[comp.sys.mac] Super3D - Information Request

marcel@tnoibbc.UUCP (Marcel Boender) (06/06/89)

Can anyone please tell me more about Super3D.

Yesterday I received the productfolder of the Super3D modeling and animation
software for the Macintosh.
Using this package from Silicon Beach Software, Inc. one should be able to
create 3D shapes as easy as in SuperPaint and view them in perspective as
wireframes or as solids.
Data import (2D PICT and ASCII) and data export (3D PICT, EPS and ASCII)
are also supported.
It is possible to make animations using these shapes.

What I would like to know is :

	1. What are the geometric primitives (2D/3D) the package can handle ?
	   ( lines, arcs, circles, splines, ....)

	2. What is the maximum size (number of primitives) a model can have.

	3. What is the exact format of the ASCII import cq. export files.

Experiences in using Super3D are also very welcome.

Please, let me know via e-mail.

						Marcel.

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               : PO-box 49                      UUCP   : ..!hp4nl!tnoibbc!marcel
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steveg@janus.uucp (Steve Goldfield) (06/07/89)

In article <1210@tnoibbc.UUCP> marcel@tnoibbc.UUCP (Marcel Boender) writes:
#>Can anyone please tell me more about Super3D.

#>Please, let me know via e-mail.

Looking at your e-mail path, I probably won't have much
luck with e-mail. Here are my brief experiences.

I've had version 1.0 for about a week. The program is very nice,
though it has brought my 5 meg Mac II to its knees. (I'm hoping
to get a math chip soon and will see if that improves matters.)
As a drawing gets more complex, the program eats memory. One
not too complex drawing I've created can't print while the
program is loaded: What I have to do is wait until PrintMonitor
fails for lack of space, quit the program, and tell PrintMonitor
to try again. The graphic then takes about half an hour to print.

I can't answer most of your questions except that from what
I've seen, Super3D comes with a bunch of standard shapes; I'm
using a cube, for example. It also has two outline character
sets (serif and sans serif) which may be extruded (one letter
at a time in a quite cumbersome manner). You can rotate about
any axis, translate along any axis, and enlarge or reduce along
any axis. It also provides some animation features.

Steve Goldfield

bmug@garnet.berkeley.edu (BMUG) (06/07/89)

In article <29499@ucbvax.BERKELEY.EDU> steveg@janus.UUCP (Steve Goldfield) writes:
(stuff omitted)
>
>I've had version 1.0 (of Super3D) for about a week.
>The program is very nice,
>though it has brought my 5 meg Mac II to its knees. (I'm hoping
>to get a math chip soon and will see if that improves matters.)

Ummm, Mac IIs already have math chips (i.e., a 68881).

Of course, an 030 upgrade with a 68882 might improve things a bit [unless
Weitek is working on a FPU to replace the Motorola set :-)].

John Heckendorn
                                                             /\
BMUG                      ARPA: bmug@garnet.berkeley.EDU    A__A
1442A Walnut St., #62     BITNET: bmug@ucbgarne             |()|
Berkeley, CA  94709                                         |  |

turk@Apple.COM (Ken "Turk" Turkowski) (07/11/89)

In article <1208@tnoibbc.UUCP> marcel@tnoibbc.UUCP (Marcel Boender) writes:
>Can anyone please tell me more about Super3D.
>It is possible to make animations using these shapes.

Yes.  Once you have the models, you need a tool to do the animation, though.

>What I would like to know is :
>	1. What are the geometric primitives (2D/3D) the package can handle ?
>	   ( lines, arcs, circles, splines, ....)

It's basically polygonal, but it does have an interface for arcs.

>	2. What is the maximum size (number of primitives) a model can have.

We've got an architectural model which goes into the thousands.

>	3. What is the exact format of the ASCII import cq. export files.

It's not bad.  It looks something like assembly language.

>Experiences in using Super3D are also very welcome.

Last year, we made an animation using models made exclusively in
Super3D.  It was called "Pencil Test", and debuted at SIGGRAPH.
We used it only for its geometry, utilizing our own hacks to assign
material properties (color, texture, smoothness, shininess, etc.) to it.
-- 
Ken Turkowski @ Apple Computer, Inc., Cupertino, CA
Internet: turk@apple.com
Applelink: TURKOWSKI1
UUCP: sun!apple!turk