johnson@csli.STANFORD.EDU (Mark Johnson) (07/15/88)
::: What sequence of SoundManager calls do I use to set up a sampledSynth and play data from an array of bytes at 22kHz. Right now my code seems to be hanging at a call to SndDoCommand with the command bufferCmd (or more particularly, at the following call to SndDisposeChannel). Any assistance, in the form of working code samples or Tech Note references would be greatly appreciated! Thanks, Mark Johnson