ekijak@ARDEC.ARPA.UUCP (02/26/87)
The following is from an announcement for the sixth conference on 3D Display Techniques sponsored by The Institute for Graphic Communication: REAL-TIME STEREOSCOPIC VIDEO DISPLAY SYSTEMS, Bedford, Mass., March 22-24 1987. Registrar : Gail Montgomery, (617)267-9425. I have no affiliation with the above, but provide the following for general interest. MASS MARKET APPLICATIONS FOR LCS 3-D USING THE ATARI 1040ST Gary S. Yost - Antic Publishing, Inc. Technical overview of the $150 field-sequential 3-D display -Liquid crystal (PI) cell -Cartridge interface for Atari 1040ST -Modular C language driver software Under $100 3D applications currently in distribution -Computer Aided Design (CAD-3D) -Animation/Simulation -Molecular modeling and medical applications -Entertainment Future 3D applications currently in development -Opthamology, stereopsis testing in elementary schools -Interplanetary flight mechanics -Remote vision Consumer marketinig issues -Winning consumer acceptance of 3D technology -Advertising - Answering the questions: What is stereo? Why do I need it? -Integrating 3D into current 2-1/2D software products -Educating consumer software developers Transitions -Selling consumer products to professionals -What place does $150 LCS 3D and Atari's have in corporate America? Gary S. Yost, Director of Product Development and Marketing, Antic Publishing, Inc., San Francisco, California Mr. Yost founded the software division of Antic Publishing, Inc. in 1985, and is the significant force behind the development of the STEREOTEK 3D display system for Atari ST computers (in cooperation with Tektronix). Before moving to Antic in 1983, he was a Research Fellow with the Atari Institiute for Educational Action Research. In the past year, Mr. Yost has managed the development of the first Computer Aided Design system that stereoscopically renders 3D models in color (under $100), and the first stereoscopic molecular modeling package aimed at the secondary education market towards marketing high-performance 3D displays to over 150,000 Atari ST owners, and developing special 3D markets for value added resellers.
omsi@reed.UUCP (02/28/87)
[] In article <8702260920.aa24966@ARDEC-3.ARDEC.ARPA> ekijak@ARDEC.ARPA ("Edmund S. Kijak", IMD-IPAO) writes: ... >MASS MARKET APPLICATIONS FOR LCS 3-D USING THE ATARI 1040ST >Gary S. Yost - Antic Publishing, Inc. ... >Gary S. Yost, Director of Product Development and Marketing, Antic Publishing, >Inc., San Francisco, California > Mr. Yost founded the software division of Antic Publishing, Inc. in 1985, >and is the significant force behind the development of the STEREOTEK 3D display >system for Atari ST computers (in cooperation with Tektronix). Before moving to >Antic in 1983, he was a Research Fellow with the Atari Institiute for >Educational Action Research. In the past year, Mr. Yost has managed the >development of the first Computer Aided Design system that stereoscopically >renders 3D models in color (under $100), and the first stereoscopic molecular >modeling package aimed at the secondary education market towards marketing >high-performance 3D displays to over 150,000 Atari ST owners, and developing >special 3D markets for value added resellers. [small flame...] Gee.. I know the guy who created the glasses for Tek for the ST, but does anybody give him credit? I'd like to be the first. His name is Mark Kimball. He first developed the hardware trying to use the DMA port to control it but he ran into a few problems so he found a way to "write" to the DMA port without having to modify the ST. His first software experimentation with it was drawing 3-d spheres in Forth on a mono monitor. The nice thing about the monochrome on the ST is the refresh rate is about 72 Hz (as opposed to the usual 60 Hz) which made the images seem to flicker less. When Tek invested in color monitors, he picked up CAD 3-D and started seeing if could make Tom Hudson's 3-D really 3-D. Mark created a couple of desk accessories that did the trick. Mark started working with Tom in seeing how the glasses could be worked into CAD 3-D. So the resulting projects came up with things like animations that instead of storing each frame in memory, only the first frame is stored along with just the changes between frames so it takes a LOT less space. One of Tom's latest projects is ray tracing (after he saw Zanth's "Shiny Bubbles") and his latest "masterpiece" combines ray tracing, stereo glasses, and animation, and is called "Steely Boink". This is a fantastic little 15x2 frame stereo animation that is a "room" that is enclosed on each side with an 'animated' picture, with several 'mirrored' spheres moving around reflecting everything. This one you got to see to believe! (I'm lucky because the store that I work at is one of Mark's favorite hangouts). Mark is now experimenting with adding more bit planes to the ST. He mentioned somthing like adding 4 more to low rez so you have 256 colors on the screen at the same time. I have just one flame against Antic. Since they are the distibutor for the StereoTek glasses they have done somthing rotten. Even though they sell the new CAD 3-D 2.0 and the StereoTek glasses to dealers, they are selling the two together at a reduced rate but not selling the "sets" to dealers so they can do the same. So, the store I work at is now talking to LCS (Tek) to buy the glasses directly to cut down the cost so CAD 3-D and the glasses could be bundled together cheaper. (Things are looking promising) - Russell Schwartz ...!tektronix!reed!omsi P.S. Sorry for rambling on so long.
ekijak@ARDEC.ARPA.UUCP (03/05/87)
Thanks to Russ Schwartz for elaborating on work done by Mark Kimball and Tom Hudson on the stereoscopic display for the ST, and directing credit where credit is due. My original posting was copied directly from the conference announcement, including the background info on Gary Yost. I did not mean to imply any endorsement of Mr. Yost, but merely forwarded the background information on him as a conference topic presenter that was included in the conference announcement.
long@sask.UUCP (03/10/87)
In article <5547@reed.UUCP>, omsi@reed.UUCP (OMSI) writes: > Gee.. I know the guy who created the glasses for Tek for the ST, but does > anybody give him credit? I'd like to be the first. > His name is Mark Kimball. He first developed the hardware trying to use the > Mark is now experimenting with adding more bit planes to the ST. He mentioned > somthing like adding 4 more to low rez so you have 256 colors on the screen > at the same time. I have been toying with this idea for some time. I wrote a little program on the atari 800 to screen-flip different intensities to the screen and so create images with 4 grey levels, with 320 * 192 resolution. Worked okay, but definate flicker. Is this what Mark is going to to?? I need (as usual, more than I have) 256 grey levels in a low rez screen for some work I want to do. I was planning on writing something to do this by comibing 2 16-level pictures. But if this has already been done, I am interested. If I can help, I would be happy to donate some time to getting this thing up and running. Warren -- =-=-=-=-=-Warren Long at University of Saskatchewan, Canada-=-=-=-=- Home: 78 Carleton Dr.,Saskatoon, Sasakatchewan, S7H 3N6 Phone: (306)-955-1237 =-=-=-=-=-U-Email: ...!ihnp4!alberta!sask!long -=-=-=-=-=-=-=-=-