userDBUG@ualtamts.BITNET (Dan Berry) (08/25/89)
ARRRRRRRRRGH! Well, my thanks to those people that Emailed me the missing Spacestation Pheta v1.5 parts 3 & 5, but as it turns out our mail system did a major botch-job on the ones I recieved. However, (thank my religious-entity), someone on a different site on campus had part 5. To sum it all up, could someone please repost part 3 to comp.binaries.mac and *not* via Email? +---------------------------------+ Dan Berry (userDBUG@ualtamts.BITNET) | "A truly wise man never plays | | leapfrog with a unicorn." | University of Alberta Computing Systems +---------------------------------+ (Network and Datacomm)
david.dmytryshyn@f428.n250.z1.fidonet.org (david dmytryshyn) (08/30/89)
Speaking of Space Station pheta, perhaps someone can explain why it is that if I jump from one level down to another, I don't go splat, however, if in the same instance I just run out, I do go splat. Is there some physics in here that says jumping will soften the fall? David.. --- * Origin: Future Vision: Progressive & Innovative (1:250/428)