moriarty@tc.fluke.COM (Jeff Meyer) (09/15/87)
Last week Charlie Jackson, president and founder of Silicon Beach Software (makers of SuperPaint, Dark Castle and other Fine Products), spoke at the Seattle dBUG (Downtown Business User's Group) Meeting. Jackson is one of the most enjoyable speakers at user group meetings I know of, due to the fact that a) he always brings impressive software and b) he never gives a sales spiel -- he just shows what the product does, which is usually enough. This meeting was no exception. ---- He began with Super3D on the groups 2Meg Mac+ (with LimeLiter). Super3D is a program which runs on a Mac+ to a Mac II (maybe even a 512KE, I can't remember) and creates 3D objects with shading. It then allows the user to animate these images within the program, and save a sequence of "frames" on disk for playback. I've been creating shaded figures in Pro3D and dumping screens to MacMovies for about a year; this is similar, except it is much easier since both tasks are done within one program. Jackson showed a 3D chessboard being created, and then a point-of-view animation sequence "flying" over the chessboard. It was very fast and very smooth (he had to slow down the animation speed on the Mac+), and he pointed out that it was a shame we couldn't see it in color (no Mac II to be had for the presentation). What is more impressive is the animation of objects within the screen, instead of the animation being a product of only the moving point-of-view. He had animated sequences of a helicopter and an egg beater where the POV was static but the various parts moved in the frame. One particular sequence, a ball bouncing against a "rubber" covering, was extremely impressive -- the lighting and fluidity of the animation made it appear very realistic (I would have loved to see this in color). Objects can be animated in very detailed methods (point-by-point), but there are much easier methods -- for the eggbeater and helicopter, he had defined propellers, beaters and handles as objects, and then set up an axis and instructed Super3D to rotate the particular part of the object around the axis. Although I only had a chance to monkey with Super3D for a second, the object construction abilities seemed quite powerful -- I'd like to compare it to Pro3D; there were a few features which made smooth line drawing MUCH easier than Pro3D. He pointed out that it ran much faster on the Mac II with the floating-point co-processor and (of course) the 68020. He also pointed out that animated sequences could take up a lot of room, and that a hard disk was almost required. It can use the full color capabilities of the Mac II (you know, some humungous number of colors -- having only a Mac+, I didn't listen to that very closely). Audience response was extremely enthusiastic -- Jackson got audience gasps, applause and cheers several times during the show. He says it will be retailing for about $295 in December; his concluding statement was that while a majority of people don't need this program, SB wanted to make this the program of choice for the people who do. ---- He then went on to show two new games from SB. The name of the first game I have forgotten -- it's named after an attack helicopter -- but it has about the finest 3D animation I've ever seen in a game. You pilot a helicopter through a war-torn city, blowing up tanks, other helicopters, and planes. VERY smooth, very exciting, and very engrossing -- Jackson apologized that he couldn't talk at several points "because I have to concentrate on getting far enough into the game without getting shot down". I want it. The other is BEYOND DARK CASTLE, which is just what you think it is. Even more mazes (auto scrolling -- as you move off the side of the screen, the screen scrolls with you, so you aren't stuck to rooms of a static size), lots of new sounds. Sorry, I didn't find out if you can save games (stupid, stupid, stupid). This will be on two double-sided disks. Both games will go for $45 list and will have no copy protection -- Jackson talked at some length on how good sales had been on DARK CASTLE, and that Silicon Beach plans to continue on with no copy protection on any of their products. Also, neither program will run on the Mac II; when asked why, I believe he said that a) they had to write the code very specifically for the 68000 to get it to run so fast, and they would have to re-write it for the 68020 for the Mac II, and b) there isn't a market (yet) for games on the Mac II (*I may be reading my own opinions into this -- there wasn't much fuss about this at the meeting). ---- Finally, I asked him about the SuperPaint upgrade. He gave no firm date for release (he said SB doesn't like to give out release dates unless they're sure they'll meet it), but suspected in January. It will run on a Mac II (he says it does now, if you switch color to 2 color mode). It will probably not have color options; the program was developed two years ago, when the Mac II was only a glimmer, and would not be easy to adapt to color. It will have ~60 - 80 new features, including (this is what I wanted) text rotation of at least 90 degrees in the Draw mode! I can toss out MacDraw now... It will be called SuperPaint II. ---- Very enjoyable meeting, except to my pocketbook, because I'll certainly be buying two (and maybe three) of the new programs, and upgrading to SuperPaint II. DISCLAIMER: I have no connection with Silicon Beach Software other than as a satisfied customer and someone who lusts after their new games. ---- Delta: A real man lands where he wants to. Moriarty, aka Jeff Meyer INTERNET: moriarty@tc.fluke.COM Manual UUCP: {uw-beaver, sun, allegra, hplsla, lbl-csam}!fluke!moriarty CREDO: You gotta be Cruel to be Kind... <*> DISCLAIMER: Do what you want with me, but leave my employers alone! <*>
bill@ut-ngp.UUCP (Bill Jefferys) (09/17/87)
In article <1777@sputnik.COM> moriarty@tc.fluke.COM (Jeff Meyer) writes:
=Finally, I asked him about the SuperPaint upgrade. He gave no firm date for
=release (he said SB doesn't like to give out release dates unless they're
=sure they'll meet it), but suspected in January. It will run on a Mac II
=(he says it does now, if you switch color to 2 color mode). It will
=probably not have color options; the program was developed two years ago,
=when the Mac II was only a glimmer, and would not be easy to adapt to color.
=It will have ~60 - 80 new features, including (this is what I wanted) text
=rotation of at least 90 degrees in the Draw mode! I can toss out MacDraw
=now... It will be called SuperPaint II.
I wonder if he said anything about smoothing of polygons. This is
the thing I miss the most.
Bill Jefferys