banton@hpirs.HP.COM (Butch Anton) (08/03/88)
/ hpirs:comp.sys.mac / reeck@lclark.UUCP (David Reeck) / 5:22 pm Aug 1, 1988 / Has anybody else had problems decoding Continuum (sp?) the 6 part game that was posted recently to comp.binaries.mac? I get a "CRC (50B7) ERROR" after a while of decoding both in Binhex 5.0 and stuffit. I've tried actually downloading the documents from the vax twice, and I have no idea as to how to interpret the error that Binhex gives me.... Any help for me? ---------- No problems here. If you need someone to send you a copy, let me know and I'll see what I can do. ___ ___ _________ Butch Anton /_ /| /_ /| /_______ /| Development Enginner |##| | ##| | |########| | Hewlett-Packard |##| |__##| | |##| L_##| | U.S.nail: Information Software Division |##|/___##| | |##|/__##| | M/S 47UX |#########| | |########|/ 19447 Pruneridge Ave. |##| | ##| | |##| | Cupertino, CA 95014 |##| | ##| | |##| | |##|/ ##|/ |##|/ E-mail: banton@hpda.hp.com ; hpda!banton ---- -- ---- AT&T mail: 447-5921@408.Pac.Hell
dplatt@coherent.com (Dave Platt) (08/05/88)
In article <527@esquire.UUCP> sbb@esquire.UUCP (Stephen B. Baumgarten) writes: > > Well, I had a different problem for a while. It seems that Continuum > isn't happy with the RAM cache on. It dies after the first planet. > (This is using System 5.0 on a MacPlus, no INITs). It runs OK on a 5-meg Mac II with a 512k RAM cache. Perhaps it's simply running on the ragged edge of available-memory on your Mac Plus, and is running out (and bombing ungracefully) after planet #1 if your cache is using any substantial amount of memory. Check out some of the higher-numbered planets (either by getting to them in the game, or with the galaxy editor). Buckaroo Banzai and Arthur Dent would be proud ;-} -- Dave Platt VOICE: (415) 493-8805 USNAIL: Coherent Thought Inc. 3350 West Bayshore #205 Palo Alto CA 94303 UUCP: ...!{ames,sun,uunet}!coherent!dplatt DOMAIN: dplatt@coherent.com INTERNET: coherent!dplatt@ames.arpa, ...@sun.com, ...@uunet.uu.net
rwilson@polya.Stanford.EDU (Randy Wilson) (08/06/88)
Here are a few details that I was not clear enough about when I posted Continuum: 1. It's a good idea to remove the Easy Access file from your system folder. When you fire five times in a row (the shift key), sticky keys turns on, giving you strange effects. The most notable is that the ship keeps turning after you let the turn key up. 2. The quick blips of shielding are the Auto-Shield kicking in to protect you from your own bullets that have bounced off a wall. 3. The game needs to be run in 1-bit mode on a MacII. Should have made this clear. 4. The RamCache wreaks havoc with this game. Even though I allocate the second graphics screen, the ramcache still gets overwritten and crashes at strange times will result. Macsbug and some other INITs also allocate enough high memory to interfere. There is a "reserve second screen" INIT on sumex that lets you use the ramcache while playing. MacII people need not worry, since no 2nd buffer is used on that machine. If anyone knows how Dark Castle handles this problem, or whether they do, I would like to know about it. 5. The high score list only allows one score under each name. When a higher one under the same name appears, it replaces the old one. I've seen lots of high score lists where one person has the top 7 slots, etc. Under our system, ten people can all have their personal best up there, and everyone still knows who the top dog is. Once your name is up there, just click on it to start a new game under that name. Randy
jwhitnell@cup.portal.com (08/07/88)
rwilson@polya.Stanford.EDU (Randy Wilson) writes... |Here are a few details that I was not clear enough about when I posted |Continuum: |... |3. The game needs to be run in 1-bit mode on a MacII. Should have mad |this clear. It DOES!??!?? Works fine on mine in 8 bit mode. With multiFinder as well! Or am I missing something? -- Jerry Whitnell jwhitnell@cup.portal.com ..!sun!cup.portal.com!jwhitnell
victoro@crash.cts.com (Victor O'Rear) (08/09/88)
Couls someone email me part 6 of the 6 part game.. Thanks. -- =============================================================================== ! Victor O'Rear {hplabs!hp-sdd, akgua, sdcsvax, nosc.mil}!crash!victoro | | ARPA: crash!victoro@nosc.ARPA and home: (619) 588-7423 (Sand Eigo, Ca) | | | | "Fools, Idiots! Don't they realize that they are dealing with forces | | beyond comprehension!" - "Doctor Science" | ===============================================================================
jmunkki@santra.HUT.FI (Juri Munkki) (08/09/88)
In article <7514@coherent.com> dplatt@coherent.com (Dave Platt) writes: >It runs OK on a 5-meg Mac II with a 512k RAM cache. Perhaps it's simply That's because the animation doesn't use the alternate screen, when a Mac II is detected. The RAM Cache is located in high RAM. The program also crashes with sys 6.0 on a plus or SE because the alternate screen is not available. My congratulations to the authors of this game. We're working on the problem of sending beer to USA... Juri Munkki jmunkki@santra.hut.fi jmunkki@fingate.bitnet
her3@sphinx.uchicago.edu (Benjamin 'Drew' Herman) (08/10/88)
In article <3510@polya.Stanford.EDU> rwilson@polya.Stanford.EDU (Randy Wilson) writes: >Here are a few details that I was not clear enough about when I posted >Continuum: >5. The high score list only allows one score under each name. When a >higher one under the same name appears, it replaces the old one. I've >seen lots of high score lists where one person has the top 7 slots, etc. >Under our system, ten people can all have their personal best up there, >and everyone still knows who the top dog is. Once your name is up there, >just click on it to start a new game under that name. > >Randy There seems to be an inconsistency in the click to start the game mentioned in randy's last line........ I'm able (purely at random) to click between lines to start the game... For me normally between 5 and 6 (my location on the score board when I started playing) My roomate can get it to happen in other areas.... At first I though so what. The it happened and I made it to level 9 (the Gun) got my high score and blamo.... It didn't register on the score board. For now I just quit when this happens and try again (more carefully). Ben Herman -- Internet: her3@sphinx.uchicago.edu BITNET: her3@sphinx.uchicago.bitnet UUCP: {ihnp4!gargoyle,oddjob}!sphinx!her3
isle@eleazar.dartmouth.edu (Ken Hancock) (08/11/88)
In article <15272@santra.UUCP> jmunkki@santra.UUCP (Juri Munkki) writes: >In article <7514@coherent.com> dplatt@coherent.com (Dave Platt) writes: > The program >also crashes with sys 6.0 on a plus or SE because the alternate screen >is not available. It works fine on my MacPlus with System 6.0, no problem. Lot of inits, backdrop, no ram cache. (Never use a ram cache...never seems to help speed-wise). Ken Ken Hancock '90 | BITNET/UUCP: isle@eleazar.dartmouth.edu Personal Computing Ctr Consultant | -----------------------------------+---------------------------------------- DISCLAIMER? I don't get paid enough to worry about disclaimers.
eric@batcomputer.tn.cornell.edu (Eric Fielding) (08/15/88)
In a recent article jwhitnell@cup.portal.com wrote: >rwilson@polya.Stanford.EDU (Randy Wilson) writes... >|3. The game needs to be run in 1-bit mode on a MacII. Should have mad >|this clear. >It DOES!??!?? Works fine on mine in 8 bit mode. With multiFinder as well! >Or am I missing something? >Jerry Whitnell It runs much faster on a Mac+ than a Mac II in 8-bit (256 color) mode. The difference is enough to make it a different game. The 1-bit MacII speed should be about the same or slightly faster as the Mac + ++Eric Fielding
gollman@tuvie (Georg Gollman) (08/17/88)
Joining the Continuum requests... This time it's part 6 of 6 of the Continuum game that's missing. So if someone (in Europe) could mail me that stuff it would be great. Thanks a lot Georg Georg Gollmann e-mail: gollman@tuvie.uucp TU Wien, EDVZ tel: (222) 58801/3610
jbd@rruxjj.UUCP (J B Davis) (10/28/88)
Our site only received parts 1 and 6 of Continuum 1.01 that was recently posted to comp.binaries.mac. Could someone out there in netland possibly e-mail me parts 2, 3, 4, and 5? Thanks for whatever help anyone can give me. Jeff Davis Bell Communications Research 444 Hoes Lane, RRC 4D-930 Piscataway, NJ 08854-4162 phone number: (201) 699-2240 Usenet mail: bellcore!rruxjj!jbd
jeffp@phred.UUCP (Jeff Parke) (10/02/89)
Does anyone know the status of the Continuum Game? Has Randy Wilson worked on it to achieve 68030 machine compatibility (specifically the SE/30?) ? -- ...dataio!pilchuck!phred!jeffp {Jeff Parke} Genie : JEFFP | DELPHI : JEFFPARKE | CIS : 71511,1512
MacUserLabs@cup.portal.com (Stephan - Somogyi) (10/05/89)
I've run Continuum on an SE/30; worked fine. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Stephan Somogyi MacUserLabs@cup.portal.com NetWorkShop Coord. or MacUser ...{apple|uunet|sun}!cup.portal.com!MacUserLabs Stay alert, trust no-one, keep your laser handy. Any opinions expressed above are mine.
thecloud@dhw68k.cts.com (Ken McLeod) (10/08/89)
In article <22780@cup.portal.com> MacUserLabs@cup.portal.com (Stephan - Somogyi) writes: >I've run Continuum on an SE/30; worked fine. I couldn't get Continuum 1.01 to run on my IIcx (System 6.0.4), even in 1-bit mode. Usually, the startup dialog (with 'Quit' and 'Reserve 2nd Screen') would go into an endless loop, where clicking either button simply brought the dialog back up again. A couple of times, though, I got as far as the High Scores screen, at which point a mouse click anywhere on the screen resulted in a bus error. Haven't tried earlier systems on the IIcx, so I don't know whether the incompatibility is due to 6.0.4, or the IIcx.... of all the software I've tried so far on the IIcx, though, only Continuum and MacLanding have failed to run. (Did I mention the IIcx has 5MB? :-) -- ========== ....... ============================================= Ken McLeod :. .: UUCP: ...{spsd,zardoz,felix}!dhw68k!thecloud ========== :::.. ..::: INTERNET: thecloud@dhw68k.cts.com //// =============================================
jspear@gryphon.COM (Jon Spear) (10/10/89)
In article <26961@dhw68k.cts.com> thecloud@dhw68k.cts.com (Ken McLeod) writes: >In article <22780@cup.portal.com> MacUserLabs@cup.portal.com (Stephan - Somogyi) writes: >>I've run Continuum on an SE/30; worked fine. > > I couldn't get Continuum 1.01 to run on my IIcx (System 6.0.4), even in >1-bit mode. Usually, the startup dialog (with 'Quit' and 'Reserve 2nd Screen') >would go into an endless loop, where clicking either button simply brought >the dialog back up again. A couple of times, though, I got as far as the >High Scores screen, at which point a mouse click anywhere on the screen >resulted in a bus error. Haven't tried earlier systems on the IIcx, so I >don't know whether the incompatibility is due to 6.0.4, or the IIcx.... I could have sworn that I'd run Continuum 1.01 on my 4MB IIcx (System 6.0.3), but trying it today I see that I can't get it to go. With uniFinder, no Ram cache, screen at 1, 16, or 256 colors, it gets to the high score screen (after the 'Quit' 'Reserve 2nd' dialog), but crashes (ID=1) if I try to start a game. Only inits are SUM HD partition (need the Games partition) and the "2nd screen " init that comes with continuum. Under multiFinder I got the looping dialog described above by Ken. This is very unfortunate as Continuum is an otherwise fantastic game. Any ideas? -Jon -- ----- Jon L Spear: jspear@gryphon.COM <routing site>!gryphon!jspear gryphon!jspear@elroy.jpl.nasa.gov "With computers we can make billions of mistakes every second!"
time@oxtrap.oxtrap.UUCP (Tim Endres) (10/11/89)
I have written the authour of Continuum and offered to port to ALL Macintosh platforms, most importantly the IIx I run on, but have heard nothing from him. This is too great a game to fall into the Abyss. I sure wish the author would consider some help in maintenance. Putting the thing into the PD wouldn't hurt either.
gillies@p.cs.uiuc.edu (10/11/89)
I have used Continuum on a Mac II and SE/030 in our office. On the SE/030, the screen display flickers and there are no sounds. The flicker is really annoying. Are there any later version of the software that fix these two problems? It's too bad, since Continuum would be even more popular than Crystal Quest if these problems were fixed!!!
Ken.Mcleod@f823.n102.z1.FIDONET.ORG (Ken Mcleod) (10/13/89)
Thanks for the note, but there are, would byou believe, two Ken McLeods. I've played continuum a lot, but only on my MacPlus. I don't have a Mac II or any other machine. While I have experienced problems most of those were solved by unstuffing it again. I could generally reach up to level 30 or so before running out of lives. If you need any tricks, I have a few up my sleeve. -- Ken Mcleod via cmhGate - Net 226 fido<=>uucp gateway Col, OH UUCP: ...!osu-cis!n8emr!cmhgate!102!823!Ken.Mcleod INET: Ken.Mcleod@f823.n102.z1.FIDONET.ORG