[comp.sys.atari.st] Gauntlet Review

c9c-eh@dorothy.Berkeley.EDU (Warner Young (WHY)) (10/11/87)

	Okay, here is my second (ever) review, this time of Gauntlet,
by Mindscape, Inc.  By the way, what does everyone think of my reviews?
That is, should I keep doing them, if I happen to get a product pretty
early, or should I shut up and use it?  Please e-mail me your response.

	For those of you unfamiliar with Gauntlet in the arcade, it is
essentially a hack-n-shoot game, where up to four players can each move
his (her) own character around in a maze to find treasure, magic, and
kill monsters.  The mazes, or levels, are depicted from an overhead view,
and are all beautifully done.  On each level is an exit, which leads to
the next level.  A player dies when his health runs out;  health can be
augmented by food or cider one finds on the way.  Similarly, health can
be decreased by monsters hitting or firing on a player, or by Death's touch.

	The prelimiaries over, I'll examine the ST version.  First, it's a
very well done conversion.  I wasn't sure that all the detail of the back-
ground and the characters could be conveyed on an ST, but all the essentials
are there.  All the levels (that I've ever seen in the arcade) are there,
plus some I've never seen before (which only tells me how badly I play on
a coin-op).  The title screen, plus the music, are there, both done reasonably
well.  The game looks pretty much the same, and plays the same.

	There are some differences.  First, due to the lack of ports, only
two players can play simultaneously;  as we are lacking in joysticks here,
we have not yet tested two-player mode.  Also, the scrolling is necessarily
less smooth than the arcade's, and the placement of certain things are less
precise.  Most of the sounds are the same, too, but gone are the ominous
warnings (digitized voice), like "Wizard needs food, badly!", or "Shots
don't hurt other players.  Yet."  None of the digitized voices were
reproduced.  Mostly I don't miss it, although I think the little "Ugh!" when
a player dies could have been added.  Also, messages are flashed on a little
too quickly.  Between levels, if you look away for a second, you might miss
the notice "Find the hidden potion".

	That's about it.  The documentation was written to cover the C-64,
the Atari 8-bits, and the ST versions, so is somewhat vague, especially on
the keyboard controls used to select your players;  the game itself flashes
an instruction screen by, but this, like the messages, is a bit too quick.
Aside from that, I guess I should say that it's copy-protected (what game
isn't, nowadays?), and that it comes on two disks, a Program disk, and a
Data disk.  There aren't too many bugs, though occasionally a destructible
brick might leave a ghost image behind, instead of clearing away.

	All in all, a good game.  If you liked it in the arcade, it's a
must-buy.  And if you've never heard of it before, you should at least
take a look.

	Newsflash:  Mindscape is apparently also doing a conversion of
		Paperboy.  Watch for it!

[sigh!] if only EA would would put out stuff this good...


					\        / \     /  Warner
					 \  /\  /   \__ /    Young
					  \/  \/       |
					           \___|


"Warp 10:  it's not just a good idead;  it's the LAW!"

Disclaimer:  I'm not associated with Mindscape, Inc.,  Atari Games Corp.,
	Hybrid Arts, Inc., or even sanity.

ps2i+@andrew.cmu.edu (Paul Leonard Sonier) (10/12/87)

	It is possible to start another player when you already have one
playing, and the second player has already died.  Just press <insert> and the
second player will come back in whatever character he/she was in before.
This makes it possible to get to some really far levels, like 55, which I
have done once, and don't want to do again!

					-Paul