IHLS400@INDYCMS (Holly Lee Stowe) (12/07/87)
I have a request... Over the weekend a friend gave me a program called LCD.PRG with a file called ERIK.UDO that is a demo program from some company called Rex, if I'm not mistaken. Some people mentioned in the credits are Robb Hubbard and Mad Max, whoever they may be. The demo states that it is DEMO number 3. My friend and I want (HAVE) to know... WHERE ARE NUMBERS ONE AND TWO??????? We MUST have them!! Please! He believes that the program was gotten off a BBS in Canada somewhere, but he doesn't know where. This thing is FUN. It does some slick color shifts and plays music, but the real kicker is that the A drive busy light flashes in time with the music! (Honest to goodness! It's a scream!) When you hit RESET to stop it, there is some digitized applause and a message appears "Thank you for listening, Ladies and Gentlemen." before the system reboots. If you know where I can find DEMOs ONE and TWO from these people, PLEASE let me know. I could easily be the most popular kid on my ST block with them! Holly Bitnet: IHLS400 @ INDYCMS Arpa: ihls400%indycms.bitnet@rutgers.edu ????: stowe@silver.bacs.indiana.edu UUCP: ...!rutgers!indycms.bitnet!ihls400 UUCP: ...!rutgers!iuvax!cguild!whipple!farm!holly BBS: (317) 842-7564 GEnie: HOLLYSTOWE
engst@batcomputer.tn.cornell.edu (Adam C. Engst) (12/10/87)
In article <8712082256.AA29083@ucbvax.Berkeley.EDU> IHLS400@INDYCMS (Holly Lee Stowe) writes: > >I have a request... Me too. >This thing is FUN. It does some slick color >shifts and plays music, but the real kicker is that the A drive >busy light flashes in time with the music! (Honest to goodness! >It's a scream!) When you hit RESET to stop it, there is some digitized >applause and a message appears "Thank you for listening, Ladies and >Gentlemen." before the system reboots. This demo sounds great! I need some more demos for the next computer fair where I need to show that the Atari can handle decent graphics and sound, even when compared to the Amiga's dedicated chips. I imagine others like demos to show off their Atari's as well, so could you please post the one you speak of (and the others if you get them.) Thanks a lot! Adam Engst >Holly > >Bitnet: IHLS400 @ INDYCMS >Arpa: ihls400%indycms.bitnet@rutgers.edu >????: stowe@silver.bacs.indiana.edu ^^^^^^ = Internet style address engst@tcgould.tn.cornell.edu pv9y@cornella.bitnet
neil@atari.UUCP (Neil Harris) (12/12/87)
In article <8712082256.AA29083@ucbvax.Berkeley.EDU>, IHLS400@INDYCMS (Holly Lee Stowe) writes: > > Over the weekend a friend gave me a program called LCD.PRG with a file > called ERIK.UDO that is a demo program from some company called Rex, > if I'm not mistaken. Some people mentioned in the credits are Robb > Hubbard and Mad Max, whoever they may be. The demo states that it > is DEMO number 3. My friend and I want (HAVE) to know... WHERE ARE > NUMBERS ONE AND TWO??????? I have seen all three demos. One and two seem to be early versions, each with one song. After you've seen number three, you don't need these. If you really really want them anyway (collecting the set??) I might be able to track them down and post them to GEnie and Atari Base. But I don't think it's really worth the download time, compared to the one you have already. If anyone out there in netland doesn't have this one yet -- fantastic music played through the ST speaker (not digitized!) and beautiful color graphics. On GEnie it's called WOWDEMO.ARC. -- --->Neil Harris, Director of Marketing Communications, Atari Corporation UUCP: ...{hoptoad, lll-lcc, pyramid, imagen, sun}!atari!neil GEnie: NHARRIS/ WELL: neil / BIX: neilharris / Delphi: NEILHARRIS CIS: 70007,1135 / Atari BBS 408-745-5308 / Usually the OFFICIAL Atari opinion
paul@cacilj.UUCP (Paul Close) (12/16/87)
In article <906@atari.UUCP> neil@atari.UUCP (Neil Harris) writes: >I have seen all three demos. One and two seem to be early versions, each >with one song. After you've seen number three, you don't need these. > >If anyone out there in netland doesn't have this one yet -- fantastic music >played through the ST speaker (not digitized!) and beautiful color graphics. >On GEnie it's called WOWDEMO.ARC. >--->Neil Harris, Director of Marketing Communications, Atari Corporation Well, I hadn't seen this one before, so I downloaded it from a local BBS. (It was called ROBB.ARC). When I ran the program, however, I got what looked like about 8 screens flashing back and forth madly. The music worked just fine. The ARC tested out just fine, and I even got it from a spearate source, but the strange behaviour remains. The effect reminded me of a TV when you turn the horizontal hold knob way too far :-). Anyone guess what's wrong?? This is a 1040 ST, and I had NO accessories, ram disks, etc. active at the time. Maybe the same bad copy was uploaded to several boards.... -- Paul Close paul@cacilj.CTS.COM ...!{uunet, crash}!cacilj!paul Shaw's Principle: Build a system that even a fool can use, and only a fool will want to use it.
csan@its63b.ed.ac.uk (Andie) (12/17/87)
In article <906@atari.UUCP> neil@atari.UUCP (Neil Harris) writes: > >If anyone out there in netland doesn't have this one yet -- fantastic music >played through the ST speaker (not digitized!) and beautiful color graphics. >On GEnie it's called WOWDEMO.ARC. >-- Could someone post it ? Over here in darkest Britain, it'd cost a fortune to download it (and I don't have an account on GEnie anyway :-( Andie Ness . Department of Computer Science ,Edinburgh University. ARPA: csan%ed.itspna@nss.cs.ucl.ac.uk UUCP: ...!uunet!mcvax!ukc!itspna!csan JANET: csan@uk.ac.ed.itspna % These are my own views and any resemblance to any coherent reasoning is % probably a typo.
koreth@ssyx.ucsc.edu (Steven Grimm) (12/17/87)
In article <490@cacilj.UUCP> paul@cacilj.UUCP (Paul Close) writes: >In article <906@atari.UUCP> neil@atari.UUCP (Neil Harris) writes: >>I have seen all three demos. One and two seem to be early versions, each >>with one song. After you've seen number three, you don't need these. > >Well, I hadn't seen this one before, so I downloaded it from a local BBS. >(It was called ROBB.ARC). When I ran the program, however, I got what >looked like about 8 screens flashing back and forth madly. The music >worked just fine. The ARC tested out just fine, and I even got it from a >spearate source, but the strange behaviour remains. The effect reminded >me of a TV when you turn the horizontal hold knob way too far :-). Good analogy, because to fix the display all you have to do is twist your vertical hold knob (clockwise, I think, but experiment with it). The demo puts graphics above the normal top of the screen, so the ST gets a bit confused about how big the screen is. It IS possible to adjust your monitor so that you can get a good display both inside and outside the demo (but you have to get the vertical hold just right...) +New! Improved! Now 100% Artificial-+-+-----------------------------------+ |# # @@@ **** &&&&& $$$$$ % %| |Steven Grimm | |# # @ @ * * & $ % %+-+ ARPA: koreth@ucscb.ucsc.edu | |### @ @ **** &&&& $ %%%%%| | UUCP: ...!ucbvax!ucscc!ssyx!koreth| |# # @ @ * * & $ % %+-+ ______________________________| |# # @@@ * ** &&&&& $ % %| | |"Let's see what's out there."| +-----with NutraSour(TM)! No natural colors or preservatives!------------+
neil@atari.UUCP (Neil Harris) (12/22/87)
In article <490@cacilj.UUCP>, paul@cacilj.UUCP (Paul Close) writes: > Well, I hadn't seen this one before, so I downloaded it from a local BBS. > (It was called ROBB.ARC). When I ran the program, however, I got what > looked like about 8 screens flashing back and forth madly. The music > worked just fine. The ARC tested out just fine, and I even got it from a > spearate source, but the strange behaviour remains. The effect reminded > me of a TV when you turn the horizontal hold knob way too far :-). > > Anyone guess what's wrong?? Check out the adjustments inside your monitor (use great caution, there's high voltage there). The vertical hold is probably a hair off. The demo pushes the system harder than most applications, and even a touch off will clobber you. -- --->Neil Harris, Director of Marketing Communications, Atari Corporation UUCP: ...{hoptoad, lll-lcc, pyramid, imagen, sun}!atari!neil GEnie: NHARRIS/ WELL: neil / BIX: neilharris / Delphi: NEILHARRIS CIS: 70007,1135 / Atari BBS 408-745-5308 / Usually the OFFICIAL Atari opinion
ins_bjjb@jhunix.UUCP (Jared J Brennan) (12/22/87)
In article <490@cacilj.UUCP> paul@cacilj.UUCP (Paul Close) writes: >Well, I hadn't seen this one before, so I downloaded it from a local BBS. >(It was called ROBB.ARC). When I ran the program, however, I got what >looked like about 8 screens flashing back and forth madly. The music >worked just fine. The ARC tested out just fine, and I even got it from a >spearate source, but the strange behaviour remains. The effect reminded >me of a TV when you turn the horizontal hold knob way too far :-). >Paul Close paul@cacilj.CTS.COM ...!{uunet, crash}!cacilj!paul The program did the same thing on my machine (except vertically). Play with the horizontal hold adjustment. It'll stay stable even after you restart GEM (the screen will, that is). You can probably attribute this to hardware dependencies. The monitor used to develop the program may have been one of the original type, which is slightly (well, a whole lot, actually 8-( ) different from the later ones. Naturally, programmers aren't supposed to make programs dependent on things like the refresh rate or solar flare activity, but there's them as does . . . -- Jared J. Brennan BITNET: INS_BJJB@JHUVMS, INS_BJJB@JHUNIX ARPA: ins_bjjb%jhunix@hopkins.ARPA UUCP: {allegra!hopkins, ihnp4!whuxcc} !jhunix!ins_bjjb
john13@garfield.UUCP (John Russell) (12/24/87)
In article <5825@jhunix.UUCP> ins_bjjb@jhunix.UUCP (Jared J Brennan) writes: > The program did the same thing on my machine (except vertically). Play ... > You can probably attribute this to hardware dependencies. The monitor The game Goldrunner (European) has a 50/60 hz option. At the European frequency the screen jumps like you describe so it may be continent dependency :-). John -- "...and intuition, in a case such as this, is of crucial importance." -- William Gibson, _Count_Zero_