ins_apw@jhunix.HCF.JHU.EDU (Philip Wong) (06/15/89)
Forgot that I was willing to trade an unopend HFRO for other software of equal value. Thanx
naiman-jeffrey@CS.YALE.EDU (Jeffrey Naiman) (06/15/89)
This is E-mail for Philip Wong in reply to his post. And yes, I tried normal E-mail but it went bouncy-bouncy. Hit n now or forever hold your flames. I'd be interested in trading Beyond Zork for Red October. I have the original disk and manual. If you cannot fix your e-mail problem, mail a letter to me at 526 W 122th St. Apt. 22 New York, New York, 10025 or 212-932-2883. By the way, your node did not recognize your id. - Jeff Naiman (naiman@yale.edu)
ins_apw@jhunix.HCF.JHU.EDU (Philip Wong) (06/19/89)
Sorry to everyone who repiled so far, but I can't get email to get through to you. If I haven't responded yet, then it prob. means I have the game in question. You can do a w to save this post and read the address using a editor and find the path that this post got to you--it may help you find a valid path. Some games I am interested in: Ancient Art of War at Sea, Ferrari Grand Prix, Chessmaster 2100 (these were found by quick look in MacWarehouse cat..there's lots of other things I want). Some I have are Beyond Zork, Sub Battle Sim, Zork Zero, P51 Mustang (great game), Falcon, PT109, Colony. Thanx
mrhachko@athena.mit.edu (Roman Hachkowski) (04/08/90)
55958 binhex4.0 lab@spader.UUCP In article <2475@randvax.UUCP>, mihori@randvax.UUCP (Jim Mihori) writes: > I would be interested in any reviews of Hunt for Red October for the > Macintosh. I saw it at Egghead Software, but it seemed kind of boring. How > does it compare to SubBattle Simulator? Is there more than one mission that > you can perform? > -- > Jim Mihori > Rand Corporation > Washington, D.C. > ARPA: mihori%wash@rand.org My friend received the game as a birthday present and it seemed to quite boring. First, the menus which the 'sub commander' uses to control the various systems of the Red October are very slow in responding to commands. This was clearly evident when the Red October initiates a combat sequence against the Red Fleet. One minute you thought you had lost them and the next moment a torpedo is tracking you (i.e. you are dead). There are some software problems still evident. One example occurs when the Red October's hydrophones pick up mines and other non-moving objects. You would assume that when you want to confirm the mine's position with the active sonar, it would give you a bearing but that does not occur. Overall, I did find that the game was too slow and boring and I don't play it anymore. M. Roman Hachkowski Disclaimer : These are my opinions and only my opinions. 'Don't Flame for the sake of flaming!'