grw@fortune.UUCP (Glenn Wichman) (08/09/84)
bip. After ~2.75 years of commuting 110 miles every day, I am leaving my current position to stay closer to home, in Santa Cruz. Right now I am interested in doing consulting work. Things that I can do from home would be most prefer- able, but I am willing to come "over the hill" occasionally for the right project. Actually, I am willing to go any- where on the planet (or further) for the right project. I have excellent programming skills, and currently am fluent in C, Pascal, and BASIC. I am a very fast learner and I can pick up new languages quickly. I have about 5 years experience in software design and development. I also have excellent writing skills, and excellent "people" skills. I am an illustrator and a cartoonist. Also, I have designed a number of board games and computer games, includ- ing "rogue" (with Michael Toy). I speak German (but it's rusty), and I have been study- ing Swedish. I've also picked up bits and pieces of French, Spanish, Italian, etc. I am pretty good with languages. I have also worked a bit in community theatre, as a stage manager, set designer, and poster designer. It's not on my resume, but I have also worked as a sum- mer camp counselor and as a custodial host at Disneyland. There's more, but I can see that I am boring you. To contact me: Glenn R. Wichman 6050 Thurber ln. Santa Cruz, Ca., USA 95065 Phone: (408) 475-8964 Here is my resume: (references available on request). JOB EXPERIENCE 1983-84: Software Systems Engineer, Fortune Systems. Duties include maintaining, debugging, writing and testing UNIX utilities for the Fortune 32:16 microcomputer; writing tektronix 4014 emulator for Fortune graphics console. 1982: Software Consultant, Fortune Systems. Duties included porting UNIX utilities to the Fortune 32:16, testing, debugging and writing utilities in C. 1980-82: UNIX Consultant, UC Santa Cruz. Duties included teaching courses in UNIX utilities (e.g. vi, roff), answering user questions, and helping users with problems with UNIX, Pascal, BASIC, & C. SPECIAL PROJECTS 1984: Illustrations for ROGUE player's handbook. 1984: Designing board games "Power Broker", and "Gotgpop". 1983: JOLLY ROGER comic strip submission. A portfolio of 18 standard newspaper comic strips. 1980-1983: Designed posters for College & Community Theatre plays. 1982: Software Consultant, Claremont McKenna College, psychology dept. Wrote some BASIC programs on the TRS-80 III for use in psychological experiments. 1980: Designed ROGUE graphic computer adventure game with Michael Toy. Rogue was originally written in C, under UNIX, on a VAX 11/780. Replaced DOMEWORLD as the most popular game at UCSC, went on to become the most popular UNIX game worldwide. Now available for IBM-PC from AI Design, Mt. View, Ca. 1979: Games Manager, UCSC. wrote and maintained games for the UNIX system. Wrote a number of games in Pascal & C. 1978: DOMEWORLD computer adventure game, UC Santa Cruz. Text adventure game. Became most popular game at UCSC for two years. Written in BASIC under UNIX for a PDP 11/70. EDUCATION Graduated Claremont High School, Claremont, Ca. 1978 2 years at U.C. Santa Cruz; major: Art, Theatre Art. INTERESTS Computer interests: Applications, Graphics, Games, Image processing, Operating systems Other interests: Cartooning, Art, Video art, Board Games, Writing, Theatre (set design), Biofeedback. COMPUTER KNOWLEDGE Operating Systems: UNIX, TRS-DOS, Atari DOS Languages: C, Pascal, BASIC