[comp.sys.mac] Continuum

banton@hpirs.HP.COM (Butch Anton) (08/03/88)

/ hpirs:comp.sys.mac / reeck@lclark.UUCP (David Reeck) /  5:22 pm  Aug  1, 1988 /

	Has anybody else had problems decoding Continuum (sp?)
 the 6 part game that was posted recently to comp.binaries.mac?
I get a "CRC (50B7) ERROR" after a while of decoding both in
Binhex 5.0 and stuffit. I've tried actually downloading the 
documents from the vax twice, and I have no idea as to how to interpret
the error that Binhex gives me.... Any help for me?
----------

No problems here.  If you need someone to send you a copy, let me know and
I'll see what I can do.

   ___    ___    _________                   Butch Anton
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dplatt@coherent.com (Dave Platt) (08/05/88)

In article <527@esquire.UUCP> sbb@esquire.UUCP (Stephen B. Baumgarten) writes:
>
> Well, I had a different problem for a while.  It seems that Continuum
> isn't happy with the RAM cache on.  It dies after the first planet.
> (This is using System 5.0 on a MacPlus, no INITs).

It runs OK on a 5-meg Mac II with a 512k RAM cache.  Perhaps it's simply
running on the ragged edge of available-memory on your Mac Plus, and is
running out (and bombing ungracefully) after planet #1 if your cache is
using any substantial amount of memory.

Check out some of the higher-numbered planets (either by getting to them
in the game, or with the galaxy editor).  Buckaroo Banzai and Arthur
Dent would be proud ;-}




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rwilson@polya.Stanford.EDU (Randy Wilson) (08/06/88)

Here are a few details that I was not clear enough about when I posted
Continuum:

1.  It's a good idea to remove the Easy Access file from your system
folder.  When you fire five times in a row (the shift key), sticky
keys turns on, giving you strange effects.  The most notable is that
the ship keeps turning after you let the turn key up.

2.  The quick blips of shielding are the Auto-Shield kicking in to
protect you from your own bullets that have bounced off a wall. 

3.  The game needs to be run in 1-bit mode on a MacII.  Should have made
this clear.

4.  The RamCache wreaks havoc with this game.  Even though I allocate
the second graphics screen, the ramcache still gets overwritten and 
crashes at strange times will result.  Macsbug and some other INITs also
allocate enough high memory to interfere.  There is a "reserve second screen"
INIT on sumex that lets you use the ramcache while playing.  MacII people
need not worry, since no 2nd buffer is used on that machine.
    If anyone knows how Dark Castle handles this problem, or whether they
do, I would like to know about it.

5.  The high score list only allows one score under each name.  When a 
higher one under the same name appears, it replaces the old one.  I've
seen lots of high score lists where one person has the top 7 slots, etc.
Under our system, ten people can all have their personal best up there,
and everyone still knows who the top dog is.  Once your name is up there,
just click on it to start a new game under that name.

Randy

jwhitnell@cup.portal.com (08/07/88)

rwilson@polya.Stanford.EDU (Randy Wilson) writes...
|Here are a few details that I was not clear enough about when I posted
|Continuum:
|...
|3.  The game needs to be run in 1-bit mode on a MacII.  Should have mad
|this clear.

It DOES!??!??  Works fine on mine in 8 bit mode.  With multiFinder as well!
Or am I missing something?

--
Jerry Whitnell
jwhitnell@cup.portal.com
..!sun!cup.portal.com!jwhitnell

victoro@crash.cts.com (Victor O'Rear) (08/09/88)

Couls someone email me part 6 of the 6 part game.. Thanks.

-- 
===============================================================================
!  Victor O'Rear {hplabs!hp-sdd, akgua, sdcsvax, nosc.mil}!crash!victoro      |
|  ARPA: crash!victoro@nosc.ARPA and home: (619) 588-7423 (Sand Eigo, Ca)     |
|                                                                             |
|  "Fools, Idiots! Don't they realize that they are dealing with forces       |
|        beyond comprehension!" - "Doctor Science"                            |
===============================================================================

jmunkki@santra.HUT.FI (Juri Munkki) (08/09/88)

In article <7514@coherent.com> dplatt@coherent.com (Dave Platt) writes:
>It runs OK on a 5-meg Mac II with a 512k RAM cache.  Perhaps it's simply

That's because the animation doesn't use the alternate screen, when a
Mac II is detected. The RAM Cache is located in high RAM. The program
also crashes with sys 6.0 on a plus or SE because the alternate screen
is not available.

My congratulations to the authors of this game. We're working on the problem
of sending beer to USA...

Juri Munkki
jmunkki@santra.hut.fi
jmunkki@fingate.bitnet

her3@sphinx.uchicago.edu (Benjamin 'Drew' Herman) (08/10/88)

In article <3510@polya.Stanford.EDU> rwilson@polya.Stanford.EDU (Randy Wilson) writes:
>Here are a few details that I was not clear enough about when I posted
>Continuum:
>5.  The high score list only allows one score under each name.  When a 
>higher one under the same name appears, it replaces the old one.  I've
>seen lots of high score lists where one person has the top 7 slots, etc.
>Under our system, ten people can all have their personal best up there,
>and everyone still knows who the top dog is.  Once your name is up there,
>just click on it to start a new game under that name.
>
>Randy

There seems to be an inconsistency in the click to start the game
mentioned in randy's last line........
I'm able (purely at random) to click between lines to start the game...
For me normally between 5 and 6 (my location on the score board when I 
started playing) My roomate can get it to happen in other areas....

At first I though so what. The it happened and I made it to level 9
(the Gun) got my high score and blamo.... It didn't register on the score board.


For now I just quit when this happens and try again (more carefully).

Ben Herman

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isle@eleazar.dartmouth.edu (Ken Hancock) (08/11/88)

In article <15272@santra.UUCP> jmunkki@santra.UUCP (Juri Munkki) writes:
>In article <7514@coherent.com> dplatt@coherent.com (Dave Platt) writes:

> The program
>also crashes with sys 6.0 on a plus or SE because the alternate screen
>is not available.

It works fine on my MacPlus with System 6.0, no problem.  Lot of inits,
backdrop, no ram cache.  (Never use a ram cache...never seems to help
speed-wise).

Ken

Ken Hancock  '90                   | BITNET/UUCP: isle@eleazar.dartmouth.edu
Personal Computing Ctr Consultant  | 
-----------------------------------+----------------------------------------
DISCLAIMER?  I don't get paid enough to worry about disclaimers.

eric@batcomputer.tn.cornell.edu (Eric Fielding) (08/15/88)

In a recent article jwhitnell@cup.portal.com wrote:
>rwilson@polya.Stanford.EDU (Randy Wilson) writes...
>|3.  The game needs to be run in 1-bit mode on a MacII.  Should have mad
>|this clear.
>It DOES!??!??  Works fine on mine in 8 bit mode.  With multiFinder as well!
>Or am I missing something?    >Jerry Whitnell

It runs much faster on a Mac+ than a Mac II in 8-bit (256 color) mode. The
difference is enough to make it a different game. The 1-bit MacII speed
should be about the same or slightly faster as the Mac +

				++Eric Fielding

gollman@tuvie (Georg Gollman) (08/17/88)

Joining the Continuum requests...

This time it's part 6 of 6 of the Continuum game that's missing.
So if someone (in Europe) could mail me that stuff it would be great.

						Thanks a lot
								Georg

								
Georg Gollmann                                  e-mail: gollman@tuvie.uucp
TU Wien, EDVZ                                   tel:    (222) 58801/3610

jbd@rruxjj.UUCP (J B Davis) (10/28/88)

Our site only received parts 1 and 6 of Continuum 1.01 that was recently 
posted to comp.binaries.mac.  Could someone out there in netland possibly 
e-mail me parts 2, 3, 4, and 5?  

Thanks for whatever help anyone can give me.


Jeff Davis
Bell Communications Research
444 Hoes Lane, RRC 4D-930
Piscataway, NJ 08854-4162

phone number: (201) 699-2240

Usenet mail:  bellcore!rruxjj!jbd

jeffp@phred.UUCP (Jeff Parke) (10/02/89)

Does anyone know the status of the Continuum Game?  Has Randy Wilson
worked on it to achieve 68030 machine compatibility (specifically the
SE/30?) ?

-- 
...dataio!pilchuck!phred!jeffp {Jeff Parke}
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MacUserLabs@cup.portal.com (Stephan - Somogyi) (10/05/89)

I've run Continuum on an SE/30; worked fine.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stephan Somogyi                 MacUserLabs@cup.portal.com
NetWorkShop Coord.                         or
MacUser          ...{apple|uunet|sun}!cup.portal.com!MacUserLabs

Stay alert, trust no-one, keep your laser handy.

Any opinions expressed above are mine.

thecloud@dhw68k.cts.com (Ken McLeod) (10/08/89)

In article <22780@cup.portal.com> MacUserLabs@cup.portal.com (Stephan - Somogyi) writes:
>I've run Continuum on an SE/30; worked fine.

  I couldn't get Continuum 1.01 to run on my IIcx (System 6.0.4), even in
1-bit mode. Usually, the startup dialog (with 'Quit' and 'Reserve 2nd Screen')
would go into an endless loop, where clicking either button simply brought
the dialog back up again. A couple of times, though, I got as far as the
High Scores screen, at which point a mouse click anywhere on the screen
resulted in a bus error. Haven't tried earlier systems on the IIcx, so I
don't know whether the incompatibility is due to 6.0.4, or the IIcx....
of all the software I've tried so far on the IIcx, though, only Continuum
and MacLanding have failed to run. (Did I mention the IIcx has 5MB? :-)

-- 
==========     .......     =============================================
Ken McLeod    :.     .:    UUCP: ...{spsd,zardoz,felix}!dhw68k!thecloud
==========   :::.. ..:::   INTERNET: thecloud@dhw68k.cts.com
                ////       =============================================

jspear@gryphon.COM (Jon Spear) (10/10/89)

In article <26961@dhw68k.cts.com> thecloud@dhw68k.cts.com (Ken McLeod) writes:
>In article <22780@cup.portal.com> MacUserLabs@cup.portal.com (Stephan - Somogyi) writes:
>>I've run Continuum on an SE/30; worked fine.
>
>  I couldn't get Continuum 1.01 to run on my IIcx (System 6.0.4), even in
>1-bit mode. Usually, the startup dialog (with 'Quit' and 'Reserve 2nd Screen')
>would go into an endless loop, where clicking either button simply brought
>the dialog back up again. A couple of times, though, I got as far as the
>High Scores screen, at which point a mouse click anywhere on the screen
>resulted in a bus error. Haven't tried earlier systems on the IIcx, so I
>don't know whether the incompatibility is due to 6.0.4, or the IIcx....

I could have sworn that I'd run Continuum 1.01 on my 4MB IIcx (System 6.0.3),
but trying it today I see that I can't get it to go.  With uniFinder, no
Ram cache, screen at 1, 16, or 256 colors, it gets to the high score screen
(after the 'Quit' 'Reserve 2nd' dialog), but crashes (ID=1) if I try to
start a game.  Only inits are SUM HD partition (need the Games partition)
and the "2nd screen " init that comes with continuum.
   Under multiFinder I got the looping dialog described above by Ken. This
is very unfortunate as Continuum is an otherwise fantastic game.
   Any ideas?

-Jon

-- 
-----
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time@oxtrap.oxtrap.UUCP (Tim Endres) (10/11/89)

I have written the authour of Continuum and offered to port to
ALL Macintosh platforms, most importantly the IIx I run on, but have
heard nothing from him. This is too great a game to fall into the
Abyss. I sure wish the author would consider some help in maintenance.
Putting the thing into the PD wouldn't hurt either.

gillies@p.cs.uiuc.edu (10/11/89)

I have used Continuum on a Mac II and SE/030 in our office.

On the SE/030, the screen display flickers and there are no sounds.
The flicker is really annoying.  Are there any later version of the
software that fix these two problems?

It's too bad, since Continuum would be even more popular than Crystal
Quest if these problems were fixed!!!

Ken.Mcleod@f823.n102.z1.FIDONET.ORG (Ken Mcleod) (10/13/89)

Thanks for the note, but there are, would byou believe, two Ken McLeods.
I've played continuum a lot, but only on my MacPlus.  I don't have a Mac
II or any other machine.  While I have experienced problems
most of those were solved by unstuffing it  again.
I could generally reach up to level 30 or so before running out of lives.
If you need any tricks, I have a few up my sleeve.

--  
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