[comp.sys.atari.st] Carrier Command, help

cmcmanis%pepper@Sun.COM (Chuck McManis) (08/03/88)

Ok, I shelled out the bucks for Carrier Command, the battle simulation
where you drive a carrier around, launch amphibious and airborne craft
and attempt to stop an enemy carrier. I have some difficultly with it 
though. Since it came out for the ST first I have crossposted this to 
the st newsgroup but followups will go back to amiga since those folks
are probably already familiar with this game.

So some questions :

	1) You ``colonize'' islands by driving an amphibious craft onto
	them and dropping a "constructor". Great, no problem there. 
	Unfortunately you have to drive the carrier over to each island
	to be close enough to get to the beach. Fine, except the carrier
	is slow, and it is running out of gas. End result, by the time
	I had set up the third island, the enemy carrier had colonized
	24. Clearly there is something here which I am not catching on 
	to. Then I had to sit around at the last island I had colonized
	waiting for my network to manufacture some Gas for the carrier. 
	After a while the enemy carrier was bombing my other island 
	(he now had 48 islands under his control). So there must be
	something I can do differently.

	2) The controls on the craft are a joke, particularly because 
	you use the mouse to steer as well as control your speed, but
	can't do both at the same time. Basically, you have to click it
	into and out of pointer mode to change what you are controlling
	(speed/direction) and while setting the speed the craft is often
	driving into oblivion. Yuck. 

	3) When setting up and controlling the amphibious craft (or
	airborne ones for that matter) each screen ``remembers'' the
	last craft your were looking at (you have 4 each). This can
	be a real pain when you are in the "loading" screen and loading
	on bombs and stuff and then switch to the hanger screen to 
	leave the carrier *it switches the vehicle you are looking at
	as well*. The end result was I loaded up Walrus 1 and ended up
	driving Walrus 2 out the carrier and on to the beach only to 
	find it didn't have anything on board. 

	4) When attempting to shoot ``cruise'' missiles from the carriers
	you have to launch a "viewing" drone to target the missle. 
	Unfortunately when I do that the viewing drone is looking straight
	down at the ocean and not the island. As there are no interesting 
	targets in the ocean I waste a drone. Not only that I *cannot* 
	shoot anything on the island with a missle that way. And yet the
	manual suggests that these missles are the only thing that can
	penetrate a "command" center. So what do I do?

When I figure these out I am sure this game will be a lot more playable
but for now it is really frustrating.

--Chuck McManis
uucp: {anywhere}!sun!cmcmanis   BIX: cmcmanis  ARPAnet: cmcmanis@sun.com
These opinions are my own and no one elses, but you knew that didn't you.

neil@cs.hw.ac.uk (Neil Forsyth) (08/04/88)

In article <62535@sun.uucp> cmcmanis%pepper@Sun.COM (Chuck McManis) writes
about his problems with the combat simulation game 'Carrier Command' and since
the ripoff element in this game really gets under my skin:

> (the enemy carrier now had 48 islands under his control). So there must be
> something I can do differently.

You could try selling your copy to someone else. Seriously though the technique
is something along these lines but try various combinations.

Restart the game. NOTE: A strategy game or you will never get any fuel. (BUG!)
Go straight to the island named 'Isolus'.
This takes some time so build an extension on your house while your waiting.
When you get there shave, then put a base on the island. Move just out of range
of the island and wait for the enemy carrier to attack the island then breeze
in there and blow it to smithereens. Simple. The carrier puts up little or no
resistance at all.

>	2) The controls on the craft are a joke ...

The game is a joke.

>When I figure these out I am sure this game will be a lot more playable
>but for now it is really frustrating.

Sorry but you're going to be eternally frustrated.
Get a proper game like Joust or Super Sprint instead.

--Chuck McManis
>uucp: {anywhere}!sun!cmcmanis   BIX: cmcmanis  ARPAnet: cmcmanis@sun.com
>These opinions are my own and no one elses, but you knew that didn't you.

 _____________________________________________________________________________
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!                                                                             !
! Neil Forsyth                           JANET:  neil@uk.ac.hw.cs             !
! Dept. of Computer Science              ARPA:   neil@cs.hw.ac.uk             !
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Andrew@cup.portal.com (08/05/88)

I have experenved many of the same problems with Carrier Command!!!

My BIG problem is that I can not get the game to save.  I have been using a
disk that i have formatted.  It doesn't work.  So I deleted all the Trashcan
files and it atill didn't work.  Has anybody had any luch with a save?  Do I
need to use a blank disk??

                                       Andy Lagodzinski