johnson%msuhep.hepnet@LBL.ARPA.UUCP (03/20/87)
Howdy Netland!! I have heard very little about the NEW 8-BIT Emulator and thought I would give an update on its current status. For those of you who are not familiar with the Beta version that has been out for awhile it may be because it was _OFFICIALLY_ ordered out of distribution by Atari corp. {Question to Alex, why did you wait until last week to even call the author, when Atari made this declaration at least a month ago?????} The emulator does a real good job of emulating 8-bit software and should be in distribution again soon. You see there was a reason Atari ordered this yanked; it used Atari OS images.... yes, this is illegal. Darek's (the person who did the programing) newest version, being completed this weekend, will come up and ask you if you want to be an 8-bit atari or an apple II today! Although I understand both the Apple II and the Atari emulators run at about a quarter of the speed on their respective machines, they are pretty impressive. The Atari emulator, for instance, emulates almost everything but player missle graphics!! {I should be recieving a test copy next week and I will inform you of what progress he has made.} The purpose of my posting this is to a) inform the info-atari readers of this new piece of software and to b) bring up the poor attitude of Atari. Both of these topics are covered in much greater detail in the following articles. The first is by Darek Mihocka, the author, and the second is by John Nagy, sysop and Vice President of C.H.A.O.S. users group in Lansing, Mi. Responses from Atari are welcomed (have you recieved your copy yet Alex?? <grin>) Good reading, John Johnson- ST Interest Group President, C.H.A.O.S. -------------------------- (reprinted from ZMAG) Current information about the ST Transformer as of 03/09/87 By Darek Mihocka (CIS 73657,2714) Programmed by Darek Mihocka additional programming and all night testing by Ignac Kolenko hardware supplied by: Xanth Computer Systems 600 First Avenue Seattle, Washington The purpose of this document about the ST Transformer is: - to explain its purpose and give a history of its development - to give the latest information about the ST Transformer - to discuss the legal problems with this program and why I can't release it to the public for all former Atari 400/800 owners - to find other programmers to work on this project. For those of you unfamiliar with the name, you have seen it as the Atari 800 Emulator Demo or the Apple ][ Emulator. Part 1:The history When Atari introduced the ST computers, I was then the owner of an Atari 400, bought way back in 1981 with all my summer's earnings. Like many other people I spent a considerable amount of money on my system for software and disk drives. About the only piece of hardware that I could use on the ST was my FX80 printer. This is not too useful as none of the software works. So I held off buying an ST for over a year as I waited for Atari to introduce some kind of a device or program to allow me to run old software. They never did. I finally sold the 400 and bought the ST anyway because after using 68000 based in machines at my university, I was impressed by its power and already had a program in mind. The implementation: The first project I decided to work on was to somehow run the old software so that all that money didn't all go to waste. I considered 2 approaches: - the first approach is to write a program that reads a binary file from a 400/800 and convert each machine language instruction into a 68000 instruction. This would then create a file on the ST that would run about 10 times the speed of the original file! Problems: - how do you tell the difference between code and data? - how to handle self modifying code? - how to handle the hardware registers? - the second approach is to write an interpreter, similar to the way BASIC interprets a tokenized program, or the way that a real microprocessor executes code. You read in a byte of memory, determine which 6502 instruction it is, and execute it. The real 6502 executes microcode. I would use 68000 instructions. Problems: - the overhead of processing each instruction is greater than the time it takes to actually execute it. - how to handle hardware registers? I chose the second approach because it solves the first two problems of the first approach, and shares the third problem. The problem of speed is also in both approaches. Software running at ten times the speed is usually unusable. This is similar to the problem when some IBM PC software is run on an AT or even worse, a Compaq 386 (18 times faster). It is always possible to use software running slower. The unknown is how slow the software would run. The hardware problem can be solved by a similar interpreter which checks which register is being accessed and does something accordingly. First results: The first version of the 6502 interpreter was written in Megamax C in August. As it turned out, the unknown speed was about 7% of the speed of a real 6502. This does not include the extra interpretation of hardware. It was obvious that hand coded 68000 code was needed. About a month later, I had the hand coded version sort of working at about 30% of the speed. To make the hardware interpreter would be difficult, because of the dozens of hardware locations in a 400/800. I chose then to first do an Apple ][ hardware emulator, because there are only 2 vital locations needed to get it to work: the keyboard and the screen. The next month was spent debugging the many bugs that crept into the 6502 interpreter and porting software from . Finally it worked, at about 25% of the speed. This is the version that you have seen as the Apple ][ emulator. First Problems: One problem with all emulators is inherent in their design: to emulate the software of another machine, you must transfer that software. When I approached Apple about this, they told me that what I am doing is illegal, since I copied the ROMs of Ignac's no name ][ clone, which had ROMs probably derived from an Apple. I approached Apple Canada about getting the real ROMs from them, plus the code for Apple DOS, and anything else they'd want to let me try. As it turned out, they saw my project as software piracy and told me to forget it. I guess they didn't want to expand to the ST market anyway. After the Apple told me they weren't interested, I decided to stop spending more time on Apple emulation. I ported over my copy of the Translator disk's image of the Revision B ROMs. I chose those ROMs because they are made to run with 64K of RAM, which is what the 6502 interpreter sees when it is executing. I also ported a copy of Atari Basic to use as a test file. After only a few days of hacking the Apple ][ routines, I got a very primitive version of the Atari emulator working. It only supported a few graphics modes and still had a major 6502 bug, but it sort of worked. I uploaded it to my BBS and to Atari's BBS as the Atari 800 Emulator Demo. Part 2: the Atari 800 emulator What happened then was a big shock. I got a phone call from one of the Atari BBS sysops telling me that Atari was not pleased with what I had done. They too considered my program as piracy. I was told that I would be contacted within a few days to discuss the emulator. No one ever called back, and I have never been able to get through to anyone that would discuss it with me. The secretaries usually screwed me around on the phone. Attempts to reach someone willing to talk on Compuserve also failed. What I currently have is a program that appears to execute 6502 code according to the 6502 specs at about 20% of the speed. This includes the overhead of the hardware interpreter. The hardware supported so far includes: - graphics modes 0,1,2,3,6,6+,7,7+, and 8 - most display lists, no matter how complex - most keyboard keys, including START, SELECT, OPTION, RESET, caps, inverse, and BREAK. - the color registers, and a few other miscellaneous locations - most read and write DOS operations - 1 joystick port - printer output - Runs most BASIC software I've downloaded from BBSs and tested. Not supported yet: - GTIA modes - player missle graphics - sound registers - a combination of the two mentioned approaches, where parts of the operation system are hand coded to 68000 code and executed directly, not interpreted. This is already done for the D: and P: drivers, but I plan to eventually do the whole operating system which would result in a significant speed increase. Part 3: Legal Problems According to Apple and Atari, it is illegal for me to distribute the emulator any more because I had included the ROMs with the demos. That is the reason I have not released anything in over 2 months. I respect their legal right, but I also believe that Atari has an obligation to all the tens of thousands of 8 bit owners who helped build the Atari empire. The only people who can make a perfectly legal emulator are Atari themselves. I have spent about 500 hours of my time planning, programming, and testing my program. This may seem like a lot, but it works out to about 10 weeks of full time work, or about 2 to 3 weeks work for a team of Microsoft caliber programmers, which I assume Atari has. With their technical knowledge of both the 8 bit and the ST computers, I don't see why Atari couldn't have released an fully implemented emulator 18 months ago. They were quick to introduce the CP/M emulator. I've compared the code of my program and theirs, and it is quite similar. So they are half done already. Until they do, I will keep working on my program until it is functional enough to run most software that can be downloaded. Once released, it will be up the individual used to copy their ROMs over to the ST. Atari says that's illegal. For as long as the people do it for their own use, I do not see this as being illegal. I do not have access to high priced lawyers, so I am hoping that Atari will finally talk to me and come to an agreement that will benefit us all. Part 4: Programmers Wanted Most of the emulator is written in 68000 code, with C code handling the less critical routines. It has been suggested that I write my program for the Amiga, because its superior graphics would make it easier to implement player missle graphics and the other features. Since I have never programmed the Amiga, I cannot make the Amiga version. What I would also like to do is write hardware emulators for other computers, like the Commodore 64, VIC 20, Color Computer, Sinclair, etc. Anyone proficient in 68000 programming that would be interested in writing those modules starting sometime next fall or winter should contact me. Until then, keep an eye out on your local BBS for the ST Transformer which I hope to have released in June. I will update the situation on the board I hang out on, Megabaud 416-243-9519. Anyone having any suggestions on the program or who can help me with the legal questions can reach me on Compuserve or write to me before May 1 ,1987 at 5023 148th Ave. N.E. #G207, Bellevue, Washington [ED.] In addition to this text sent in by Darek. I would like to add that I have spoken to this gentleman myself and feel that he is entitled to some type of official response from Atari Inc. In the weeks ahead and until we feel that Atari is looking into this matter, we will update you on a weekly basis and next week, we will supply you with a few names and addresses to send off letters to. If we can produce a loud enough voice as 8 bit owners, we can perhaps persuade Atari to respond. >> Note: Darek told John Nagy that Alex did FINALLY call >> after what was rudely and inordinate ammount of time. >> Alex informed him that Atari would have to do ALL distributing >> of it.. I'll try to get him to mail me a reply to post next week. ----------Article 2---------------------------- Supplied by the CHAOS BBS- Reprinted From MICHIGAN ATARI MAGAZINE by permission. THAT WAS THE ATARI EMULATOR THAT WAS by JOHN NAGY (C.H.A.O.S.) An "800" emulator for the ST is a reality! I have seen it and talked to the author. DAREK MIHOCKA of the LONDON, ONTARIO area, has written and distributed several levels of beta test versions on BBS's. He originally planned to make a emulator for just about all the 6502 machines, but has since broken the emulations into separate versions for the APPLE ][, the ATARI, and soon the COMMODORE 64. (YIKE!). The version I saw ran no graphics and did not support DOS functions. But in a telephone interview on February 22, Darek, a 20 year old college student at Waterloo University outside Toronto, told me that he has now developed the emulation to produce all graphics modes, DOS support, and even DISPLAY LISTS! Still to be developed are PLAYER MISSLE GRAPHICS and SOUND. Additionally, there seems to be a string-handling bug in the ATARI 8-bit BASIC emulation but Darek expects to have that corrected shortly. Ultimately he plans to have the emulation good enough to run commercial heavy-graphics software. At this point, the emulation runs about 1/4 the speed of "normal" 8-bit execution as the emulation is an interpreter Plans for commercial distribution (and in fact ANY distribution) are now sketchy, because of... guess who? ATARI CORP. ... who WON'T allow the emulator to be distributed. The problem is that Darek's program uses the ATARI (copyrighted) operating system and ATARI BASIC. ATARI says this is PIRACY and has threatened suit if the emulator gets out. Real user-friendly, this company! Mihocka is trying to get around this objection by devising a program that will extract the required data out of the user's own 8-bit ATARI machine, port it to the ST, and integrate it into his emulator... but even this may not be satisfactory to ATARI. "They tell me that it will encourage piracy..." says Mihocka, who contacted ATARI about his work when XANTH (a Seattle area software company-- remember BOINK?) expressed commercial interest in the 8-bit emulator. All is not lost, perhaps. Mihocka is re-writing many routines into 68000 machine code (as he had to do for printer support, as the ST does not have the 8-bit type daisy-chain cable). If he is able to replace enough routines, the speed of the emulation will dramatically increase, and the need for the ATARI ROM will decrease. Then, BIG JACK won't be able to say much about the emulator. We thought is was unfortunate (and even ATARI seemed to agree) when APPLE was unco-operative about ROMS for the MAGIC-SAC MACINTOSH emulator. Now the shoe is on ATARI's own other foot and they are being just as difficult. Lets hope this one can be resolved above-board. Write to Jack Tramiel and tell him what you think of his company's opposition to the development of what many of us have been waiting for- a way to avoid losing all our hard-earned software when we buy the ATARI ST. Look for more on this story in future issues of MICHIGAN ATARI MAGAZINE. Supplied by the CHAOS BBS (517) 371-1106 ---------------------------end of articles.......
engst@batcomputer.UUCP (03/30/87)
Alright, I'm game. Is it possible to program an Amiga emulator for the ST? Wouldn't all the blitter routines give the ST major problems (until the upgrade comes out)? If it could be done, wouldn't that be amazing? One the of the main reasons I bought the ST was the number of emulators promised by various sources. I use IBM's and Mac working for Cornell Computer Services (as a lowly student operator, though) and would really like to be able to do all of my work on my ST, which is infinitely preferable to working in a terminal room. David Small has done extremely well with the Sac (although only one person has replied to my plea for information about what runs and what doesn't. If anyone else sends me information I'll post a list to the net for all to read and hopefully be impressed by.), but Atari has been fairly unimpressive with their MS-DOS emulator, which I though would be out sooner. And now the possibility of the 8-bits and even maybe someday the Amiga. I am in awe! Thanks to all those people who have worked on these projects. Adam Engst engst@batcomputer.tn.cornell.edu pv9y@cornella.bitnet
cmcmanis@sun.UUCP (03/30/87)
In article <553@batcomputer.tn.cornell.edu>, (Adam C. Engst) writes: > > Alright, I'm game. Is it possible to program an Amiga emulator for the ST? > Wouldn't all the blitter routines give the ST major problems (until the > upgrade comes out)? If it could be done, wouldn't that be amazing? > Adam Engst Actually for just the multitasking you could try to get MetaComCo to port TriPOS to the ST. That is the "upper most" layer of AmigaDOS. You would also need a small multitasking Exec to layer it onto, although I am pretty sure that Tripos has one already. What would be really tough would be to emulate Denise, Agnus, and Paula the custom chips. They provide most of the graphics and sound capabilities and are the reason that the Screen can be jumping and the sound system humming, and you still have neary 100% of the 68000's attention. So, like the player-missle graphics of the 800 this would be real tough. -- --Chuck McManis uucp: {anywhere}!sun!cmcmanis BIX: cmcmanis ARPAnet: cmcmanis@sun.com These opinions are my own and no one elses, but you knew that didn't you.
kleef@ark.UUCP (03/31/87)
In article <553@batcomputer.tn.cornell.edu> engst@batcomputer.UUCP (Adam C. Engst) writes: > >Alright, I'm game. Is it possible to program an Amiga emulator for the ST? >Wouldn't all the blitter routines give the ST major problems (until the > I have i have in my possession something that is called an Amiga Emulator. It was produced by Metacomco (at least, that's what it says) and we all know Metacomco had a *lot* to with the Amiga operating system. I cannot check the working of the program, as it requires a blitter installed in the ST. Whether it's a trick or not, I don't know. As far as I know there are *very* few blitters outside of the Atari office in Silicon Valley. So, where did 'Metacomco' get the blitter to develop the emulator? But then again, if it's true, it would make a nice gadget :)
akw@osupyr.UUCP (04/01/87)
In article <952@ark.cs.vu.nl> kleef@cs.vu.nl (Patrick van Kleef) writes: >In article <553@batcomputer.tn.cornell.edu> engst@batcomputer.UUCP (Adam C. Engst) writes: >I have i have in my possession something that is called an Amiga Emulator. >It was produced by Metacomco (at least, that's what it says) and we all >know Metacomco had a *lot* to with the Amiga operating system. > >But then again, if it's true, it would make a nice gadget :) Is this one of those April Fool's jokes that we have heard about??? Andy Weaver / akw@osupyr.UUCP / 614.293.1195 or .292.1741 The Ohio State University / Columbus, OH / "Go Bucks." "Like cold water to the bones, so is good news from a distant land." Prov25.25 Disclaimer: If Ohio State knew I had UseNet access, they would probably have to ask what exactly UseNet is. And how much they should charge.
lachac@topaz.UUCP (04/02/87)
In article <163@osupyr.UUCP> akw@osupyr.UUCP (FarOff MicroDesigns) writes: >In article <952@ark.cs.vu.nl> kleef@cs.vu.nl (Patrick van Kleef) writes: >>In article <553@batcomputer.tn.cornell.edu> engst@batcomputer.UUCP (Adam C. Engst) writes: >>I have i have in my possession something that is called an Amiga Emulator. >>It was produced by Metacomco (at least, that's what it says) and we all >>know Metacomco had a *lot* to with the Amiga operating system. >> >>But then again, if it's true, it would make a nice gadget :) > >Is this one of those April Fool's jokes that we have heard about??? I haven't seen it, but I would bet it is. As a matter of fact, I have a better guess. There is this little thing I have for the Amiga called the "ST emulator". Basically what it does is give me a GEM screen and anything you try to do results in a bomb. The "Amiga Emulator" for the ST is probably the same type of thing. The Amiga would be imposible to emulate on the ST and vice versa... Just a thought... -- "Truth is false and logic lost..." - Neil Peart (who at the time didn't realize he was talking about RU) lachac@topaz.rutgers.edu <--------OR--------> {seismo|ames}!rutgers!topaz!lachac
beilke@puff.UUCP (04/03/87)
In article <10635@topaz.RUTGERS.EDU>, lachac@topaz.RUTGERS.EDU (Gerard Lachac) writes: > In article <163@osupyr.UUCP> akw@osupyr.UUCP (FarOff MicroDesigns) writes: > > There is this little thing I have for the Amiga called the > "ST emulator". Basically what it does is give me a GEM screen and anything > you try to do results in a bomb. > > The "Amiga Emulator" for the ST is probably the same type of thing. > The Amiga would be imposible to emulate on the ST and vice versa... The ST can not emulate an Amiga, simply because it does not have the graphics/sound harware to do everything an Amiga can. However, the Amiga could in theory emulate an ST (It would obviously be _much_ slower than an ST. BTW, a real ST emulator is indeed quit feasible. After all they both use the MC68000, don't they. The hard part would be to get AmigaDOS to read TOS disks. - - - ---> Matt Beilke <--- - - - ============================================================================== | | | // ARPA: beilke@puff.wisc.edu | | // CSNET: beilke%puff.wisc.edu@csnet-relay | | \\ // AMIGA UUCP: ...!{ihnp4,hplabs,seismo,topaz,etc.}!uwvax!puff!beilke | | \// RULES!! SNAIL: 451 Witte B, Madison, WI, 53706, USA | | | ==============================================================================
kleef@ark.UUCP (04/03/87)
In article <163@osupyr.UUCP> akw@osupyr.UUCP (FarOff MicroDesigns) writes: >>I have i have in my possession something that is called an Amiga Emulator. >>It was produced by Metacomco (at least, that's what it says) and we all >>know Metacomco had a *lot* to with the Amiga operating system. >> >>But then again, if it's true, it would make a nice gadget :) > >Is this one of those April Fool's jokes that we have heard about??? > > It couldn't be an April Foolsday joke, as the program came to me a couple of *months* ago. I could post it to mod.binaries.* for hackers to take a peek into it, but I doubt the usefulness of such a posting. I certainly don't have the means (read: knowledge :) to check it out. Guess we will know when (sigh) the blitters arrive. As for the MS-Doz emulator Robtek sells: a friend of mine dug deep into the code of the program and found out (as he says) something like 50 percent of the code consists of nulls (0's, zero's, noughts). Guess the program would seem too small in it's original size :) Paul 'Red' Molenaar