[comp.sys.mac] Colony Help

sysop@stech.UUCP (Jan Harrington) (09/04/88)

I picked up a copy of The Colony at the Macworld Expo and am fascinated by
its graphics, etc. However, not being a very astute game player, I'm stuck.
Is there somebody out there who would be kind enough to give me a hint?

So far I've found the secret code to the reactor and have been able to lower	
the reactor. I _think_ the reactor fuel is in the room just above the reactor.
Is that right? If so, I need a hint on how to move it. If not, a hint on where
the fuel is would be greatly appreciated.

Thanks much.

Jan Harrington, sysop
Scholastech Telecommunications
UUCP: husc6!amcad!stech!sysop or allegra!stech!sysop
BITNET: JHARRY@BENTLEY

********************************************************************************
	Miscellaneous profundity:

		"No matter where you go, there you are."
				Buckaroo Banzai
********************************************************************************

Mike_G_Newman@cup.portal.com (09/07/88)

Who wrote The Colony?

rbrewer@reed.UUCP (Robert S Brewer) (09/09/88)

Colony was written by some independant developer type (name might be
David A. Smith, then again...) and Mindscape publishes it. Apparently the
engine that controls it is generalized (called the "Flyby Simulator" or
somesuch), so it seems likely that other "scenarios" will be released, or even
the constrution set itself.

	Since I am posting about Colony, I might as well blab on about it
some, now that I have played 20 hours or so. Overall, I must say the game is
quite nice, and well worth the $30 I paid MacConnection (THE mailorder place).
It is really nice to see a excelent, quality game release for $30. This is a
trend (Crystal Quest, Colony, ...) that I hope will continue.

	Well, now that I have praised it, here are my gripes:

	* The "bang-into-wall" sound is really stupid and annoying. This is
in fact the first thing that hit me when I saw it at MacExpo. The author was
playing and he bounced into a wall for a second (for those who have never
heard it, it sounds like a .50 cal. machinegun blast). Of course we who were
watching asked him who was firing at him, and he sheepishly replied that that
was him bumping into a wall. It is getting to the point that I am going to
replace the sound with something reasonable.

	* You can't change the volume. This is pretty darn silly. Almost all
programs known to mankind obey the control panel, but not Colony. This is a
silly (hopefully) oversight.

	* Hardware key copy protection. The old spectre of copy protection
comes back to haunt again. In several key parts of The Colony, you have to
type in a security code based on a little cardboard "spyring" decoder. I guess
I prefer this to software protection, but I would MUCH rather have no
protection at all. I had the occasion recently when I wanted to play (I had my
hard disk along), but I didn't have the #^$*# key! It's pretty darn annoying
and will hopefully be fixed in the same way Crystal Quest was.

	* Too many unknowns. This is just my opinion, but it there is very
little information for the beginning player. I realize some people like to
"play it by ear" but I would prefer some more info, even if I had to find it
in the Colony (most of the info I have found is either bogus or so incredibly
fragmented that I couldn't get anything from it).

	* No maps! I am an experienced computer fantasy game player, and have
mapped a zillion different levels of dungeon, castle, etc. But Colony isn't
like them. It's so totally "seat-of-your-pants" that I don't WANT to map out
where I am. I would have appreciated a set of maps to be found somewhere in
the complex (maybe I just haven't found them yet).

	There are several minor points that are irritating, like the almost
exponential increase of alien strength. The aliens are smart, and there is a
lot of variety, but I would have liked them to be even smarter. I find it too
easy to outrun them, or confuse them. I have found rooms that had no exits.
Maybe I am missing something, but I could not find a way out. [Note: if you
are playing it, SAVE OFTEN]. A way to pause would also be nice.

	Now comes to my turn to ask for help. I have a Mac II with 2 megabytes
of memory, a Apple Color Monitor, with a SuperMac ColorCard (claimed to be a
complete clone of the Apple Video Card with video expansion), and a 80 Meg
drive. I am running System Software 6.0 (Apple willing, 6.0.1 soon), with
about 15 or so INITs of various tempraments. My problem: during any of
Colony's "star sequences" (where lots of little white dots fly around
pretending to be stars) my Mac II crashes. Of course on startup, Colony does a
neat startup sequence including stars. Luckily you can get by it with a
Shift-Click. But if I go to the about box, where there are also stars, I get a
crash. At a certain place in the game you can see stars (very cute allusion).
In all of these places it crashes. However (and here's the kicker) when I take
the _exact_ same hard drive, plug it into a Mac II with 2 meg RAM, and an
Apple Color Card, everything works out fine, no crashes. Since it was the same
disk, and almost the same hardware, I tried PRAM. No go. So, I have come to
the conclusion that there are two possible reasons for the crash: A) The
Colony does some sort of really bizarre optimization on a Mac II Apple Color
Card, and the SuperMac ColorCard isn't exactly compatible, or B) the SuperMac
ColorCard that I bought under the impression that was 100% compatible is not
100% compatible and causes some normal programs to crash.

	The second possibility is very scarry to me. I have been going through
my collection of PD software, and throwing out everything that didn't work,
assuming that if it didn't work, it wasn't Mac II compatible. But now I
realize that it could be that my ColorCard that was causing the problems. It
seems unlikely, but possible.

	I would appreciate it if someone (Fabian?) could comment on whether
the ColorCard is KNOWN to be _100%_ compatible down to the last bit with the
Apple ColorCard or whether I was lied to...

	Anyone who is playing Colony, send me some email. I have gotten pretty
far, but I am at somewhat of a barrier. So if you haven't gotten very far I
can try to help you out, or if you have gotten farther than me you can help me
out. Thanks.

	Robert S. Brewer
	Freshman, Reed College

	Usenet : rbrewer@reed.UUCP
	Bitnet : rbrewer@reed.BITNET
	GEnie  : R.BREWER

parnes@eniac.seas.upenn.edu ( Parnes Gary) (02/11/89)

Thanks to everyone who responded to my request for help!

I have gotten the clue I was looking for.  Now maybe I'll be able to solve
the !*%$#@#(@$% thing...

						Gary Parnes
						U of Penn

murf@Apple.COM (Jim Murphy) (02/22/89)

============================================================================
Below is a spoiler so if you don't want to know then move on
============================================================================































Ok.  On the fourth floor how do you get out of the 2001 room? Where is the
forklift?

I'm really stuck any help would be appreciated.

****************************************************************************
* Jim Murphy	CSNET:		murf@apple.com
*				AppleLink:	Murphy4
*				US Mail:	20525 Mariani Ave. Cupertino CA 95014
****************************************************************************
* Disclaimer:	I own my own thoughts, Apple own's their own thoughts, let's
*               keep it that way.
****************************************************************************
* Obligatory cute saying:  Data? Code? It's all the same to me
****************************************************************************

jlh@stech.UUCP (Jan Harrington) (06/22/89)

I think The Colony is one of the nicest implementations of a game I've seen
in a long time, but not being a very good computer game player, I'm stuck.
I've got the power suit on, have exited the shuttle (remembering to close
the inner airlock behind me), but don't know what to do next.

Where's the entrance to the colony itself? All I get on the planet's surface
are pyraminds that I run in to and things that shoot at me.????

HELP????????

Jan Harrington
Scholastech Telecommunications
husc6!stech!jlh or allegra!stech!jlh

*************************************************************************
	Miscellaneous profundidity:
		"No matter where you go, there you are..."
			Buckaroo Banzai
*************************************************************************

aff@romeo.cs.duke.edu (Amr F. Fahmy) (07/19/89)

I need some help with Colony. 
I can find the manual and the badge and ware the suit. However I do not know 
what to do with the manual or the badge and if I leave the ship I get killed 
very fast I think because of energy loss. Can somebody please give me some 
hints. Thanks.
Amr F. Fahmy
aff@duke.edu