bruceh@mentor.com (Bruce Holm) (09/22/89)
I would like to hear from those who have played any of the following games. I'm thinking of getting them and want to know how good they are. Tell me about the user interface, playability, attention holding value over many games, difficulty, details, etc. * Strategic Conquest 2.x (Premier Technologies) * Patton vs. Rommel (Electronic Arts) * Sim City (Broderbund) * Universal Military Simulator (Activision) Since MacUser no longer publishes their mini-review section in the back of each issue, I can't easily find out the quality of such products. Please respond either by posting or by e-mail. Thanks!! --Bruce Holm Bruce Holm, Design/Analysis Div. / (503) 626-7000 Mentor Graphics Corp. / USENET: bruceh@pdx.MENTOR.COM Beaverton, OR 97005-7191 / UUCP: ...!{sequent,tessi,apollo}!mntgfx!bruceh -- ** These are my opinions, & not necessarily those of Mentor Graphics Corp. ** Bruce Holm, Design/Analysis Div. / (503) 626-7000 Mentor Graphics Corp. / USENET: bruceh@pdx.MENTOR.COM Beaverton, OR 97005-7191 / UUCP: ...!{sequent,tessi,apollo}!mntgfx!bruceh
rowen@blake.acs.washington.edu (Russell Owen) (09/25/89)
As per a posted request, here is a review of Strategic Conquest (an older version, I'm not going to upgrade to the latest): Play: The world consists of a series of islands with cities (and no other features). You know nothing about a square of territory until you've moved next to it, even on your starting island, so it takes awhile to explore and find the enemy. You start in one city, and have it build stuff for you (armies, ships of various types, planes) then use that stuff to go exploring, take over other cities, and attack the enemy (who is busy doing the same thing). You win when the enemy resigns, or lose when you get wiped out or resign. Comments: The game takes far too long for my taste, though it may be typical for board-based war games. At a challenging level of play, a full game takes at least 8 hours, probably a lot longer. Even at the lowest level, which is hard to lose, a game will take several hours. This is partly due to inadequate methods for automatically moving your pieces, partly intrinsic. I wish they had a fast-game option in which you knew the world layout and owned all the cities on your island from the beginning. The enemy is pretty stupid. The higher levels are harder only because it "cheats" by building hardware faster than you can, not because it becomes a better tactician. Still, it's an effective method--the highest levels are quite difficult. The game is copy--protected, and the version I own comes on two 400k floppies, so it's very obnoxious. I hope they latest one is on one 800k floppy. -- Russell Owen internet: owen@phast.phys.washington.edu bitnet: owen@uwaphast
kevin@kosman.UUCP (Kevin O'Gorman) (09/26/89)
In article <3763@blake.acs.washington.edu> rowen@blake.acs.washington.edu (Russell Owen) writes: >As per a posted request, here is a review of Strategic Conquest >(an older version, I'm not going to upgrade to the latest): > [review deleted] Hmm. I have loved this game to the point that it stole most of my time. I was just annoyed that it would not run right on my mac II. I'm real curious about the comment about an upgrade. Anybody know if there has been an upgrade to this beast, and how to get it? I'm currently running Strategic Conquest II, 1.1 Oct 12, 1986, and got it mail order in the last year.
gregh@inmet (09/28/89)
Strategic Conquest 2.0 is not copy-protected and runs in glorious color on a Mac II. In my opinion, SC is one of the best games on the Mac. Because the map changes every game, each game is different. The games do tend to go on a long time, you have to be careful otherwise you find yourself spending hours and hours. Playing against another player is a lot of fun. I got SC 2.0 from MacConnection. There is also a rumored reference manual to be published soon. Greg Herlihy uunet!inmet!gregh
hale@scheme.Berkeley.EDU (Greg Hale) (10/05/89)
In article <1989Sep22.161107.18968@mentor.com> bruceh@mentor.com (Bruce Holm) writes: >I would like to hear from those who have played any of the following >games. I'm thinking of getting them and want to know how good they >are. Tell me about the user interface, playability, attention holding >value over many games, difficulty, details, etc. > >* Strategic Conquest 2.x (Premier Technologies) ... I worked for PBI Software previously and saw quite a bit of strategic conquest. I can say it is an ok game, sort of simple. Internally, its a rats nest of code with tons of bugs. Ask Chris Cwarford what he thinks of it - it destroyed his hard drive. You don't really have many options, the various versions of XXconq on the suns is infinitely better. I can say that if you like games, I recently produced a combination of arcade/strategy/graphics in a game called "Leprechaun". I am looking for feedback if anyone has seen it. ||| Greg Hale #()-> Internet: hale@scam.Berkeley.EDU ||| UUCP: ...!ucbvax!scam!hale