cmcmanis%pepper@Sun.COM (Chuck McManis) (08/03/88)
Ok, I shelled out the bucks for Carrier Command, the battle simulation where you drive a carrier around, launch amphibious and airborne craft and attempt to stop an enemy carrier. I have some difficultly with it though. Since it came out for the ST first I have crossposted this to the st newsgroup but followups will go back to amiga since those folks are probably already familiar with this game. So some questions : 1) You ``colonize'' islands by driving an amphibious craft onto them and dropping a "constructor". Great, no problem there. Unfortunately you have to drive the carrier over to each island to be close enough to get to the beach. Fine, except the carrier is slow, and it is running out of gas. End result, by the time I had set up the third island, the enemy carrier had colonized 24. Clearly there is something here which I am not catching on to. Then I had to sit around at the last island I had colonized waiting for my network to manufacture some Gas for the carrier. After a while the enemy carrier was bombing my other island (he now had 48 islands under his control). So there must be something I can do differently. 2) The controls on the craft are a joke, particularly because you use the mouse to steer as well as control your speed, but can't do both at the same time. Basically, you have to click it into and out of pointer mode to change what you are controlling (speed/direction) and while setting the speed the craft is often driving into oblivion. Yuck. 3) When setting up and controlling the amphibious craft (or airborne ones for that matter) each screen ``remembers'' the last craft your were looking at (you have 4 each). This can be a real pain when you are in the "loading" screen and loading on bombs and stuff and then switch to the hanger screen to leave the carrier *it switches the vehicle you are looking at as well*. The end result was I loaded up Walrus 1 and ended up driving Walrus 2 out the carrier and on to the beach only to find it didn't have anything on board. 4) When attempting to shoot ``cruise'' missiles from the carriers you have to launch a "viewing" drone to target the missle. Unfortunately when I do that the viewing drone is looking straight down at the ocean and not the island. As there are no interesting targets in the ocean I waste a drone. Not only that I *cannot* shoot anything on the island with a missle that way. And yet the manual suggests that these missles are the only thing that can penetrate a "command" center. So what do I do? When I figure these out I am sure this game will be a lot more playable but for now it is really frustrating. --Chuck McManis uucp: {anywhere}!sun!cmcmanis BIX: cmcmanis ARPAnet: cmcmanis@sun.com These opinions are my own and no one elses, but you knew that didn't you.
neil@cs.hw.ac.uk (Neil Forsyth) (08/04/88)
In article <62535@sun.uucp> cmcmanis%pepper@Sun.COM (Chuck McManis) writes about his problems with the combat simulation game 'Carrier Command' and since the ripoff element in this game really gets under my skin: > (the enemy carrier now had 48 islands under his control). So there must be > something I can do differently. You could try selling your copy to someone else. Seriously though the technique is something along these lines but try various combinations. Restart the game. NOTE: A strategy game or you will never get any fuel. (BUG!) Go straight to the island named 'Isolus'. This takes some time so build an extension on your house while your waiting. When you get there shave, then put a base on the island. Move just out of range of the island and wait for the enemy carrier to attack the island then breeze in there and blow it to smithereens. Simple. The carrier puts up little or no resistance at all. > 2) The controls on the craft are a joke ... The game is a joke. >When I figure these out I am sure this game will be a lot more playable >but for now it is really frustrating. Sorry but you're going to be eternally frustrated. Get a proper game like Joust or Super Sprint instead. --Chuck McManis >uucp: {anywhere}!sun!cmcmanis BIX: cmcmanis ARPAnet: cmcmanis@sun.com >These opinions are my own and no one elses, but you knew that didn't you. _____________________________________________________________________________ / "I think all right thinking people in this country are sick and tired of \ ! being told that ordinary decent people are fed up in this country with ! ! being sick and tired. I'm certainly not and I'm sick and tired of being ! ! told that I am!" - Monty Python ! ! ! ! Neil Forsyth JANET: neil@uk.ac.hw.cs ! ! Dept. of Computer Science ARPA: neil@cs.hw.ac.uk ! ! Heriot-Watt University UUCP: ..!ukc!cs.hw.ac.uk!neil ! ! Edinburgh ! ! Scotland ! \_____________________________________________________________________________/
Andrew@cup.portal.com (08/05/88)
I have experenved many of the same problems with Carrier Command!!! My BIG problem is that I can not get the game to save. I have been using a disk that i have formatted. It doesn't work. So I deleted all the Trashcan files and it atill didn't work. Has anybody had any luch with a save? Do I need to use a blank disk?? Andy Lagodzinski