[comp.sys.mac] Any Comments on Starflight?

Hughes@ils.nwu.edu (Lucian Hughes) (03/02/90)

Anyone have any comments on Starflight (I just saw it
out for the Mac)? Even short comments like "GREAT!"
or "TERRIBLE!" would be appreciated,

    Thanks,
      Lucian Hughes

mikel@Apple.COM (Mikel Evins) (03/03/90)

StarFlight is a very good game, although the Mac version is not that
good an implementation. I want to make the distinction clear, because
I think that the Mac version of StarFlight is definitely worth
buying, despite the clumsiness of the porting job.

The Game

The idea is that you start at a starport with a ship and a budget.
You can hire any of several species into the six crew positions, and
you have certain latitude in spending your money on equipment and
training for the crew. (Start out by buying cargo pods, and training
your Science Officer, Navigator, and Communications officer.)

You can do any of several different things in the StarFlight universe,
including mineral exploration, encountering alien life-forms (some familiar,
some not), and engaging in warfare or piracy. You'll find out for
yourself how well these various activities pay off.

The universe has several intriguing mysteries in it, and some rather
broad practical jokes. All in all, it's a lot of fun. My mother bought
it for her PC Clone about three or four years ago, and I loved it
then. I played it for weeks, and she played it for months. It can be
extremely absorbing. She has recently bought the PC version of StarFlight II
and loves it. I bought the Maqc version as soon as I could get my hands on
it, and have enjoyed it, even though it's the same old species and
the same old mysteries. I recommend it, though not without reservations.
And that brings us to...

The Mac Version

When I played the game on the PC Clone with a CGA card for graphics, I was
impressed with what the game's designers had done graphically with a limited
system. I cannot say the same for the Mac version. The black and white version
of the game is adequate, but relatively primitive. The color version has
pretty colors, but the resolution of the images is ridiculous considering
the machine that the game must be running on in order to be displaying color
at all.

More annoying than the crude low-res graphics is the interface. The 
implementors have chosen to place an idiosyuncratic and clunky interface
inside a more-or-less standard Mac window. There are various crudely
represented buttons and arbitrary modes, all of which could have been done
more easily using standard Mac interface components, and doing so would have
resulted in a smoother, more responsive, and more beautiful interface.

In their favor, the folks who ported the game chose to make it compatible
with MultiFinder, so you can run StarFlight in one window and have other
applications going in others. I do this so that I can use MicroSoft Word
to keep notes about the game that is in progress.

Another major annoyance in the port, though, is the game-saving strategy.
You can only save a finite number of games (six, I think), and each
one is saved by number (game 1, game 2, and so on). You have no 
ability to name a saved game, and you must load saved games by number.
I can't imagine why they chose to implement the game in this way.

Conclusion

Despite the problems I have with the interface and the quality of the
game's graphics, I still think that StarFlight is an excellent game, and
well worth buying. It's good for hours of fun exploring, mining, and 
fighting appropriately weird BEMs. The Mac version actually has several
improved features relative to its PC Clone ancestor, including more
convenient maneuvering on planets, better speed, and cruise control for
long voyages. I bought it, and if I had it to do over again, I'd buy
it again. I only hope that Electronic Arts decides to port its successor,
and chooses to do the implementation right this time.
--me