hastings@scam.berkeley.edu (Mark Hastings) (01/27/89)
This posting is to announce a demonstration version of a hot new game called Leprechaun. The author has given me permission to make it available to the net, and I will be sending it off to the moderators at sumex and comp.sys.mac.binaries shortly. But at present, it is only available via anonymous FTP from scam.berkeley.edu (128.32.138.1) in the file mac/Leprechaun-Demo.sit. The 'Read Me' file reads as follows: ----------------------------------------------------------------------- Read Me for Leprechaun Demo, a multi-level action game. Push the pot of gold to the rainbow while avoiding the nasties! ----------------------------------------------------------------------- This game supports Color QuickDraw (when available) or classic QuickDraw. Also uses extensive digitized sound effects. For extensive on-line help, see the Help item under the Apple Menu. Commercial version will have over a hundred levels and a fully-functional editor module (available March 1, 1989). For more information, see the About Box. Requires 1MB of RAM, System 6.0 or later. MultiFinder aware.
jmunkki@kampi.hut.fi (Juri Munkki) (02/01/89)
In his article hastings@scam.berkeley.edu (Mark Hastings) writes: >This posting is to announce a demonstration version of a hot new game >called Leprechaun. I downloaded the demo from sumex-aim and tried the game. It's nice to have color games for the Mac, but I don't think Leprechaun is worth buying as it is now. The worst complain I have is that the keyboard is detected with GetNextEvent, which means that if you hold down the key to "walk left", you have to wait for the autorepeat, if you don't hit the "run left" key. Using GetKeys would have allowed for true arcade-style control of the player... There are also some problems with the logic of the world in that game. This affects playability at first, but you get used to it. Why does everything have to move in 8 pixel steps? Haven't we gotten past the times when objects had to be byte-aligned? (DC and BDC are byte-aligned, but they cleverly hide the fact by using animation. The player uses 4-pixel steps, which is just about acceptable.) Nice to see that people still believe that they can make money writing games. _._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._ | Juri Munkki jmunkki@hut.fi jmunkki@fingate.bitnet I Want Ne | | Helsinki University of Technology Computing Centre My Own XT | ~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~