[comp.sys.atari.st] Midi Maze review

c9c-eh@dorothy.Berkeley.EDU (Warner Young (WHY)) (10/09/87)

I think I should apologize beforehand for the slightly(!) unorganized
manner of this review.  I have never done this before.


	REVIEW:  MIDIMAZE  by Xanth FX  (distributed by Hybrid Arts)

Premise:  MidiMaze is a game where a bunch of "Have a nice day" type Smileys
	run around in a maze and shoot each other.

	This past weekend I bought a copy of MidiMaze.  As we have three
ST's at home, we had an excellent opportunity to test it.  After connecting
all the computers up with MIDI cables, we began to play.

	The program runs in either high or low resolution.  It can run
on two different connected machines running two different resolutions, too.
The game can be played solo, on one machine, where the computer can provide
up to fifteen "drones" for you to fight.  The drones come in three different
varities:  Very Dumb (Target), Plain Dumb (Standard), and Not So Dumb (Ninja).
The Very Dumb ones are pretty dumb;  they run around in circles and wait for
you to pick them off.  The Standard drones are slightly smarter;  they shoot
back if provoked, although they can't always be provoked.  The Ninjas are
deadly;  they are probably sneakier than any human likely to play the game.
All the options are chosen from a standard GEM menu bar, which Xanth FX has
jazzed up (in low res), with some colors;  all this is set against a nicely
generic background telling you who wrote the game, so on, and etc.
All in all, though, playing solo is not that great.

	Okay, playing with other human opponents.  Well, it's much better that
way.  One ST is the "master" computer, called that by virtue of being the
last to be booted.  The master computer controls such things as how many
drones to put in, loading the maze, and any other options.  A "slave"
computer has a few options also:  it can remove itself, and play Solo;  it
can become a MidiCam, where you can't play, but you can use it to watch
from any other player's (or drone's) view, or get an overhead map showing
where everybody is;  and there is a choice of mouse or joystick control
(anybody who has ever played Way-Out on the 8-bits may miss having a keyboard
control;  I know I do).

	There are probably two or three dozen mazes on the disk they supply,
and more can be created using any ol' text editor.  The mazes must be square,
and can not be any arbitrary size.  Also, there seems to be a limit on how
big you can make a maze, although the documentation does not mention this (the
doc does not mention much at all, except how to create a maze).  The 3-D view
when you play is in a small rectangle on the left side of the screen;  the
refresh rate on it is pretty good, unless it's a big maze, and somebody else
just turned on their overhead map (I'm not sure why it would slow down,
though).  Response time is also good.

	There are a few flaws with the program.  If one of the computers in
the MIDI ring is removed, or turned Solo, it is not always possible to recover
it into the ring again.  If the maze is small, and you place too many drones
in it, the game crashes.  When loading a maze, if there is something wrong
with it, it tells you "Maze file format boo-boo" but does not give any
indication of where the error is.  Also, it's sometimes very hard to
distinguish between players in monochrome, because it uses different fill
patterns, as opposed to colors.

	All in all, however, I like it.  Playing it, I wish the mazes could
be larger (except that it takes forever to find the others in a big maze),
that there could be multi-level mazes, and that we had a few more ST's hooked
up, for even more fun.  If you can easily get more than two ST's together,
I would recommend getting it.

	One final note: MidiMaze is copy-protected, for those of you who need