tedj@hpcilzb.HP.COM (Ted Johnson) (08/05/88)
Can someone please give me a few "Continuum" hints? Like, what are the beach balls? Why do I sometimes explode when I hit a wall? (e-mail if you don't want to tell the whole world these "tricks"!) Thanks! -Ted
paul@mit-caf.MIT.EDU (Paul Meyer) (08/08/88)
In article <870202@hpcilzb.HP.COM> tedj@hpcilzb.HP.COM (Ted Johnson) writes: > >Can someone please give me a few "Continuum" hints? Like, what are the >beach balls? Why do I sometimes explode when I hit a wall? >(e-mail if you don't want to tell the whole world these "tricks"!) Beach balls are craters. They don't affect the game at all. They are just there as background. There are three different types of wall (they all look the same): regular, bouncing, and phantom. Regular walls absorb bullets and kill you if you run into them. Bouncing walls reflect both bullets and you. Phantom walls (on higher levels) aren't really there. Bullets and your ship pass through the walls. Paul Meyer Microsystems Technology Lab MIT
isle@eleazar.dartmouth.edu (Ken Hancock) (08/08/88)
In article <1215@mit-caf.MIT.EDU> paul@mit-caf.UUCP (Paul Meyer) writes: >In article <870202@hpcilzb.HP.COM> tedj@hpcilzb.HP.COM (Ted Johnson) writes: >> >>Can someone please give me a few "Continuum" hints? Like, what are the >>beach balls? Why do I sometimes explode when I hit a wall? >>(e-mail if you don't want to tell the whole world these "tricks"!) > > Beach balls are craters. They don't affect the game at all. They >are just there as background. Come on folks, let's read the help files that come with the game. The Beach balls are NOT craters, they DO affect the game. Why? That's how you refuel/gain more fuel. On a compatability note, I've heard bug reports of it bombing out on MacPlus and MacSE under System 5.0. It works find under System 6.0 on a MacPlus as the docs say. Ken Ken Hancock '90 | BITNET/UUCP: isle@eleazar.dartmouth.edu Personal Computing Ctr Consultant | -----------------------------------+---------------------------------------- DISCLAIMER? I don't get paid enough to worry about disclaimers.
paul@mit-caf.MIT.EDU (Paul Meyer) (08/08/88)
In article <9699@dartvax.Dartmouth.EDU> isle@eleazar.dartmouth.edu (Ken Hancock) writes: >In article <1215@mit-caf.MIT.EDU> paul@mit-caf.UUCP (Paul Meyer) writes: >>In article <870202@hpcilzb.HP.COM> tedj@hpcilzb.HP.COM (Ted Johnson) writes: >>> >>>Can someone please give me a few "Continuum" hints? Like, what are the >> >> Beach balls are craters. They don't affect the game at all. They >>are just there as background. > >Come on folks, let's read the help files that come with the game. The >Beach balls are NOT craters, they DO affect the game. Why? That's how >you refuel/gain more fuel. > Sorry, I confused Beach Balls with the ovals. The ovals are craters and don't affect the game at all. I have read the help files, but they don't cover craters. By the way, if you have trouble with a level telling which walls bounce, etc, use the planet editor to examine that planet. It labels bouncing walls with a (b) and phantom walls with a (p). How are people doing? I've only managed to get to level 27, and only after playing more than I can afford to for a week! This thing is addicting. Has anybody made up any good galaxies of their own yet? I offer myself as a "beta-tester" for any galaxy creators out there. E-mail them to me. Paul Meyer paul@caf.mit.edu Microsystems Technology Laboratory MIT
her3@sphinx.uchicago.edu (Benjamin 'Drew' Herman) (08/10/88)
In article <1215@mit-caf.MIT.EDU> paul@mit-caf.UUCP (Paul Meyer) writes: >In article <870202@hpcilzb.HP.COM> tedj@hpcilzb.HP.COM (Ted Johnson) writes: >> >>Can someone please give me a few "Continuum" hints? Like, what are the > > Beach balls are craters. They don't affect the game at all. They >Paul Meyer this should be unneccessary since the on line documentation is great... as it the supplemental documentation.... however Paul makes one mistake I believe the "Beach balls" being talked about are the fuel cells To absorb the fuel activate your sheild when over them. Ben "I love this game" Herman -- Internet: her3@sphinx.uchicago.edu BITNET: her3@sphinx.uchicago.bitnet UUCP: {ihnp4!gargoyle,oddjob}!sphinx!her3
her3@sphinx.uchicago.edu (Benjamin 'Drew' Herman) (08/10/88)
>bounce, etc, use the planet editor to examine that planet. It labels >bouncing walls with a (b) and phantom walls with a (p). > How are people doing? I've only managed to get to level 27, >and only after playing more than I can afford to for a week! This thing >is addicting. --Paul The map is a real help It tells you what wall bounce and which do not. --- How do you get past level 9... ???? Ben "shot in the end" Herman -- Internet: her3@sphinx.uchicago.edu BITNET: her3@sphinx.uchicago.bitnet UUCP: {ihnp4!gargoyle,oddjob}!sphinx!her3
fiatlux@ucscc.UCSC.EDU (David Vangerov) (08/10/88)
In article <4519@sphinx.uchicago.edu> her3@sphinx.uchicago.edu.UUCP (Benjamin 'Drew' Herman) writes: >>bounce, etc, use the planet editor to examine that planet. It labels >>bouncing walls with a (b) and phantom walls with a (p). >> How are people doing? I've only managed to get to level 27, >>and only after playing more than I can afford to for a week! This thing >>is addicting. >--Paul > >The map is a real help It tells you what wall bounce and which do not. > >--- How do you get past level 9... ???? Level 9 is a bitch, even more than 10 is. I finally got past it after numerous attempts. The only solution is to take your time on it, stay away from the walls and shoot at everything... I'd like to add my name to the list of those people who like this game. It's great! Some of the levels provided with the game are almost impossible! However, I'm learning the game better as time goes on and have figured out tricks for it. I'm not up to designing my own galaxies, but I'll gladly play any that someone comes up with. I do have a few suggestions for making the planet editor a bit easier to use and it would be nice to get it to take advantage of large screens, not so much for game play, but for designing the planet. Oh well, maybe if enough people send in their money for this it'll prompt the Wilson brothers to upgrade the game (not that it isn't great already). It's a great game and I'm completely addicted. +----------------------------------------------------------------------------+ | David Vangerov | | Just your average Theater Arts major with a weird thing for computers | | fiatlux@ucscc.BITNET || fiatlux@ucscc.ucsc.EDU || ...!ucbvax!ucscc!fiatlux | +----------------------------------------------------------------------------+
chuq@plaid.Sun.COM (Chuq Von Rospach) (08/13/88)
>I have an SE running System 4.2. I presume this >means it also crashes with Suitcase? Works fine on my machine with suitcase running. I'm running in 2 meg with system release 5.0. -- Chuq Von Rospach chuq@sun.COM Delphi: CHUQ I don't work for no 'Toon!