[comp.sys.mac] My disillusioned self.

wilkins@jarthur.Claremont.EDU (Mark Wilkins) (02/17/89)

     I will try to keep this short.  I have been a Macintosh addict for a
long time, I like many of the products available, and I see the Macintosh as a
major improvement on any previous general-user PC.
     Which is why it causes me frustration that Macintosh technology is
basically stagnant.  "Wait," you ask.  "Didn't Apple introduce faster, more
powerful machines, with color and slots and coprocessors and (soon, I hear)
virtual memory and multitasking?  Isn't that a long way from the Mac 128k?"
     Yes.  Those additions are a long way from the Mac 128k.  But these
technologies have been around for a long time.  What I am talking about is
this:

    1) The Mac user interface, albeit a good user interface, has not changed
substantially in five years.  It is not the user interface of the future
anymore.

    2) Macintosh could be twice as fast.  The processors now implemented in
ALL Apple systems spend at least two cycles on every RAM access.  Apple
chose to use slow memory (120 ns) which doubtless reduced costs.  BUT WITH A
MAC SE COSTING $3169 LIST WITH NO HARD DRIVE AND NO KEYBOARD, WE SURE ARE
PAYING FOR FAST RAM, WHY AREN'T WE GETTING IT?  MAYBE THAT'S WHY APPLE MAKES
THE HIGHEST PERCENTAGE PROFIT PER COMPUTER SOLD OF ANY OF THE TOP 10
MICROCOMPUTER MANUFACTURERS.

    My firm, which will remain nameless because of a contractual agreement,
is a Certified Apple Developer, and by no means do I dislike using or
programming Macs.  But when Sun releases its rumored announcements in April
of a new line of graphic user-interface, UNIX-based, 33MHz and cheaper than
Macintosh workstations, I will be first in line to sell my Mac II and get
one.  And I encourage everyone else on the net who owns a Mac to do the
same.  Why be held back by overpriced, old technology when you can get the
same in a more powerful package for less?  I may be on the fringe of Mac
users now, but in a year, I predict that many more will be disillusioned too.
    GET ON THE BALL, APPLE.  LOWER YOUR PRICES AND IMPROVE YOUR MACHINES.
YOUR SURVIVAL DEPENDS ON IT.

                                   -- Mark Wilkins

sobiloff@thor.stolaf.edu (Blake Sobiloff) (02/20/89)

In article <235@jarthur.Claremont.EDU> wilkins@jarthur.UUCP (Mark Wilkins) writes:
>programming Macs.  But when Sun releases its rumored announcements in April
>of a new line of graphic user-interface, UNIX-based, 33MHz and cheaper than
>Macintosh workstations, I will be first in line to sell my Mac II and get
>one.  And I encourage everyone else on the net who owns a Mac to do the
>same.  Why be held back by overpriced, old technology when you can get the
>same in a more powerful package for less?  I may be on the fringe of Mac
>users now, but in a year, I predict that many more will be disillusioned too.
>    GET ON THE BALL, APPLE.  LOWER YOUR PRICES AND IMPROVE YOUR MACHINES.
>YOUR SURVIVAL DEPENDS ON IT.
>
>                                   -- Mark Wilkins

I think that in a year or so (yes, that *is* too long...) you will see a 
completely rewritten system (7.0) which will be a re-thinking of the present
interface, and incorporate new advances that have been made since the Mac
debuted.  Yes, the Mac is an overpriced machine, but stiff compition from
companies like Sun, Apollo, and yes, even NeXT, are going to put the flame to
Apple's foot.  At the moment, I really don't need UNIX or a 33MHz workstation
(it would be nice to have one, though), so I can't complain too much.  Sure,
I have gripes just like everyone else, but I doubt you'll find *any* computer
user who doesn't have a couple, regardless of what machine they use.  I'm
just sitting back and waiting (albiet *impatiently*!!!).

Blake "Hey, where's MY fancy signature?" Sobiloff
sobiloff@thor.acc.edu

hgw@julia.math.ucla.edu (Harold Wong) (02/22/89)

In article <235@jarthur.Claremont.EDU> wilkins@jarthur.UUCP (Mark Wilkins) writes:
>
>
>    2) Macintosh could be twice as fast.  The processors now implemented in
>ALL Apple systems spend at least two cycles on every RAM access.  Apple
>chose to use slow memory (120 ns) which doubtless reduced costs.  BUT WITH A
>MAC SE COSTING $3169 LIST WITH NO HARD DRIVE AND NO KEYBOARD, WE SURE ARE
>PAYING FOR FAST RAM, WHY AREN'T WE GETTING IT?  MAYBE THAT'S WHY APPLE MAKES
>THE HIGHEST PERCENTAGE PROFIT PER COMPUTER SOLD OF ANY OF THE TOP 10
>MICROCOMPUTER MANUFACTURERS.
>

BTW, just how many mips does a Mac run.  Frustrated minds want to know.
  
-------------------------------------------------------------------------------

Harold Wong         (213) 825-9040 
UCLA-Mathnet; 3915F MSA; 405 Hilgard Ave.; Los Angeles, CA 90024-1555
ARPA: hgw@math.ucla.edu          BITNET: hgw%math.ucla.edu@INTERBIT

Harold Wong         (213) 825-9040 
UCLA-Mathnet; 3915F MSA; 405 Hilgard Ave.; Los Angeles, CA 90024-1555
ARPA: hgw@math.ucla.edu          BITNET: hgw%math.ucla.edu@INTERBIT

Harold Wong         (213) 825-9040 
UCLA-Mathnet; 3915F MSA; 405 Hilgard Ave.; Los Angeles, CA 90024-1555
ARPA: hgw@math.ucla.edu          BITNET: hgw%math.ucla.edu@INTERBIT

for the line eater

tron@wpi.wpi.edu (Richard G Brewer) (02/23/89)

In article <480@sunset.MATH.UCLA.EDU> hgw@math.ucla.edu (Harold Wong) writes:
-In article <235@jarthur.Claremont.EDU> wilkins@jarthur.UUCP (Mark Wilkins) writes:
--
--
--    2) Macintosh could be twice as fast.  The processors now implemented in
--ALL Apple systems spend at least two cycles on every RAM access.  Apple
--chose to use slow memory (120 ns) which doubtless reduced costs.  BUT WITH A
--MAC SE COSTING $3169 LIST WITH NO HARD DRIVE AND NO KEYBOARD, WE SURE ARE
--PAYING FOR FAST RAM, WHY AREN'T WE GETTING IT?  MAYBE THAT'S WHY APPLE MAKES
--THE HIGHEST PERCENTAGE PROFIT PER COMPUTER SOLD OF ANY OF THE TOP 10
--MICROCOMPUTER MANUFACTURERS.
--
>
>BTW, just how many mips does a Mac run.  Frustrated minds want to know.
>  
>Harold Wong         (213) 825-9040 

As I recall, the standard SE runs around 1 MIP, II a little more than that.
The NeXT runs 5MIPS... 

Richard G. Brewer

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gillies@p.cs.uiuc.edu (02/24/89)

Re: BTW, just how many mips does a Mac run.  Frustrated minds want to know.

Instead, try asking this question:

   "BTW, just how many "GraphicStones" does a Mac run?  Frustrated minds
    want to know."

Realize the cost of a Mac goes towards optimized software, not
optimized hardware.  If you want optimized hardware, buy a korean '386
PC, and enjoy!

(In case you hadn't noticed, graphics on a PC is a lot slower than on
a macintosh, due to extensive SOFTWARE optimization in quickdraw)

Don Gillies, Dept. of Computer Science, University of Illinois
1304 W. Springfield, Urbana, Ill 61801      
ARPA: gillies@cs.uiuc.edu   UUCP: {uunet,harvard}!uiucdcs!gillies

rcbaab@eutrc3.UUCP (Annard Brouwer) (02/24/89)

In article <480@sunset.MATH.UCLA.EDU> hgw@math.ucla.edu (Harold Wong) writes:
>
>BTW, just how many mips does a Mac run.  Frustrated minds want to know.
>  
I remember an amount of 0.9Mips for a MacII with coprocessor (not an awfull
lot actually...). Even the number of drystones/whetstones is not satisfactory.

A small flame: I wonder how much trouble Apple gas gotten when it tried to run
a '030 on 16MHz, if I were a '030 I would refuse to work on such a low clock
speed!
Flame off.

Annard.
-- 
name   		: Annard Brouwer	address: Dreef 74
BITNET		: RCGBBAAB@HEITUE51		 5504 LD Veldhoven
UUCP		: rcbaab@eutrc3.uucp		 the Netherlands

trebor@biar.UUCP (Robert J Woodhead) (02/27/89)

In article <964@wpi.wpi.edu> tron@wpi.wpi.edu (Richard G Brewer) writes:
>As I recall, the standard SE runs around 1 MIP, II a little more than that.
>The NeXT runs 5MIPS... 

... 4.5 MIPS of which are absorbed by display postscript!  ;^)

PS: ;^) is the offical Robert Woodhead smirk.

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mcdonald@uxe.cso.uiuc.edu (03/01/89)

>(In case you hadn't noticed, graphics on a PC is a lot slower than on
>a macintosh, due to extensive SOFTWARE optimization in quickdraw)

What graphics software are you running? All the graphics I have seen
on Mac's was much slower than the stuff I use on my PC (assuming
equivalent cpu speeds). The only slow graphics I see on my PC
is Autocad. Remember that normal non-II macs have a VERY tiny 342x512
useful area screen. PC's these days normally use 480x640. I have
NEVER seen animation work really right on a MAC - I have seen it on
PC's (in 16 or more colors).

folta@tove.umd.edu (Wayne Folta) (03/05/89)

Whether you call IBM graphics slow in comparison to the Mac may depend on
whether you are talking MS Windows or not.  I know that PageMaker 2.0
on the Mac BLEW AWAY PageMaker 1.0 on an IBM AT.  Isn't the AT, with its
286, a generation ahead of the SE with its 68000?  But doing a zoom
on the Mac was always 3 or 4 times faster than the AT.

I have heard that the problem is not necessarily the IBM, but is probably
MS Windows, which is--I hear--notoriously slow.  Just watching the screen
manipulations of QuickDraw versus Windows has convinced me that QuickDraw
is much smarter about how and what to redraw, etc..


Wayne Folta          (folta@tove.umd.edu  128.8.128.42)

jmunkki@kampi.hut.fi (Juri Munkki) (03/05/89)

In article <16217@mimsy.UUCP> folta@tove.umd.edu.UUCP (Wayne Folta) writes:
>I have heard that the problem is not necessarily the IBM, but is probably
>MS Windows, which is--I hear--notoriously slow.  Just watching the screen
>manipulations of QuickDraw versus Windows has convinced me that QuickDraw
>is much smarter about how and what to redraw, etc..

Quickdraw does everything with regions. Can someone tell what MS Windows
does instead? Disply Postscript on the NeXT has the clipping path, but
curiously updates (on non-retained) windows are reported as rectangles.

I guess Microsoft didn't have a genious available when they implemented
their graphics routines. Apple had/has Bill Atkinson and Adobe has many
really good graphics experts. (I put that "had" there, since I don't think
Mr. Atkinson is working on QuickDraw.)


_._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._
|     Juri Munkki jmunkki@hut.fi  jmunkki@fingate.bitnet        I Want   Ne   |
|     Helsinki University of Technology Computing Centre        My Own   XT   |
^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^

billkatt@sol.engin.umich.edu (billkatt) (03/07/89)

In article <46100288@uxe.cso.uiuc.edu> mcdonald@uxe.cso.uiuc.edu writes:
>
>
>>(In case you hadn't noticed, graphics on a PC is a lot slower than on
>>a macintosh, due to extensive SOFTWARE optimization in quickdraw)
>
>What graphics software are you running? All the graphics I have seen
>on Mac's was much slower than the stuff I use on my PC (assuming
>equivalent cpu speeds). The only slow graphics I see on my PC
>is Autocad. Remember that normal non-II macs have a VERY tiny 342x512
>useful area screen. PC's these days normally use 480x640. I have
>NEVER seen animation work really right on a MAC - I have seen it on
>PC's (in 16 or more colors).

Many things on the IBM use straight bit-blits, while on the Macs they typically
use PICT's.  The game 'crazy cars' work right... really right   So does the
OIDS demo.  I try not to compare individual operations on the Mac and IBM
because the approaches vary so widely.
For example, many program bit blit and otherwise take shortcuts on the IBM,
but when a new video card comes out, they stop working.  The code that slows
down quickdraw also makes things like Mac II compatibility with Pluses/SEs
possible.
-Steve Bollinger

dlw@hpsmtc1.HP.COM (David L. Williams) (03/07/89)

/ hpsmtc1:comp.sys.mac / mcdonald@uxe.cso.uiuc.edu / 10:38 am  Feb 28, 1989 /


>>(In case you hadn't noticed, graphics on a PC is a lot slower than on
>>a macintosh, due to extensive SOFTWARE optimization in quickdraw)

>What graphics software are you running? All the graphics I have seen
>on Mac's was much slower than the stuff I use on my PC (assuming
>equivalent cpu speeds). The only slow graphics I see on my PC
>is Autocad. Remember that normal non-II macs have a VERY tiny 342x512
>useful area screen. PC's these days normally use 480x640. I have

Unless you are still in CGA mode or EGA. The mac II display is superior to
these. Check out a GIF image running on an X windows display vs a Mac--
No CONTEST--The Mac renders a better display. Has VGA become the dominant
installed video base for PC's?

>NEVER seen animation work really right on a MAC - I have seen it on
 ^^^^^
Oh really? Try Videoworks II on a Mac in 256 glorious colors...works just
fine for me! Or Aegis's Showcase F/X in the same environment. Or try the
Videoworks Accelerator.

>PC's (in 16 or more colors).

Ok, try SuperMacs or RasterOps 24bit video card and check out the crispness
and the animation quality. 

Frankly I've been UNDERWHELMED by the display quality and crispness on 
PC's. 

-David

jcocon@hubcap.clemson.edu (James C O'Connor III, 2846) (03/07/89)

From article <11540176@hpsmtc1.HP.COM>, by dlw@hpsmtc1.HP.COM (David L. Williams):
> Frankly I've been UNDERWHELMED by the display quality and crispness on 
> PC's. 
I had to work on a PC on a daily basis for a while, and the screen gave me
headaches and eye fatigue.  I'll take my Mac anyday (not that there aren't
things I wouldn't change :).  SE/30 - here I come.  (hope the upgrade price
is something I can afford).
Jim O'Connor

gillies@p.cs.uiuc.edu (03/09/89)

To get a fast grahics program, it also takes a lot of hand optimization.

I remember hand-optimizing some graphics code once in a high level
interpreted language.  I wrote the routine 5 different ways, and
benchmarked each way.  Surprisingly, the version with the most
commands ran the fastest -- more than twice as fast as the others, and
seemingly, with no preemption on the timesharing system.

The 68020 is very complex because of the ideosyncracies of the cache.
This sort of experimentation is probably fruitful in 68020 assembly
language, too.

Apple also doesn't have Andy Hertzfeld any more, but luckily they're
smart enough to pay for his independent consulting projects occasionally!
(Kudos to Apple for buying quickergraf).

Don Gillies, Dept. of Computer Science, University of Illinois
1304 W. Springfield, Urbana, Ill 61801      
ARPA: gillies@cs.uiuc.edu   UUCP: {uunet,harvard}!uiucdcs!gillies