[comp.sys.cbm] DesTerm overlay information

root@spinq.UUCP (Matthew Desmond) (02/27/91)

Hello everyone that asked about DesTerm overlays and stuff:

Well, what can I tell you?

The overlays load at $1B000 (ie $B000 in bank 1).  They can be 16K long,
but you have to watch out for the $D000-$DFFF block.

I do have a 'mini kernal jump table' that can be used.  The basic idea is that
you stuff register A with the function and call a fixed memory location
that will do all sorts of things for you like switch banks and the like.  I'll
create a file with the function numbers/parameter and maybe even a small
example file.  You can even wedge into the DesTerm interrupt routine (I did
write a game 'solitaire' that you could play while you were still in 
DesTerm...)

As for kermit -- I have the docs and I am working on writing it as a DesTerm
overlay...

Matt


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