/O. Yuck,,,, > Question :- How far did Commodore get with this? Is there source > code for the Kernal lying around somewhere, and how different would > it have been from the std. 64? (Kernal & Char ROM, etc) Ultimax : I think that was the Commodore Max Machine, a game machine which had the same architecture as the C-64 (Sound,video,sprites) but ONLY 4k ram for the video buffers. (I think that was 16k actually) Remember the game cartridges? (omega race, kickman, mouse trap) these were made to work both on C-64 and Max. Another case of the "machine that never saw the light of day" thread. === Etienne === via Houde@DMI.USHERB.CA