darryl@ism780c.UUCP (Darryl Richman) (03/23/88)
This article is a paper I wrote for a non-computer-related undergraduate class I took a year ago. Disclaimer: I am not a lawyer, but I did go down to the LA County Law Library to investigate this stuff. I believe that the facts are correct. The opinions are mine alone. Copyright Protection and the Look & Feel of Computer Systems 1 Introduction In this paper I have chosen to explore the current state of the copyright law and case history as it applies to computer programs and systems. More specifically, I want to investigate a particular kind of copyright protection that was originally applied to audiovisual works but is increasingly becoming associated with computer systems: the so-called Look and Feel copyright. 2 Initial Clipping I have been aware of this kind of copyright protection since it was reported in the computer industry press about a year and a half ago, when Apple Computer, Inc. (Apple) used this kind of argument to force a competitor, Digital Research, Inc. (DRI), to change a product that they had brought onto the market. The situation began when DRI announced a new product for the IBM PC line of computers, Graphic Environment Manager or GEM, in January of 1985. GEM is a computer program that manages the computer screen in a flexible way, allowing multiple, independent displays to overlap on the screen. It also allows the computer user to select any one of the displays to appear in front of the others. DRI also made two programs available for sale, GEMPaint and GEMDraw, that took advantage of the capabilities of the GEM system. I was able to locate the initial report of the settlement in ComputerWorld, a weekly computer industry newspaper, in their October 7, 1985 issue. They also reported that DRI had changed their product to avoid a suit by Apple, a few months later in the November 25th issue. According to the ComputerWorld article, "In question were GEM Desktop, GEMPaint and GEMDraw, which Apple said mimic the Macintosh interface, MacPaint and MacDraw. Apple claimed GEM as a whole was 'substantially similar' to its Macintosh interface." 3 Overview of the Problem This settlement provoked many heated debates in the computer industry. Apple, as we will see later, has long used vigorous enforcement the copyright laws as a means to keep their products distinct in the highly competitive retail marketplace. This has not always endeared them to the professional community, who have felt that this kind of protection tends to stifle rather than enhance creative development. The ComputerWorld article concludes with a comment about how the Macintosh interface is composed of elements originally invented by Xerox Corp. A Xerox spokesman is quoted as saying "'We never felt it necessary to go after anyone' that had similar features." The unstated opinion is that perhaps Xerox should be suing Apple for copyright violation. It was perceived that Apple had purposefully picked a weak target so that they would be able to set a precedent and prevent more competitors from entering their market niche. (DRI had lost money the previous 2 quarters and IBM had just announced that they were not, after all, going to pick up GEM and sell it as a supported product.) The Look and Feel of the action of a computer program had never been argued in court. Previous Look and Feel claims have not left a clear test for violation; in fact, it has been stated that the rules must, by the nature of the problem, be left vague, and must be tried on a case by case basis. If a case such as this were to be tried and decided in the plaintiff's favor, it would not be clear that new programs could be implemented using ideas from past programs without obtaining rights to them first. Already there are rumors that Apple has begun to explore the possibility that 3rd party software vendors that implement programs on the Macintosh according to Apple's published interface guidelines and then make the same programs available on other computers may be in copyright violation. The mere mention of this notion has inflamed many software developers. This issue has attracted my interest because I am both a software purchaser and developer on the Macintosh computer. If Apple were to pursue this concept, I might be required to pay royalties back to them for any program I were to write. This kind of protection might allow them to indirectly control not only the price of software I buy, but even which companies might be allowed to produce software for their machines. 4 Research and Review A. Applicable Laws The current federal and international copyright law has no specific bearing on Look and Feel copyrights directly applicable to computer systems; these laws are indicative of previous thought on the subject. In past years computer systems were used exclusively for large, industrial and economic purposes. In the last 10 years a revolution has occurred in the computer industry; personal computers have appeared and become commonplace objects. They are now routinely used for entertainment and personal record keeping. i. Declaration of Independence With the words "Congress shall have power... To promote the progress of science and useful arts, by securing for limited times to authors and inventors the exclusive right to their respective writings and discoveries," our founding fathers created the basis for copyright protection. ii. 1909 and 1976 Copyright Acts That clause allows congress to make copyright law; it did so in 1909. This provided for the copyright of registered works. It also allowed individual states to provide their own, more extensive, copyright protections. In particular, many states provided protection for unregistered works. The 1976 copyright act [17 USC sec. 101] changed many aspects of copyright protection. After the law became effective in 1978, the dual system of copyrights was abolished. The federal system was made easier to use and recognized unregistered copyrights for up to 5 years from publication. It also specifically covered copyrighting computer programs. Other aspects of the copyright law allow graphical and audiovisual works to be copyrighted. The 1909 act had such provisions and they had been liberally interpreted; see Universal v. Lloyd below. iii. Copyright Act Amendments The copyright act of 1976 was amended in 1980. [17 USC sec. 117] was changed to allow archival copies of software to be made by the user. (As an aside, it also formally permits the user of a copyrighted program to actually use that program in a computer, by allowing him to make a copy of the work in the computer's memory! A program purchased on a disk must be copied into the computer's main memory before the computer can actually follow the instructions contained within it; previously it could be argued that the copy on disk would have to be destroyed while a copy existed in the computer's main memory.) In 1984, the act was further amended to include semiconductor chips under its protection. The phrasing of the description of a computer program was changed to protect micro-code that might be built into such chips. iv. International Copyright Convention Another factor that helped bring about the 1976 copyright law was to move U.S. law into agreement with the then-recently approved international copyright agreement, administered by the World Intellectual Property Organization (WIPO), which afforded authors protection in all of the signatory countries. In 1983 WIPO issued a treaty that covered both computer programs and semiconductor chips, that closely mirrored U. S. law. B. Law Review i. American Jurisprudence Nearly one third of volume 18 of American Jurisprudence, 2nd Edition is dedicated to copyright law. Of particular interest are sec. 50 and sec. 51 on computer programs, sec. 53 and sec. 54 on games and video games, and sec. 207 on substantial similarity. The Copyright Office began to allow programs to be copyrighted as books as early as 1964, even though patents were then considered to provide more protection. In Gottschalk v. Benson [409 US 63], the U. S. Supreme Court ruled that copyrights and not patents were appropriate for programs. The copyright act of 1976 defines them as "literary works." As a result of Apple v. Franklin (see below), computer "operating systems" are also protected. An operating system is a program which provides a consistent set of services to all other programs that may run on the computer. Even if its actions are not observable by the user, an operating system is copyrightable. There are many other sticky issues involving computer programs, many of which relate to the distinctions that may be distinguished between the form of the program as viewed by a person and the translation(s) that take place before the program can be executed within the computer. In general, these distinctions have been ruled to be unimportant. Games in and of themselves are not copyrightable on the grounds that a game concept is a business idea. Portions of a game may, however, qualify for protection as artistic works. A video game may qualify for copyright as an audiovisual work (see Williams v. Artic below). For purposes of copyright, an audiovisual work is "a series of related images." Part of the argument in Williams is whether this phrase requires the images to be in a fixed sequence; if so, a video game could not be copyrighted. The courts have interpreted this phrase as meaning a set of images displayed as a unit. Finally, in artistic works, no infringement of copyright may be inferred unless the defendant's work is similar to that of the plaintiff. The total "concept and feel" must be substantially the same, not just a general impression of similarity. Although the general idea of both works must be similar, this alone is not enough to prove infringement. If so, then a further test is whether they are expressed in similar fashion. This depends upon the responses of ordinary, reasonable persons. In general, if an ordinary observer would recognize that a copy had been made, it satisfies the tests. It does not matter if minor or inconsequential changes have been made (see Universal v. Lloyd below). Substantial similarity cannot be described because it is necessarily vague; the trier must decide. ii. BNA's Patent, Trademark & Copyright Journal From the October 23, 1986 issue of the BNA's Patent, Trademark & Copyright Journal comes the report of a decision in a case between Broderbund and Unison. Broderbund sells a program for Apple computers called Print Shop, with which the user may create greeting cards on his computer. Unison expressed an interest in selling the program on IBM and other machines, and pursued negotiations with Broderbund. When it became apparent that Unison would not be able to license the name, they ordered that the already half complete copy be changed so as not to violate Broderbund's copyright. However, the input format and the menu sequence and displays, already finished, were not changed. Broderbund has just won an injunction against Unison for violation of their copyright, using a Look and Feel argument. This decision flies in the face of an earlier decision, Synercom Technology, Inc. v. University Computer Corp. [199 USPQ 537] of 1978, where the judge had ruled that input formats were not copyrightable. Instead, the decision is based on the more recent Whelan Assoc. v. Jaslow Dental Laboratories, Inc. [230 USPQ 481] of 1986, which held that a program's sequence and overall structure were copyrightable. C. Professional Journals In addition to the original article on which I based my investigation, ComputerWorld had a follow-up article in their November 25, 1985 edition. This described the release of a new version of DRI's products. The April 13, 1987 issue of Electronic Engineering Times has a brief blurb about the current state of two Look and Feel suits. Lotus Development Corp. has just been sued by SAPC, Inc., who allege that Lotus' 1-2-3 spreadsheet program "appropriates the 'Look and Feel' of VisiCalc," SAPC's spreadsheet program. Lotus is already in the midst of suing Mosaic Software and Paperback Software for infringement on 1-2-3's look and feel. D. Popular Magazines The news of DRI's settlement with Apple was reported in Fortune in their November 11, 1985 issue. They said that more than 100,000 units had already been shipped by the time Apple forced DRI to stop. The May 1987 issue of MacUser magazine has an editorial, "Copping A Feel" by John Dvorak, discussing the current state of copyright protection in the personal computer community. In it he discusses the above mentioned cases involving Lotus and Broderbund. His conclusion is that if the copy is sufficiently enhanced such that an appropriately familiar user would not confuse it with the original, then there is no infringement. He gives an example of a clone of a popular word processing program that has avoided trouble by imperfectly copying the original. E. Books i. Software Protection and Marketing This two volume book is subtitled Computer Programs and Data Bases; Video Games and Motion Pictures. Each chapter, and in some cases each section, is written by a different author. Some of the chapters are in the form of slide-show notes. In particular, the first chapter, "Copyright and Computers" by Arthur J. Levine, provides a great deal of background information on the history of copyright law as it applies to computers. It includes relevant portions of the 1976 copyright act, WIPO memoranda, the report of the National Commission on New Technological Uses of Copyrighted Works (CONTU), and the cases Midway v. Artic and Apple v. Formula International, Inc. (which covers specifically the copyrightability of computer "operating programs.") Chapter 4 is "Video Game Litigation and the 1976 Copyright Act: The Ideas of Games, The Expression of Aliens and the Underlying Computer Software" by Henry W. Jones III. The Atari v. Phillips case (see below) and several other similar cases are discussed. Many problems with copyrighting video games are mentioned; in particular, since the game plays differently each time, defendants often charge that the work has not been "fixed in a tangible medium," nor has it been properly registered. F. Cases i. Universal Pictures Co., Inc., et al. v. Harold Lloyd Corp. 73 USPQ 317, May 12, 1947 This case exemplifies how an audiovisual work can infringe on the copyright of another. Harold Lloyd Corp. produced a slapstick comedy, Movie Crazy, containing a scene known as "The Magician's Coat Sequence" (wherein the star accidentally gets a magician's coat by mistake and many unexpected things happen.) Later, Universal produced So's Your Uncle containing nearly the same schtick. The circumstances surrounding the two scenes are different, and there are no actors in common in the two movies. However, the same writer did work on both, and was charged as a defendant. The scene corresponded to 20% of the length of Universal's movie, and thus formed a significant part of the whole. Although there were some minor variations in the two routines, the court held that they were not significant enough to mask the infringement. ii. Atari, Inc. et al. v. North American Phillips Consumer Electronics Corp. et al. 214 USPQ 33, March 2, 1982 Atari, along with Midway Manufacturing, owned the rights to the Pac-Man video game. Phillips produced a game called K. C. Munchkin, which was similar but distinct. Both games involve a maze where the player controls a "gobbler" that "eats" dots and avoids "ghost monsters," except after eating a "power capsule" that allows the player to munch monsters. However, Phillips' game has a deadend in the maze and there are relatively few dots in the maze (as compared with over 200 in Pac-Man's fully lined maze). The dots are always moving, faster as there are fewer left, until the last one moves faster than the gobbler and must be caught by strategy. Evidence in the trial showed that Phillips had begun work on a game that was similar in idea to Atari's. After much of the work was complete, Phillips discovered that they would be unable to license the Pac-Man name, and so made more changes in the game and selected the very different name, specifically to avoid confusion. An internal memorandum expressly forbade reference to Pac-Man in advertising. However, a Chicago retail outlet did describe the game as "a Pac-Man type game" in their advertising. The wording was carefully examined by the court; they felt that even slight variations would have been valid comparative advertising, but that this specific wording showed that an ordinary observer would confuse the two. In particular, Atari presented evidence that the salespeople at two stores called K. C. Munchkin "like Pac-Man" and "Odyssey's Pac-Man" (Odyssey being the game line promoted by Phillips). iii. Midway Mfg. Co. v. Artic International, Inc. 218 USPQ 791, April 11, 1983 Midway, as described above, owned the rights to the arcade version of Pac-Man and another game, Galaxian. Artic was a manufacturer of printed circuit boards. Artic produced a set of boards that played nearly the identical games when inserted into arcade machines. The defendant claimed that the games were not copyrightable as audiovisual works because the sequence of images displayed were not fixed; that the images that Midway was attempting to copyright were not fixed in the pc boards that were the heart of their games; and that the copyright registration, which included a videotape of a sample game, was not complete. They further argued that the player of the game was performing a role of authorship that was like writing or painting. The court disagreed--the images in a video game do constitute an audiovisual work. Congress intended the courts interpret the definitions of the 1976 copyright act flexibly so that it would not be forced to amend the act every few years to keep pace with the changing technology. The court also likened the images in the games to that shown on a television, that the viewer might change the channels displayed. iv. Apple Computer, Inc. v. Franklin Computer Corp. 219 USPQ 113, August 30, 1983 Franklin manufactured a computer essentially identical to Apple's Apple II computer. They admitted to copying 14 of Apple's programs, designated as operating system programs by the court. Apple sued for copyright infringement and immediate injunctive relief. The circuit court denied the injunction, questioning the copyrightability of operating systems programs. Apple appealed to the district court, obtaining a reversal. Thus all computer programs are copyrightable. 5 Observations Copyright protections vary according the medium in which the work is expressed. This might seem to parallel the differences in press freedoms according to medium. In part this is the case, due to the natural restrictions of each media. In general, the two areas of the copyright law, literary and audiovisual works, are becoming blurred by the computer. This is a result of the way computers are programmed and what they are coming to be programmed to do. Traditionally, computer programs are written out in a structured manner, using a two dimensional form, just as a manuscript might be. But as computers and the display screens they sport have become more sophisticated, the computers are being programmed to produce aurally and visually interactive systems. Companies are advertising their new computer systems as including the "desktop metaphor" or having an "iconic interface." What these terms really mean is that the user no longer is required to type commands to the computer, but rather is allowed to use a graphical interface and a pointing device such as a joy stick or a mouse to control computer operations. Often the basic functions of handling icons and translating mouse movements to position changes of a cursor on the screen are implemented in the operating systems supplied, or available as an option, from the computer manufacturer. Some current examples of these kind of systems include Apple's Macintosh, Commodore Business System's Amiga, Microsoft's MS-Windows, and of course, DRI's GEM. Although the operations on the screen are, in a sense defined by the controlling program, as in the video games cases noted above, the activities available to a user are far more varied. Because 3rd party vendors want to make use of similar interfaces so that users will not be forced to learn a different interface for each program, they attempt to use the same on screen operations provided by the operating systems. These same developers want to have as big a market as possible, and if their products are successful on one machine, they will naturally want to implement the same program on other machines. If they use the interfacing tools (for that is what an operating system provides) provided by the original machine's manufacturer, is it copyright infringement to move the program and reimplement the interface on another machine? So, the problems here boil down to: what part of the computer interface qualifies for copyright as an audiovisual work? How liberally will the courts interpret the audiovisual aspects of a computer system as these desktop metaphor machines proliferate? If, as the Broderbund case seems to imply, the individual parts of a program interface can be copyrighted, who owns all of those pieces? Visual aspects are not the only ones at issue. Already the Apple, Commodore, and Atari computer systems can be connected to various electronic music instruments. They can also record and play back arbitrary sounds through digitization equipment. An additional area that will probably soon be breached is the use of the computer as music making and reproducing machine. This is yet another large and different portion of copyright law. I personally feel that the Broderbund decision, or at least a wide interpretation of same, represents a mistake. Previously, audiovisual works were considered as a whole. An affirmative copyright infringement decision previously required that it be apparent that the infringing work would not stand on its own without the copied portions. Notice the wording in Universal v. Lloyd, above, were the court noted the fraction of So's Your Uncle that was stolen from Movie Crazy. Even assuming that we draw the line at this point, this hardly clears the air. Many programs do little other than taking input and rearranging it slightly to produce their output (for example, word processors merely display the typed input in a more pleasing form, and many of the simpler ones, known as text editors, do very little other than act as electronic typewriters.) If, as is the case on the Macintosh, the majority of the work is produced as a result of the operating system's programs, does this give the manufacturer a copyright claim? Although this may sound as if I am stretching the point, I do not believe that it is so. From my experience, most programs on the Macintosh in fact follow a structure laid out (and I believe, copyrighted) by Apple in order to take full advantage of the interface tools provided. The Jaslow decision seems to support the notion that Apple may hold copyrights on any program that uses their structure and sequence. When I first read about the Macintosh, I felt that its single best point was the existence of a published set of standards for creating a user interface. This was new and unique in the personal computer industry. It resulted in a machine with a multitude of capability that was (relatively) easy to use and, more important, uniform from program to program. After researching this subject, I am afraid it may also be its worst point! 6 Bibliography "Copyright and Literary Property." American Jurisprudence, Second Edition, volume 18, sections 50, 51, 53, 54, and 207. The Lawyers Cooperative Publishing Co., Rochester, N. Y., 1985. BNA's Patent, Trademark & Copyright Journal, volume 32, number 802, October 23, 1986. Bureau of National Affairs, Washington, D. C. "Apple Forces Rewrite of GEM," ComputerWorld, October 7, 1985, page 2. CW Communications Group, Inc., Framingham, Mass. Article I, section 8, clause 8. Declaration of Independence of the United States of America. "Lotus is sued for Copyright Breach," Electronic Engineering Times, Issue 429, April 13, 1987, page 2. CMP Publications, Inc., Manhasset, N. Y. "No Glitter for this Gem," Fortune magazine, October 11, 1985, page 9. Time, Inc., N. Y., N. Y. Goldberg, Morton David, editor. Software Protection and Marketing: Computer Programs and Data Bases; Video Games and Motion Pictures, 2 volumes. Practising Law Institute, 1983. Dvorak, John C. "Copping A Feel," MacUser magazine, May, 1987, page 204. Ziff-Davis Publishing Co., N. Y., N. Y. U. S. Patents Quarterly, volumes 73 (April-June 1947), 214 (January-March 1982), 218 (April-June 1983), and 219 (July-September 1983). Bureau of National Affairs, Washington, D. C. -- Copyright (c) 1988 Darryl Richman INTERACTIVE Systems Corporation "Curiouser and curiouser" An Eastman Kodak Company The views expressed above are ...!cca!ima!ism780c!darryl those of the author. ...!sdcrdcf!
gwyn@brl-smoke.ARPA (Doug Gwyn ) (03/25/88)
In article <9499@ism780c.UUCP> darryl@ism780c.UUCP (Darryl Richman) writes: >i. Declaration of Independence >With the words "Congress shall have power... Sounds interesting. Where can I get a copy?
gordan@maccs.UUCP (gordan) (03/27/88)
In article <7543@brl-smoke.ARPA> gwyn@brl.arpa (Doug Gwyn (VLD/VMB) <gwyn>) writes: -In article <9499@ism780c.UUCP> darryl@ism780c.UUCP (Darryl Richman) writes: ->i. Declaration of Independence ->With the words "Congress shall have power... - -Sounds interesting. Where can I get a copy? Some company called Global Engineering Documents is authorized to sell this document, at roughly $60 a copy. Unfortunately, it's not available in machine-readable form -- after all, someone might alter it without anyone noticing the difference, and where would _that_ leave us? -- Many Americans work side by side with space aliens who look human -- but you can spot these visitors by looking for certain Gordan Palameta tip-offs, say experts. mnetor!maccs!gordan