[comp.sys.mac] New Mac Game

bruceh@mentor.com (Bruce Holm) (12/14/89)

Anyone out there got/seen the new game from Electronic Arts called
"Halls of Montezuma", a strategy war-game similar to a board game?
MacWorld - Dec 89 issue has a review of it and says it is good.
But I want to know what you think of it...

If you have it or seen it, please post or e-mail an evaluation of 
what you think of it.

Thanks...

--Bruce Holm
-- 
** These are my opinions, & not necessarily those of Mentor Graphics Corp. **
Bruce Holm, Design/Analysis Div. /  (503) 626-7000
Mentor Graphics Corp.          /  USENET: bruceh@pdx.MENTOR.COM   
Beaverton, OR 97005-7191     /  UUCP: ...!{sequent,tessi,apollo}!mntgfx!bruceh       

msmiller@gonzoville.East.Sun.COM (Mark S. Miller) (12/16/89)

In article <1989Dec13.172251.18896@mentor.com> bruceh@mentor.com (Bruce Holm) writes:
>Anyone out there got/seen the new game from Electronic Arts called
>"Halls of Montezuma", a strategy war-game similar to a board game?
>MacWorld - Dec 89 issue has a review of it and says it is good.
>But I want to know what you think of it...
>
>If you have it or seen it, please post or e-mail an evaluation of 
>what you think of it.
>
>Thanks...
>
>--Bruce Holm

It's a good game. The graphics are well done and most of the work of
handling multiple divisions has been streamlined. The number of
scenarios is kind of limited, though, and I haven't seen any new ones
get posted on GEnie yet. The game comes with a subscription to a
magazine about the game system which is supposed to include new
scenarios. This would get maile from Australia. Unlike many strategy
games, HoM does a good job reflecting morale and supply effects. If
you surround a regiment, and wear them down a bit, they fold up under
the next serious attack.

There is also a VERY complete game editor with which you can model
just about any kind of battle you can think of. I've been considering
manually porting some of the scenarios from UMS to HoM and seeing how
they turn out.

There are a few problems though. Getting troops to move where you want
them to go isn't always easy - or even possible. This makes wide
flanking moves difficult at times. Sometimes the game seems to forget
about a stray batallion or two and it just gets left in the dust
behind the main advance. Some of the scenarios don't appear winable in
the time allowed - or I'm missing something. It also is very tough to
reassign a divisions objectives in-play. Once they finish dusting
whoever they fight, they seem to go back to their default objectives
instead of the ones you gave them a few turns ago. This makes for a
lot of lost time which can be costly.

All in all a good game though. Most scenarios take only an hour or tow
to finish - I just wish there were more of them.

    -MSM


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mark S. Miller      UUCP: msmiller@Sun.COM      "In a nation ruled by swine,
##################  GEnie: MSMILLER             all pigs are upward mobile."
######################################################  - Hunter S. Thompson