[comp.sys.atari.st] ST Report Volume II No. 55

gdtltr@vax1.acs.udel.EDU (Gary D Duzan) (10/05/88)

                      ST REPORT WEEKLY ONLINE MAGAZINE
                            Monday, OCT. 03, 1988
                               Vol II  No. 55
                                ===========

            APEInc., P.O.  BOX 74,  Middlesex, N.J.  08846-0074

  PUBLISHER                                              GENERAL MANAGER
  Ron Kovacs                                               R.F.Mariano

          =======================================================

                     ST REPORT EDITOR: Thomas Rex Reade

                PO Box 6672 Jacksonville, Florida. 32236-6672

                        Headquarters Bulletin Boards

 ST Report North                                         ST Report South
  201-343-1426                                             904-786-4176

                   ------------------------------------
 ST Report Central                                       ST Report West
  216-784-0574                                             916-962-2566
                                 CONTENTS
                                 ========
> From the Editor's Desk..............> The SKY is FALLING!...............
> THE BEAT GOES ON....................> HARD DISK FACTS ..................
> TANGERINE DREAM.....................> PRO GEM WINDOWS #6................
> INSIGHT part III................... > ST REPORT CONFIDENTIAL............
> GEM Multi-Tasking...................> WORD PERFECT & ATARI..............

=========================================================================
       COMP-U-SERVE    ~    GENIE    ~    DELPHI     ~    THE SOURCE
=========================================================================


From the Editor's Desk,

      Having had the time to ponder the course of current events I find 
many reasons to rejoice in the changes coming about in the Atari Corp. 
and it's methods of dealing with the US Userbase.....In fact, I HOPE that
they will soon have the Federated, or whatever name they care to use, 
stores all over the country and eliminate the goniffs they have now for 
dealers. 

      Granted, not all the dealers are bad guys but, at this point in time
with all the doomsayers in full bloom the average "I got my life savings 
tied up here" dealers are going to react unfavorably and thus "score" for
every buck they can.  This type of situation warrants Atari to get the 
national chain into full swing ASAP.  To the doomsayers I say...you folks
are pure bad news unto yourselves and are doing more harm to the Atari 
Userbase than any good you can possibly imagine.  The time is at hand to
stand by the machine and company we have embraced, changes are being made.

      We were extremely vocal in gaining the attention of Atari and we
did so.  Now, with Atari being responsive to our input, we stand ready to
accept the changes we have clamored for.  We dont expect total alignment 
with the userbase suggestions.  We do however, expect some similarities. 
After all, we ARE the ones paying the bills (collectively) and should be 
heard and responded to..and we have been.  Atari is on a course of 
corrective measures that can only lead to true and lasting success.

      Having heard that certain members of the Harris types of online folks
from Atari had a "mini" conference a day or so ago with one of the
doomsayers amazed me.  It would seem rather foolish to add fuel to the
fires of those that say, "THE ST IS DEAD" !  To insinuate that Atari will
have little or NOTHING to show at Comdex is truly a hypocrisy of the word
loyalty to one's employer!  In addition, it is just plain vile to
perpetrate such acts while ONLINE representing ATARI!!  That particular
department needs further adjustments.

                                    Long Live Atari,  

                                          Rex.....




**************************************************************************
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                        ============================


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Paramount Products Inc. to offer the members of our forums the chance to 
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       listed below or write to:

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         *****          Phone orders: (800)444-4061        *****

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     UPS ground:     add $4.00
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   If you've been accessing CompuServe at 1200 baud, this is a  great way
to lower your total online bill since CIS does *NOT*  charge a premium for
2400 baud access.  (You can get the same amount of information or download
the same amount of programs in approximately 1/2 the time as 1200 baud 
users!) This modem will PAY FOR ITSELF in just a few sessions.



--------------------------------------------------------------------------




                            THE SKY IS FALLING!
                            ===================



                                   *******

NOTE:
-----
      This is Dave Small's response to the announcement by Neil Harris
that he has resigned from Atari.  For those who don't know Dave he is the
developer of the Magic Sac and Spectre 128: devices that emulate the
Macintosh computer on the Atari ST.

                                   *******


This is really stunning.

 If you think this is just another "Atari employee splits" note, consider:

1) Neil was the spearhead of Atari online. Here, Genie, Usenet, Delphi,
you would find Neil. The support other than Neil has been fragmented to be
charitable. (Due credit goes to Julius, though). Given the power of the
online networks for marketing, and Atari's upper management completely
missing that, this is big trouble.

2) Unless I am much mistaken, I'll guess Neil had Atari stock options.
What does it tell you that he's leaving? I don't know how Atari stock 
could drop more (it's down to 6), but there's always a way. Maybe they can
"unsplit" stock to get it back to 12, *grin*. This means Atari is in big
trouble.

3) Neil is the *only* effective public speaker Atari had. Atari did
manage to waste much of it by forcing him to go say things that weren't 
so, or were only a little bit true. Neil gave innumerable talks and
presentations to user groups at shows across the country. Just who is 
going to replace him? You don't find people like that easily, or 
sometimes, at all -- look at the number of corporations who have *no one*
like that. This means Atari is in big trouble.

4) This happened right before the "big" CO here online with Sam. Big
trouble.

5) This happened right before Comdex. Big, big, big trouble. Neil was one
of the few people in an autocratic, 1950's-style management office that 
had any feel at all for reality. Now, what are we going to get? A 
repackaged ST game machine with a laser tag pistol? A VCS / ST? You can 
bet that when it appears (if) at Comdex, there will be ghostly vapor 
surrounding it, the signal of a product not to appear for another year. 
Big, big trouble.

6) Atari has no grasp of the current US marketing situation; you can't
stop support the instant the customer walks out the door with their ST and
you cash their check. Atari tries to do that, of course. I remember well
Alex Leavens getting canned for daring to support people who hadn't bought
the developer's kit (among other peccadillios). "Business is war", when 
the people you are warring on are your *customers*, is dumb. We are in a
service economy now; people expect *service*.

  No? Atari top management held up release of the auto hard disk booter
for a LONG time, claiming it would "cause a lot of tech support calls". 
The author, one Landon Dyer, is now at Apple, disgusted with Atari. He 
*wrote* most of the ST's BIOS; losing a lore-master like that is always 
very painful for a company.

7) Neil Harris has been with Jack T. a *long* time. What does it tell you
that he's bailing out now? Do you think he would if he saw any hope of
things changing? Do you think he'd go through the shock of job loss,
moving, new company, etc, if he saw any chance at all? *Neil is not
stupid*. Atari made him say stupid things, and folks like ST-Report
interpret that to mean Neil is stupid. Wrongo.

8) John Skruch -- whose word I trusted, a rarity at Atari -- is gone.
Sandi Austin, who did those user group shows (remember?) is gone. Richard
Frick, who was *instrumental* in getting the Magic Sac going, only to 
watch Atari's top management cold-shoulder it (Quote: "Why would anyone 
want to run Mac software when they have TOS?"), is gone. They've all left
Atari recently.

9) Just who is going to get Atari publicity from folks like Jerry
Pournelle anymore? Neil sold a lot of Ataris that way, and made the 
Tramiel people a lot of money.

10) Is it possible that Neil feels he's getting out before his reputation
is ruined by an Atari crash? Already it's been damaged by things he had to
say (Atari corporate policy).

11) The Comdex timing is especially significant. If Neil saw a future at
Atari, it would be new products announced at Comdex. I have heard from
other sources that Atari's top level management is now backing off from
introducing ANYTHING new or interesting at Comdex -- wouldn't want to
distract people from the ST, folks. Quote: "Atari's domestic market is
Europe. The US is Atari's international market". Unquote. This makes 
Comdex look like a splash to me -- much like the May one, in the 
Abandoned Booth.

12) It says a LOT to me about working conditions at Atari that even
Neil,
 who is pretty tough and good at political infighting, is leaving. If
you've never seen a 1950's style autocracy, well, check it out. It is hard
to stand (look at the number of people Atari has gone through at top
management), clearly. Other companies don't tax their personnel like this;
they realize that this is not the 1950's anymore, people are scarce and
hard to find, and need to be *part of the company*, not just some
slave-employee. Many other reports of working conditions at Atari make it
sound like hell to work at.

13) If Neil doesn't think there's going to be profit in his stock
options, you ought to be thinking about it too. (Again, this is a guess).
It is possible that Atari is folding up; the collapse will just take 
awhile to reach the public.

14) Most ST developers are seriously considering jumping ship; a lot
already have. Even Tom Hudson, arguably the best, is gone. Given how 
little Atari supports its developers (something Neil fought for) and 
gives online support (ditto), and that it could care less about selling 
into the US, it seems a waste of time to develop for the ST for the US 
market, when there's markets like Amiga, IBM, and Mac to develop for -- 
who have good documentation, people who aren't propeller-hat-heads
online, and so on.

15) I think this marks the end of Atari US. The Spectre 128 is almost
certainly my last ST product.


   Dave Small
   Gadgets by Small, Inc.




--------------------------------------------------------------------------





Fm: Neil 70007,1135 
To: David and Sandy Small 76606,666 (X)

 I refuse to allow my departure to be used as evidence for such a gloomy
scenario for Atari, even by someone I like as much as you, Dave.

 Yes, I passed on some stock.  But not nearly enough to qualify me for 
the "golden handcuffs" club that binds some of the vp level and above.

 To address a couple of minor points, John Skruch is most certainly not 
gone.  He seems to be doing very well -- with the success of Atari video
games, members of that division are being treated decently.

 And as for Alex Leavens -- it was *my* call, period.  He spent a fair 
amount of time online, which was good.  But he did not spend enough time
on the rest of his job with the tech support group,  and that was why I 
brought him in.  It was painful to have to let him go, but that's the 
price you pay when you're in management.

 Yes, I share some of the concerns you expressed.  Mainly I am concerned
for my coworkers at Atari who are underappreciated and underutilized.

 There is also some concern over product directions, but it ain't over
until it's over, and that isn't quite yet.

Finally, for the record, I take with me a fair amount of Atari stock, 
which I have no immediate plans to sell.

                                        --->Neil




--------------------------------------------------------------------------




                              THE BEAT GOES ON
                              ================

by T."Rex" Reade


AN APOLOGY FROM REX!

      Having been given a line of seemingly credible information from a 
very credible source within Atari, I now apologize to all concerned for
the information contained in the ST Report 54 article "The Beat Goes On".
There absolutely WILL be multi-tasking in the 68030 series of ST machines.
I doubt I will receive any further erroneous info from this person as they
are no longer with Atari.

      It is very difficult to disagree with a people you know and respect,
but..

      To credit ST Report with having caused the demise of certain Atari
employees is wild.  Actually, to those who would say these things, we say
thanks ....but NO THANKS for such flattery.

      We are flattered to see that one of the so-called leaders of the 
Atari community feels we wield such power.  I find it equally amazing to 
see this particular item attempt to portray the idea that it is composed
of FACTS... it is NOT!...frankly speaking, this item by Dave Small is ... 

                   HIS OPINION and HIS OPINION ONLY!  

We all know the joke about opinions.....right? , <<<Big Grin>>>

      All the crepe hanging going on is about to turn my stomach!  Atari
is NOT going anywhere but on the sales and service improvement path.  To
pointedly say, (as if armed with facts and figures), that the days of
Atari are "numbered" is a slanderous misrepresentation.  A "better" way of
expressing this is..the days are "numbered" for certain detrimental
individuals in Atari's Employ.

      To the respected members of the Atari Community I plead with you..
"TAKE DOWN THE PURPLE AND BLACK FLAGS there is no death of anything that 
we must take notice of.  Besides, there really are those of us who wish to
continue to support Atari and it's future.  We may be critical towards
Atari at times but let me tell you this; We will support Atari until such
time that either they or us are no longer a viable enterprise.

      Speaking of Atari needing to get the rest of it's "outspoken"
employees in line.....how about Mike Dendo, the new Vice President in
charge of Computer Sales, going to Michigan, telling the good folks there
that Atari had three soft quarters this year and that they needed the 
fourth to be a huge success to "bail out"!!???   What is this guy?  He 
certainly is NOT an accomplished salesman let alone a VICE PRESIDENT!  
Maybe he works for the other competition!  This bird needs to hit the 
revolving door!  Also, the online folks need to concern themselves ONLY 
with what they are there for, (representing Atari) stay out of politics, 
personalities and endorsements of "other" related products for the ST 
that are not manufactured by Atari.  There is NO need to resurrect certain
practices Neil took with him.

In addition;

      ALEX LEAVENS...was encouraged to leave because of his spending too
      much time "online" and not enough time at his assigned duties.

      John Skrutch has NEVER left Atari, in fact, his division is having a
      very good year.......
      Furthermore, anyone who attended the SPRING COMDEX will recall the
fact that Neil Harris, *** ex-ATARI SPOKESMAN ***  spent the best part of
the time there online playing Games!!!!  AND....when he was away from the
cpu, he left FLASH booted and the system online (he has a system wide free
flag) so no other person would attempt to use the computer.  I saw this as
did a host of others.  In my humble opinion, the handwriting was already 
on the wall.....Neil didn't really care anymore at that time and his 
departure from Atari would soon be forthcoming.  I am NOT putting Neil
down, I AM saying he did the right thing in making a career change before
his depressed attitude caused him severe personal problems.

      In conclusion, because of the recent shakeups at Atari, I am lead to
believe that the bosses and most of all, Sam Tramiel, are bent on making
the U.S. Marketplace Atari's best success story.  If such is not the case,
then it would be wise to say ...."they had better go underground" because
a lot of "not so wealthy" people tied up some "big" bucks in the Atari
Dream........Personally, I feel all is well in Sunnyvale, and we still
haven't seen the end of the major changes in staff or in policy.  Besides,
Mega 4s and Laser printers make terrible hats!


                                         Rex.......




--------------------------------------------------------------------------




                         HARD DISK FACTS AND FIGURES
                         ===========================

The Straight Info!
------------------

To begin, 99% of all hard disks are made to conform to IBM standards. With
this thought in mind we shall proceed.........

The most readily available and in my opinion, the most reliable hard disk
is from Seagate......next in line is the Miniscribe. There are
others but you must make sure they conform to the IBM standard.

                         IBM STANDARD: ST-506/ST-412
                         ---------------------------
Most commonly found hard drives do not have controllers built in. These
are the most reliable and economical drives to use.

WHAT IS THE CONTROLLER???
=========================
This goodie is the custodian of your hard disk!  It directs all I/O
functions to the hard disk and it points to and accesses each cylinder.
It "controls" everything.

                           FACTS FOR REFERENCE
                           -------------------
ST 412 DRIVES WITH MFM ENCODING    5.0 MEGABITS/SEC.
-------------------------------------------------------------------------
DATA            ST 125        ST138       ST225       ST251       ST251-1
-------------------------------------------------------------------------
SIZE f'm'd       21            32          21          42          42
# HEADS           4             6           4           6           6
CYL's            615           615         615         820         820
STEP RATE uS    3-200         3-200       5-200       3-200       3-200
AC'S TIME mSEC   28            28          65          40          28
WRITE PRE'C      N/A           N/A       300/614       N/A         N/A
POWER watts      10            10          14.8        11          12
-------------------------------------------------------------------------
                ST4038          ST4051        ST4053         ST4096
-------------------------------------------------------------------------
SIZE f'm'd       31              42            44             80
# HEADS           5               5             5              9
CYL'S            733             977           1024           1024
STEP RATE uS    10-70           10-70          3-70           3-70
AC'S TIME mSEC   40              40            28             28
WRITE PRE'C    300-732           N/A           N/A            N/A
POWER watts      25.5            25.5          23             25.5
-------------------------------------------------------------------------
ST 412 INTERFACE DRIVES WITH RLL ENCODING     7.5 MEGABITS/SEC
-------------------------------------------------------------------------
DATA           ST138R    ST157R    ST238R    ST251R    ST277R   ST4141R
-------------------------------------------------------------------------
SIZE f'm't       32        49        31        43        65       122
# HEADS           4         6         4         4         6        9
CYL'S           615       615       615       820       820       1024
STEP RATE uS   3-200     3-200     5-200     3-200     3-200      3-70
AC'S TIME mSEC   28        28        65        40        40        28
WRITE PRE'C     N/A       N/A       N/A       N/A       N/A       N/A
POWER watts      10        10       14.8       11        11       25.5
-------------------------------------------------------------------------
SCSI INTERFACE (EMBEDDED CONTROLLER) HARD DISKS
-------------------------------------------------------------------------
DATA            ST138N      ST157N     ST225N     ST251N      ST227N
-------------------------------------------------------------------------
SIZE f'm't        32          48         21         43          64
SECTORS         63,139      95,015     41,170     84,254      126,790
ACCESS TIME       28          28         65         40           40
POWER watts       12          12        16.8        13           13
-------------------------------------------------------------------------
Be Advised, as of 01/01/88, Seagate began using the new I'ntl light code,
the front light on the drive is GREEN ONLY if it is made after Jan.01 1988.
If you purchase one and the light on the front is red, it's either old 
inventory, used or rebuilt.  I do not advise the use of the "N" type H/D,
they're limited in their flexibility of use by the embedded controller and
are more expensive. Seagate may cost more, but they are the workhorses of
the industry. The Seagate Hard Disk is extremely RELIABLE. Seagate units
40mb, and above, have auto-park.

All of the above are:FCC,TUV/UL/CSA [CERTIFIED]

The list of other types of drives is large, some are, Disctron, Lapine,
Microscience, Micro-memories, Miniscribe, Priam, Rodime, Shugart, Tandon
and Tulin.  The formatted size of these range anywhere from 5-???Mb.

I purposely avoided Brand Names of packaged drives because in most
cases they use Adaptek and Seagate or Miniscribe...I have found that 
Atari and Supra have gone to the 3.5 hard disk. I will cover those next
time.  As far as Atari is concerned, they would have saved a fortune in 
R&D if they had used the standard assembly, as the method they used is so
typical of Atari, "they walked all 'round the barn to walk in the front 
door", why did they have to change the 'prom, it made the SH204 a problem
maker, why the dip switches?,,do they really think the Atari user cant 
handle Terminal resistor packs and jumpers???  Bad Move!  Some of the 
companies have gone to Miniscribe, (the coffee grinder) to cut production
costs, they will go back to SEAGATE as soon as they realize the RMA 
numbers are eating their lunch!

Remember that all these drives (except for a few) come without a
controller, you really want it without a controller..it's less expensive
and works out much better for you in the long run.....you will see!

The actual chain of connection for a hard drive is:

1-hard disk
2-controller
3-interface..and the DMA port.

MFM- This is a format style most commonly found in use although recently,
RLL has been becoming far more popular as it is a condensed compact
format thus allowing more data to be stored on an equivalent size hard
disk.  The major difference is the media itself in the hard disk is
PLATED to insure accuracy and longevity.  Think of it like plain
recording tape and Cr02 Chromium Dioxide tape.  The recording media in
the "R" drives (Seagate) is of a high quality and plated.

In most cases, the Interface, ( Host Adapter ) determines what type of
system the hard disk will comply with. It also (usually) has a clock/
calendar built in.

In reality you can take a hard drive system made for an 8bit XL/XE and
change the interface to one for an ST and it will now work on the ST
(after a format).

The two most widely used controllers, and I might add, ARE REALLY THE
BEST, are made by Adaptek they are designed with the user in mind and
provide for expansion for the future.

                    ADAPTEK 4000 SERIES CONTROLLERS
                    -------------------------------
          ACB-4000A                                  ACB-4070
          ---------                                  --------
Interface SCSI dr type    ST506/412             ST506/412 [RLL-Certified]

While Adaptek does offer other controllers, the 4000 series seem to be the
most reliable.  Note: the 4070 does require sheilding when mounted close
to the drive.

These hard disk systems are special in one way, they have embedded
controllers.
                              IOMEGA
                              ------
          ALPHA 10H                                  BETA XXX interface
SCSI dr type    Cart 10mb                                  Cart xxmb

                              RODIME
                              ------
          RO650                                      RO652 interface
SCSI  dr type    10mb                                      20mb

                              SEAGATE
                              -------
                 ST225N interface  SCSI dr type    20mb

*** NOTE Iomega, Rodime, and the 1 Seagate, see listing above, listed are the
    embedded controller type.  These are slowly fading from popularity.

                          WESTERN DIGITAL
                          ---------------
          WD1002-SHD interface   SASI dr type     ST506/412

                               XEBEC
                               -----
          1410                                          1410A interface
SASI dr type    ST506/412                                    ST506/412

* These devices are SASI and are slowly fading into the sunset......

ADAPTEK CONTROLLERS
===================
ACB4000A / ACB4070 are highly recomended and of excellent design. These
controllers will handle most any application.

HARD DISK INTERFACE
===================
There are three types available for the ST:  ICD, Supra, and Berkley


THE ICD ST HOST ADAPTER INTERFACE
=================================
The Host Adapter is designed for the 16 bit ST hard drive system or for
most anything you care to couple to it...ie, tape backup and hard disk
and laser printer etc..

The host adapter interface is also equipped with an setable clock 
made non-volatile thru the use of a lithium battery. 

                                  SUPRA
                                  -----
All of Supra's interfaces are quite good, and as flexible and have the
same features as ICD in fact, at this time we reccomend the use of the
Supra system as it has more recent updates.  Also, Supra provides
additional chaining thru scsi ports.

The configurations for the hard disk systems are variable, for example,
if you wished to use the stand alone system with a different computer you
would be able to do so simply by changing the interface.

Expandable means you can add another drive at a later date in the
existing cabinet without major circuitry changes.  The proper cabinets are
those made for the IBM twin half height disk drives.  They take up less of
a footprint than the SH204 and have a 70watt switching power supply and
blower included in the cost. Also included in the price is a blank panel
for the empty drive space if you are using only 1 half height drive to
start with.  The cabinet fits like a glove not like an old garbage bag..

All Information provided by:

                      ABCO COMPUTER ELECTRONICS INC.
                              P.O. Box 6672
                     Jacksonville, Florida 32236-6672

                              904-783-3319

                  HARD DISK SYSTEMS TO FIT EVERY BUDGET
                  -------------------------------------

                20mb   #SG20510   "The Ranger"     519.00
                30mb   #SG32610   "The Hawk"       649.00
                40mb   #SG44810   "The Titan"      849.00
                65mb   #SG60101   "The Saturn"    1149.00

          Larger, (Custom) units available - (Special Order Only)
                           All units are expandable
            ***  Available for ST - Amiga - Mac - IBM   ***

          6 month Guarantee and a 6 month Parts & Labor Warranty

                          FULL YEAR OF COVERAGE!
                           (under normal usage)

                              --------------

NOTE: This article and the "Hard Disk Series" are for the readers of
      ST REPORT MAGAZINE and may not be duplicated in any form without
      the expressed written permission of the author.




--------------------------------------------------------------------------




                           -TANGERINE DREAM-
                           =================


REVIEW SEPT 24 1988 CONCERT, BERKELEY CA.

      For those of you out there who do not know who or what 
Tangerine Dream are, here is a short explanation.

      Tangerine Dream are a 3 piece sythesizer group from Germany.  They 
have been around making music since the late 60s/early 70s.  I 
have been listening to them since around 1975.  They are probably the 
pioneers of modern electronic music.  They have put out at least 
20 albums and many soundtracks.  The band has gone through lineup 
changes a few times and of the original three only one remains, 
Edgar Froose.  They have retained much of their original style 
although they have evolved as any group worth their artistic 
talent should.  As electronics itself has evolved in music so 
comes the use of computers in electronic music.  Tangerine Dream 
has adopted the Atari ST into their world to control much of what 
they do.  The computers (they use 11, 5 in concert) control sound 
patches and rhythms and do a lot of musical housekeeping.

      Tangerine Dream performed live at the Berkeley Community 
Theatre, Saturday September 24th. It was one of three tour stops in 
California.  They have criss-crossed their way from Canada through 
the States and will finish up in Vancover BC this week.  The tour 
promoted their latest album 'Optical Race'.  It states on the 
back side of the album cover 'This album has been produced
on the ATARI ST using Steinberg/Jones Software'.  Even though I 
have been following them for many years, this was the first 
concert of theirs I had ever seen. Atari Computers sponsored the 
tour and you could tell the moment that you walked into the 
theatre.  We were greeted with a big banner with Tangerine Dream 
and Atari logos plastered all over it, a treat for an Atari freak 
like myself.  The stage setup consisted of three stations with 
many synths and a couple of ST's (Megas I think) at each one. 
What a sight for these Atari lovin eyes, especially with 
thousands of Tangerine Dream fans all around. Enuf' of this, on 
to the performance.

      Andy Summers (ex-Police guitarist) opened up the show for them 
with a very short set (thank heaven), just a rhythm machine and a 
guitar. It was not exciting. When Tangerine Dream began their 
set they were greeted with cheers that told you were in 
the company of some very excited and loyal fans.  I had not known 
they had such a following.  The music was very well projected with 
the complexity and synchronization that one rarely has the 
pleasure of witnessing.  About half of the material was from the 
'Optical Race' album.  The other must have been new, at least to 
me. The rhythm tracks, synth drum sounds and lead keyboard work 
was simply amazing.  I found myself chuckling with the enjoyment 
that I was in, sometimes wondering if I was listening to a giant 
CD player.  That is how clear and precise it all was.  The music 
was more mainstream, rhythmically 'rolling' and more intricate  
than their past works I am accustomed to.  Their previous stuff 
was more spacy and eerie with a more heavy,synthetic sound. They 
had a great light show that seemed to be controlled by one of the 
sythesizers.  Lights flashing,moving and pulsating creating 
something visual out of the audio. A few times we were shown the 
individual qualities of the group with piano solos and Edgar 
Froose's electric guitar work.  They were called out for two 
encores which they played two or three more numbers each. It was 
a evening that I enjoyed very much.  I hope some of you also 
share my feelings about the concert and were able to attend one 
of the many tour stops.  Some diehard Tangerine Dream fans are undoubtedly
feeling that they are maybe going commercial with their new sound. 
Well, Yes I guess they are.  But it is a healthy step forward to 
reach a wider audience than they have had and they sure sound 
GREAT. Don't get scared off, they are not nearly as commercial as 
say Windham Hill, and I consider myself THE diehard Tangerine 
Dream fan.  I wish I could explain to you better what Tangerine 
Dream are all about.  The only way to know is to experience them 
yourself.  If you are a seasoned fan of electronic music buy 
anything and everything by them.  If you are new to the field or 
are more mainstream (normal?) in your musical tastes then start 
with 'Optical Race' and go backwards from their.  If you share my 
interest in Tangerine Dream drop me a line. 

      If anyone can tell me where I may find the video that they were 
selling at the concert please let me know. 

                                Rod Swanson
                              2131 Strauss Ct
                            Fairfield Ca. 94533




--------------------------------------------------------------------------




                           ANTIC PUBLISHING INC.
                              COPYRIGHT 1988
                          REPRINTED BY PERMISSION.



    Professional GEM  by Tim Oren
    Column #6 - Raster Operations



       This installment  of  ST  PRO  GEM, is  devoted to explaining  the
    raster,  or  "bit-blit" portion of the Atari ST's VDI functions.

       Please  note  that  this  is  NOT  an  attempt to show how to write
    directly  to  the  video memory, although you will be able to deduce a
    great deal from the discussion.


    DEFINING TERMS

       To  understand  VDI  raster  operations, you need to understand the
    jargon  used  to  describe them.  (Many programmers will be tempted to
    skip  this  section  and  go directly to the code.  Please don't do it
    this time: Learning the jargon is the larger half of understanding the
    raster operations!)

       In VDI terms a raster area is simply a chunk of contiguous words of
    memory,  defining a bit image.  This chunk is called a "form".  A form
    may reside in the ST's video map area or it may be in the data area of
    your application.  Forms are roughly analogous to "blits" or "sprites"
    on other systems.  (Note, however, that there is no sprite hardware on
    the ST.)

       Unlike  other  systems,  there is NO predefined organization of the
    raster  form.   Instead, you determine the internal layout of the form
    with  an  auxiliary  data  structure  called  the MFDB, or Memory Form
    Definition  Block.  Before going into the details of the MFDB, we need
    to  look at the various format options.  Their distinguishing features
    are  monochrome  vs. color, standard vs. device-specific and even-word
    vs. fringed.


    MONOCHROME VS. COLOR

       Although  these  terms  are  standard,  it  might  be better to say
    "single-color  vs. multi-color".  What we are actually defining is the
    number  of bits which correspond to each dot, or pixel, on the screen.
    In  the ST, there are three possible answers. The high-resolution mode
    has one bit per pixel, because there is only one "color": white.

       In the medium resolution color mode, there are four possible colors
    for each pixel.  Therefore, it takes two bits to represent each dot on
    the  screen.   (The  actual  colors which appear are determined by the
    settings of the ST's pallette registers.)

       In  the  low  resolution  color mode, sixteen colors are generated,
    requiring  four bits per pixel.  Notice that as the number of bits per
    pixel  has  been doubled for each mode, so the number of pixels on the
    screen  has  been  halved:  640  by 400 for monochrome, 640 by 200 for
    medium-res, and 320 by 200 by low-res.  In this way the ST always uses
    the same amount of video RAM: 32K.

       Now we have determined how many bits are needed for each pixel, but
    not  how they are laid out within the form.  To find this out, we have
    to see whether the form is device-dependent or not.


    STANDARD VS. DEVICE-SPECIFIC FORMAT

       The  standard  raster form format is a constant layout which is the
    same  for  all  GEM  systems.   A device-specific form is one which is
    stored in the internal format of a particular GEM system.  Just as the
    ST  has  three  different  screen  modes,  so  it  has three different
    device-specific  form  formats.   We will look at standard form first,
    then the ST-specific forms.

       First,  it's  reasonable  to ask why a standard format is used. Its
    main function is to establish a portability method between various GEM
    systems.   For  instance, an icon created in standard format on an IBM
    PC  GEM  setup  can be moved to the ST, or a GEM Paint picture from an
    AT&T 6300 could be loaded into the ST version of Paint.

       The  standard  format  has some uses even if you only work with the
    ST,  because  it gives a method of moving your application's icons and
    images  amongst  the  three different screen modes.  To be sure, there
    are  limits  to  this.  Since there are different numbers of pixels in
    the  different  modes,  an icon built in the high-resolution mode will
    appear  twice  as  large  in  low-res mode, and would appear oblong in
    medium-res.   (You  can  see  this effect in the ST Desktop's icons.)
    Also,  colors  defined  in  the  lower  resolutions will be useless in
    monochrome.

       The  standard  monochrome format uses a one-bit to represent black,
    and  uses a zero for white.  It is assumed that the form begins at the
    upper left of the raster area, and is written a word at a time left to
    right  on  each row, with the rows being output top to bottom.  Within
    each word, the most significant bit is the left-most on the screen.

       The  standard  color  form  uses  a  storage  method  called "color
    planes".  The high-order bits for all of the pixels are stored just as
    for  monochrome, followed by the next-lowest bit in another contiguous
    block,  and  so  on  until  all  of the necessary color bits have been
    stored.

       For  example,  on  a 16-color system, there would be four different
    planes.   The  color  of  the  upper-leftmost bit in the form would be
    determined  by  concatenating  the high-order bit in the first word of
    each plane of the form.

       The  system  dependent  form  for  the ST's monochrome mode is very
    simple: it is identical to the standard form!  This occurs because the
    ST   uses  a  "reverse-video"  setup  in  monochrome  mode,  with  the
    background set to white.

       The video organization of the ST's color modes is more complicated.
    It  uses an "interleaved plane" system to store the bits which make up
    a  pixel.   In  the  low-resolution  mode, every four words define the
    values of 16 pixels.  The high-order bits of the four words are merged
    to  form  the  left-most pixel, followed by the next lower bit of each
    word,  and  so  on.   This  method  is called interleaving because the
    usually  separate  color  planes  described  above  have been shuffled
    together in memory.

       The  organization  of the ST's medium-resolution mode is similar to
    low-res,  except  the  only  two words are taken at a time.  These are
    merged to create the two bits needed to address four colors.

       You  should  note  that  the  actual color produced by a particular
    pixel value is NOT fixed.  The ST uses a color remapping system called
    a  palette.   The  pixel value in memory is used to address a hardware
    register  in  the  palette  which contains the actual RGB levels to be
    sent to the display.  Programs may set the palette registers with BIOS
    calls,  or the user may alter its settings with the Control Panel desk
    accessory.  Generally, palette zero (background) is left as white, and
    the highest numbered palette is black.


    EVEN-WORD VS. FRINGES

       A  form always begins on a word boundary, and is always stored with
    an  integral  number of words per row.  However, it is possible to use
    only  a  portion  of  the  final  word.  This partial word is called a
    "fringe".   If,  for instance, you had a form 40 pixels wide, it would
    be  stored  with  four  words per row: three whole words, and one word
    with the eight pixel fringe in its upper byte.


    MFDBs

       Now  we  can  intelligently  define  the elements of the MFDB.  Its
    exact  C  structure  definition  will  be  found  in the download. The
    fd_nplanes  entry  determines  the  color  scheme:  a  value of one is
    monochrome,  more than one denotes a color form.  If fd_stand is zero,
    then the form is device-specific, otherwise it is in standard format.

       The  fd_w and fd_h fields contain the pixel width and height of the
    form  respectively.   Fd_wdwidth  is  the width of a row in words.  If
    fd_w  is  not exactly equal to sixteen times fd_wdwidth, then the form
    has a fringe.

       Finally,  fd_addr  is the 32-bit memory address of the form itself.
    Zero is a special value for fd_addr.  It denotes that this MFDB is for
    the video memory itself.  In this case, the VDI substitutes the actual
    address  of  the  screen,  and it ignores ALL of the other parameters.
    They  are  replaced  with  the  size of the whole screen and number of
    planes   in  the  current  mode,  and  the  form  is  (of  course)  in
    device-specific format.

       This  implies  that  any  MFDB  which points at the screen can only
    address  the entire screen.  This is not a problem, however, since the
    the  VDI  raster calls allow you to select a rectangular region within
    the  form.   (A  note  to  advanced  programmers: If this situation is
    annoying, you can retrieve the address of the ST's video area from low
    memory,  add  an  appropriate  offset, and substitute it into the MFDB
    yourself to address a portion of the screen.)


    LET'S OPERATE

       Now we can look at the VDI raster operations themselves.  There are
    actually  three:  transform  form, copy raster opaque, and copy raster
    transparent.   Both  copy  raster  functions  can perform a variety of
    logic operatoins during the copy.


    TRANSFORM FORM

       The  purpose  of  this operation is to change the format of a form:
    from standard to device-specific, or vice-versa.  The calling sequence
    is:

        vr_trnfm(vdi_handle,source,dest);

    where source and dest are each pointers to MFDBs.  They ARE allowed to
    be  the  same.   Transform form checks the fd_stand flag in the source
    MFDB,  toggles  it  and  writes  it  into  the  destination MFDB after
    rewriting the form itself.  Note that transform form CANNOT change the
    number  of color planes in a form: fd_nplanes must be identical in the
    two MFDBs.

       If  you  are writing an application to run on the ST only, you will
    probably  be  able to avoid transform form entirely.  Images and icons
    are  stored  within  resources  as  standard forms, but since they are
    monochrome, they will work "as is" with the ST.

       If  you  may  want to move your program or picture files to another
    GEM  system,  then you will need transform form.  Screen images can be
    transformed  to  standard  format  and stored to disk.  Another system
    with  the  same  number  of color planes could the read the files, and
    transform the image to ITS internal format with transform form.

       A  GEM  application  which  will be moved to other systems needs to
    contain  code  to  transform the images and icons within its resource,
    since standard and device-specific formats will not always coincide.

       If  you  are  in this situation, you will find several utilities in
    the  download  which  you  can  use  to  transform  G_ICON and G_IMAGE
    objects.  There  is  also  a routine which may be used with map_tree()
    from the last column in order to transform all of the images and icons
    in a resource tree at once.


    COPY RASTER OPAQUE

       This  operation  copies  all  or  part  of the source form into the
    destination  form.   Both  the source and destination forms must be in
    device-specific  form.   Copy  raster opaque is for moving information
    between  "like"  forms,  that  is,  it  can  copy  from  monochrome to
    monochrome,  or  between  color forms with the same number of planes.
    The calling format is:

        vro_cpyfm(vdi_handle, mode, pxy, source, dest);

gdtltr@vax1.acs.udel.EDU (Gary D Duzan) (10/05/88)

       As  above,  the  source  and  dest parameters are pointers to MFDBs
    (which in turn point to the actual forms).  The two MFDBs may point to
    memory  areas  which  overlap.  In this case, the VDI will perform the
    move in a non-destructive order.  Mode determines how the pixel values
    in  the source and destination areas will be combined.  I will discuss
    it separately later on.

       The  pxy  parameter  is  a pointer to an eight-word integer array.
    This  array  defines the area within each form which will be affected.
    Pxy[0]  and  pxy[1]  contain, respectively, the X and Y coordinates of
    the  upper  left  corner  of the source rectangle.  These are given as
    positive  pixel displacements from the upper left of the form.  Pxy[2]
    and  pxy[3]  contain  the X and Y displacements for the lower right of
    the source rectangle.

       Pxy[4] through pxy[7] contain the destination rectangle in the same
    format.  Normally, the destination and source should be the same size.
    If  not,  the  size  given  for the source rules, and the whole are is
    transferred beginning at the upper left given for the destination.

       This  all  sounds  complex,  but  is  quite  simple in many cases.
    Consider  an example where you want to move a 32 by 32 pixel area from
    one  part  of the display to another.  You would need to allocate only
    one MFDB, with a zero in the fd_addr field.  The VDI will take care of
    counting color planes and so on.  The upper left raster coordinates of
    the  source  and  destination  rectangles  go  into pxy[0], pxy[1] and
    pxy[4],  pxy[5]  respectively.  You add 32 to each of these values and
    insert the results in the corresponding lower right entries, then make
    the  copy  call  using the same MFDB for both source and destination.
    The VDI takes care of any overlaps.


    COPY RASTER TRANSPARENT

       This  operation  is  used  for  copying from a monochrome form to a
    color  form.   It is called transparent because it "writes through" to
    all   of   the   color  planes.   Again,  the  forms  need  to  be  in
    device-specific form.  The calling format is:

        vrt_cpyfm(vdi_handle, mode, pxy, source, dest, color);

       All  of  the  parameters  are  the same as copy opaque, except that
    color has been added.  Color is a pointer to a two word integer array.
    Color[0]  contains  the  color  index  which  will  be used when a one
    appears  in  the  source form, and color[1] contains the index for use
    when a zero occurs.

       Incidentally,  copy  transparent is used by the AES to draw G_ICONs
    and  G_IMAGEs  onto  the screen.  This explains why you do not need to
    convert them to color forms yourself.

       (A  note  for  advanced  VDI programmers: The pxy parameter in both
    copy  opaque  and  transparent  may  be  given  in  normalized  device
    coordinates  (NDC)  if  the workstation associated with vdi_handle was
    opened for NDC work.)


    THE MODE PARAMETER

       The  mode variable used in both of the copy functions is an integer
    with  a  value between zero and fifteen.  It is used to select how the
    copy   function  will  merge  the  pixel  values  of  the  source  and
    destination  forms.   The  complete table of functions is given in the
    download.   Since  a  number  of  these are of obscure or questionable
    usefulness, I will only discuss the most commonly used modes.


    REPLACE MODE

       A  mode  of 3 results in a straight-forward copy: every destination
    pixel is replaced with the corresponding source form value.


    ERASE MODE

       A  mode  value  of  4  will  erase  every  destination  pixel which
    corresponds  to  a  one in the source form.  (This mode corresponds to
    the  "eraser" in a Paint program.)  A mode value of 1 will erase every
    destination pixel which DOES NOT correspond to a one in the source.


    XOR MODE

       A mode value of 6 will cause the destination pixel to be toggled if
    the  corresponding  source bit is a one. This operation is invertable,
    that is, executing it again will reverse the effects.  For this reason
    it  is  often used for "software sprites" which must be shown and then
    removed  from the screens.  There are some problems with this in color
    operations, though - see below.


    TRANSPARENT MODE

       Don't  confuse this term with the copy transparent function itself.
    In  this  case  it  simply  means  that  ONLY those destination pixels
    corresponding  with  ones  in  the source form will be modified by the
    operation.   If  a  copy  transparent is being performed, the value of
    color[0]  is  substituted for each one bit in the source form.  A mode
    value of 7 selects transparent mode.


    REVERSE TRANSPARENT MODE

       This  is  like  transparent mode except that only those destination
    pixels  corresponding  to  source  ZEROS  are  modified.   In  a  copy
    transparent,  the  value of color[1] is substituted for each zero bit.
    Mode 13 selects reverse transparent.


    THE PROBLEM OF COLOR

       I  have  discussed  the  various modes as if they deal with one and
    zero  pixel  values  only.   This  is exactly true when both forms are
    monochrome, but is more complex when one or both are color forms.

       When  both  forms are color, indicating that a copy opaque is being
    performed,  then  the  color  planes are combined bit-by-bit using the
    rule  for  that  mode.   That  is,  for  each corresponding source and
    destination  pixel,  the VDI extracts the top order bits and processes
    them,  then  operates  on the next lower bit, and so on, stuffing each
    bit  back  into  the  destination  form  as  the copy progresses.  For
    example,  an XOR operation on pixels valued 7 and 10 would result in a
    pixel value of 13.

       In  the  case of a copy transparent, the situation is more complex.
    The  source  form  consists of one plane, and the destination form has
    two  or  more.  In order to match these up, the color[] array is used.
    Whenever  a one pixel is found, the value of color[0] is extracted and
    used  in the bit-by-bit merge process described in the last paragraph.
    When  a  zero  is  found,  the  value  of  color[1] is merged into the
    destination form.

       As  you can probably see, a raster copy using a mode which combines
    the  source and destination can be quite complex when color planes are
    used!   The  situation is compounded on the ST, since the actual color
    values  may  be  remapped  by the palette at any time.  In many cases,
    just  using  black  and  white  in color[] may achieve the effects you
    desire.   If need to use full color, experimentation is the best guide
    to what looks good on the screen and what is garish or illegible.


    OPTIMIZING RASTER OPERATIONS

       Because  the  VDI  raster functions are extremely generalized, they
    are  also  slower than hand-coded screen drivers which you might write
    for   your   own  special  cases.   If  you  want  to  speed  up  your
    application's  raster  operations  without  writing  assembly language
    drivers,  the  following  hints  will  help  you  increase  the  VDI's
    performance.


    AVOID MERGED COPIES

       These are copy modes, such as XOR, which require that words be read
    from  the  destination  form.   This extra memory access increases the
    running time by up to fifty percent.


    MOVE TO CORRESPONDING PIXELS

       The  bit position within a word of the destination rectangle should
    correspond  with the bit position of the source rectangle's left edge.
    For  instance,  if  the  source's  left edge is one pixel in, then the
    destination's  edge  could be at one, seventeen, thirty-three, and so.
    Copies which do not obey this rule force the VDI to shift each word of
    the form as it is moved.


    AVOID FRINGES

       Put  the  left  edge of the source and destination rectangles on an
    even  word  boundary, and make their widths even multiples of sixteen.
    The VDI then does not have to load and modify partial words within the
    destination forms.


    USE ANOTHER METHOD

       Sometimes  a  raster operation is not the fastest way to accomplish
    your  task.   For instance, filling a rectangle with zeros or ones may
    be accomplished by using raster copy modes zero and fifteen, but it is
    faster  to use the VDI v_bar function instead.  Likewise, inverting an
    area  on the screen may be done more quickly with v_bar by using BLACK
    in  XOR  mode.  Unfortunately, v_bar cannot affect memory which is not
    in the video map, so these alternatives do not always work.


    FEEDBACK RESULTS

       The  results  of  the  poll  on  keeping  or  dropping  the  use of
    portability  macros  are in.  By a slim margin, you have voted to keep
    them.   The vote was close enough that in future columns I will try to
    include  ST-only  versions  of  routines  which  make heavy use of the
    macros.   C  purists and dedicated Atarians may then use the alternate
    code.


    THE NEXT QUESTION

       This  time  I'd like to ask you to drop by the Feedback Section and
    tell me whether the technical level of the columns has been:

         A)  Too hard!  Who do you think we are, anyway?
         B)  Too easy!  Don't underestimate Atarians.
         C)  About right, on the average.

       If  you  have  the  time, it would also help to know a little about
    your   background,  for  instance,  whether  you  are  a  professional
    programmer,  how  long  you have been computing, if you owned an 8-bit
    Atari, and so on.


    COMING UP SOON

       The next column will deal with GEM menus: How they are constructed,
    how  to  decipher  menu  messages,  and  how to change menu entries at
    run-time.   The  following  issue will contain more feedback response,
    and a discussion on designing user interfaces for GEM programs.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>> MFDB Structure <<<<<<<<<<<<<<<<<<<<<<<<<<<<<

                    /* Memory Form Definition Block */
typedef struct fdbstr
{
     long         fd_addr;        /* Form address               */
     int          fd_w;           /* Form width in pixels       */
     int          fd_h;           /* Form height in pixels      */
     int          fd_wdwidth;     /* Form width in memory words */
     int          fd_stand;       /* Standard form flag         */
     int          fd_nplanes;     /* Number of color planes     */
     int          fd_r1;          /* Dummy locations:           */
     int          fd_r2;          /*  reserved for future use   */
     int          fd_r3;
} MFDB;


>>>>>>>>>>>>>>>>>>>>>>> Resource Transform Utilities <<<<<<<<<<<<<<<<<<<<<

/*------------------------------*/
/*          vdi_fix             */
/*------------------------------*/
     VOID
vdi_fix(pfd, theaddr, wb, h)          /* This routine loads the MFDB  */
     MFDB          *pfd;              /* Input values are the MFDB's  */
     LONG          theaddr;           /* address, the form's address, */
     WORD          wb, h;             /* the form's width in bytes,   */
     {                                /* and the height in pixels     */
     pfd->fww = wb >> 1;
     pfd->fwp = wb << 3;
     pfd->fh = h;
     pfd->np = 1;                     /* Monochrome assumed           */
     pfd->mp = theaddr;
     }


/*------------------------------*/
/*          vdi_trans           */
/*------------------------------*/
     WORD
vdi_trans(saddr, swb, daddr, dwb, h)    /* Transform the standard form  */
     LONG          saddr;               /* pointed at by saddr and      */
     UWORD          swb;                /* store in the form at daddr   */
     LONG          daddr;               /* Byte widths and pixel height */
     UWORD          dwb;                /* are given                    */
     UWORD          h;
     {
     MFDB          src, dst;            /* These are on-the-fly MFDBs   */

     vdi_fix(&src, saddr, swb, h);      /* Load the source MFDB         */
     src.ff = TRUE;                     /* Set it's std form flag       */

     vdi_fix(&dst, daddr, dwb, h);      /* Load the destination MFDB    */
     dst.ff = FALSE;                    /* Clear the std flag           */
     vr_trnfm(vdi_handle, &src, &dst ); /* Call the VDI                 */
     }


/*------------------------------*/
/*        trans_bitblk          */
/*------------------------------*/
     VOID
trans_bitblk(obspec)                /* Transform the image belonging  */
     LONG     obspec;               /* to the bitblk pointed to by    */
     {                              /* obspec.  This routine may also */
     LONG     taddr;                /* be used with free images       */
     WORD     wb, hl;

     if ( (taddr = LLGET(BI_PDATA(obspec))) == -1L)
          return;                   /* Get and validate image address */
     wb = LWGET(BI_WB(obspec));     /* Extract image dimensions       */
     hl = LWGET(BI_HL(obspec));
     vdi_trans(taddr, wb, taddr, wb, hl);     /* Perform a transform  */
     }                                        /* in place             */


/*------------------------------*/
/*         trans_obj            */
/*------------------------------*/
     VOID
trans_obj(tree, obj)               /* Examine the input object.  If  */
     LONG     tree;                /* it is an icon or image, trans- */
     WORD     obj;                 /* form the associated raster     */
     {                             /* forms in place.                */
     WORD     type, wb, hl;        /* This routine may be used with  */
     LONG     taddr, obspec;       /* map_tree() to transform an     */
                                   /* entire resource tree           */

     type = LLOBT(LWGET(OB_TYPE(obj)));            /* Load object type */
     if ( (obspec = LLGET(OB_SPEC(obj))) == -1L)   /* Load and check   */
          return (TRUE);                           /* ob_spec pointer  */
     switch (type) {
          case G_IMAGE:
               trans_bitblk(obspec);               /* Transform image  */
               return (TRUE);
          case G_ICON:                             /* Load icon size   */
               hl = LWGET(IB_HICON(obspec));
               wb = (LWGET(IB_WICON(obspec)) + 7) >> 3;
                                                  /* Transform data   */
               if ( (taddr = LLGET(IB_PDATA(obspec))) != -1L)
                    vdi_trans(taddr, wb, taddr, wb, hl);
                                                  /* Transform mask   */
               if ( (taddr = LLGET(IB_PMASK(obspec))) != -1L)
                    vdi_trans(taddr, wb, taddr, wb, hl);
               return (TRUE);
          default:
               return (TRUE);
          }
     }


>>>>>>>>>>>>>>>>>  Macro definitions for the code above <<<<<<<<<<<<<<<<<<

#define BI_PDATA(x)     (x)
#define BI_WB(x)        (x + 4)
#define BI_HL(x)        (x + 6)
#define OB_TYPE(x)      (tree + (x) * sizeof(OBJECT) + 6)
#define OB_SPEC(x)      (tree + (x) * sizeof(OBJECT) + 12)
#define IB_PMASK(x)     (x)
#define IB_PDATA(x)     (x + 4)
#define IB_WICON(x)     (x + 22)
#define IB_HICON(x)     (x + 24)


>>>>>>>>>>>>>>>>>>>>>>>>> VDI Copy Mode Table <<<<<<<<<<<<<<<<<<<<<<<<<<<<

Symbols: N = new destination pixel value (0 or 1)
         D = old destination pixel value (0 or 1)
         S = source pixel value (0 or 1)
         ~ = Boolean not (inversion)
         & = Boolean and
         | = Boolean or
         ^ = Boolean xor (exclusive-or)

Mode Number     Action
-----------     ------
    0          N = 0          (USE V_BAR INSTEAD)
    1          N = S & D
    2          N = S & ~D
    3          N = S          (REPLACE)
    4          N = ~S & D     (ERASE)
    5          N = D          (USELESS)
    6          N = S ^ D      (XOR)
    7          N = S | D      (TRANSPARENT)
    8          N = ~ (S | D)
    9          N = ~ (S ^ D)
   10          N = ~D         (USE V_BAR INSTEAD)
   11          N = S | ~D
   12          N = ~S
   13          N = ~S | D     (REVERSE TRANSPARENT)
   14          N = ~ (S & D)
   15          N = 1          (USE V_BAR INSTEAD)




-------------------------------------------------------------------------




ST REPORT CONFIDENTIAL
======================

Sunnyvale CA        Sam Tramiel will press for continued upswing in
------------        activity at Atari by personally overseeing all PR
                    releases for accuracy.

New York NY         Atari will be showing a number of new products at the
-----------         Comdex show this fall.  The rumor mill has it just the
                    opposite ....why?

Washington DC       The show was a success but why the NO SHOWS??  Migraph
-------------       Astra, Alpha etc....

Rockville MD        GEnie Online Services has awarded Gadgets by Small
------------        it's own Roundtable. Congratulations Dave!  It will
                    open in a few days.

Toronto CA          Seems a Beta Copy of Calamus got loose and is now in
----------          the US even with a translation of the RSC file!  From
                    what we have seen, the "other DTP packages" had better
                    watch out, this one is ULTRA SUPERB.

Orem UT             Word Perfect Corp. has announced through Jeff Fowler,
-------             that Version 4.1 will be the FINAL release of the ST
                    VERSION. Hmmm, here we go again!  ARRRRG!

Sunnyvale CA        Watch for all the ST units to be shipped with "mega"
------------        type cases and keyboards.

Long Island NY      Magic Shadow Archiver will process a "boot" disk so it
--------------      can be arced and sent over the modem, unarced and
                    processed and be as good as the original. Look for
                    this program it is shareware!




-------------------------------------------------------------------------




                         INSIGHT into the ST'S FUTURE
                         ============================
Part III - Software
-------------------

by Micheal Arthur

Of course, NO computer has a future without innovative software.  

PC-Ditto is an example of how innovative ST software can be, and has also
had a great effect on the ST market.  Right now, it is about 80 percent as
fast as an 8086 chip, only in SOFTWARE.

Avant Garde is upgrading PC-DITTO, though, so it will be JUST as fast as
the 8086 chip. Meaning that it, a $90 product, will be just as good as the
Amiga Bridgeboard, a $590 product.

But Commodore is making a new Bridgeboard, having the 286 chip inside, and
although it will probably not support OS/2, it WILL support other 286
specific programs, like Windows/286,(A new version of Windows custom made
for the 286 chip, intended to replace Windows 2.0)and will be MUCH faster,
at 10-12 MHZ. Although PC-Ditto will run at a similar speed with Turbo ST,
it won't have much room for improvement after the update in December.

So Avant Garde might take either of two paths:

1) Make a 286 version of PC-Ditto, which could only effectively run with
Turbo ST.  Although this would be logical, as well as pretty good, as it
would upgrade PC-Ditto's capabilities, it would require MUCH more work,
and might not be of much advantage to a lot of ST users.

2) Make a Hardware/Software combination, with most of the emulator itself
in software, but having the parts that would hamper the software's 
performance, or could be done better in hardware in an expansion card
that would go in the ST Expander.

This would be more versatile than software, as it would make support of
OS/2 possible, shorten the time that the emulator would take to be made
and could be subject to further improvement, including built-in graphics
chips letting PC-Ditto support the EGA standard with an ST Color Monitor.

Avant Garde could also take a third route, deciding to make other products
for the ST (Although they have said that they are a "one trick pony") or
making an expansion card so PC-DITTO can use the ST's extra (above 703K)
memory as LIM/EMS memory.


Omnicard
--------

NOT Hypercard, Omnicard.  A company called BerrysBit A.S.C is planning
to come with a "Hypercard-like" application, called Omnicard, at around
November.  This program  will have an Iconic User Interface, which is now
lacking in similar programs such as Zoomracks.

From their announcement on GEnie:

     "A completely integrated software package is also available from the
new desktop, including a word-processor, paint program, database,
telecommmunications, mini-desktop (particularly of interest to the power
user with a lot of folders), and an exceptionally easy to use program
"Authoring Environment" akin to Hypercard itself."

     "This Authoring Environment allows the novice to begin programming in
the most effective way, without him even realizing it!  A card metaphor is
used throughout, to heighten the Stack (We call them decks) image.  If you
can organize a speech, you can write a program. Buttons, icons, graphics
and text replace hundreds of lines of code, that to most look like Greek!"

     "Optimized on a Mega 2 or above, this will be THE program for the 
Atari ST."

In this respect, they are partly right, as Omnicard would give the ST many
benefits that Hypercard has brought to the Macintosh, like a simple, but
powerful programming language using the latest concepts in how computers
work.

While it will not be THE program for the ST, it will have a great impact,
at least on how OTHER computer users view the ST.


Desktop Publishing
------------------

Desktop Publishing (or DTP) products for the ST will begin to rival their
IBM and Mac counterparts, as shown by the upcoming Publishing Partner
Professional, and Calamus (by ISD, the makers of VIP Professional). The ST
will also become a very good choice for it, as the 1280*960 monitor w/card
being made in Europe makes it to the US, maybe also being sold by ISD.

While the Mega ST and SLM 804 will also help the ST to further penetrate
this market, the ST will never become remotely as successful in the DTP
market as they have,and will continue to be in the MIDI market, as IBM and
Mac products will continue to bring more performance than ST programs,
causing it to only be considered in a small degree


Spreadsheets
------------

Spreadsheets are the most widely used applications for computers today, 
and it is not coincidence that most computers setting a standard have had
their first big break with a spreadsheet having features above and beyond
what had been previously seen. (Lotus 123 and Excel, for examples)

Even though some GOOD spreadsheets are coming out for the ST, and one in
particular, LDW Power, will be better than Lotus 123 Revision Two, I don't
think the ST has much chance in this area, as Lotus is making a Revision
THREE of 123, and products like Wingz for the Macintosh,which OUTDO Excel,
will be light years ahead of the ST, which won't have anything even half
as good as Excel for a while.

As ST users can just get a Spectre 128, this won't really matter if you
need to use its features NOW, but that doesn't count when people consider
a computer based on its own merits and applications.  In fact, this might
just be a "chicken and egg" problem, as ST spreadsheets as good as Excel
won't come out as quickly unless more businesses buy ST's, and more
businesses WON'T buy ST's if it doesn't have a spreadsheet powerful enough
for them.


Advertising, and Public Opinion about Atari
-------------------------------------------

Contrary to opinions of a few, MOST people will NOT consider the ST based
on the rational, "Is it a good computer, with good applications out for it
at a decent price?", but will most likely express strong reservations
towards the ST.

NOT because they have anything against it, but simply because of the
belief out there that an Atari is not really a computer.  While this is
an OBVIOUS fact to almost ALL ST Enthusiasts, it seems that some people at
Atari do not seem to realize that the general consensus of opinion is that
the name Atari stands for "Good Game Machines".  Thanks to the Atari 2600,
and the Arcade Machines that Atari Games (the only part of Atari still 
owned by Warner Brothers) is noted for.

And usually, the ONLY way to completely cure a bad PR problem is to do the
ONE thing that Atari has not said they will do, the MAIN thing that Apple
did to make the Macintosh popular among IBM users, who never before saw a
need for anything other than DOS, the MAIN thing that caused the C-64 to
become the second best selling microcomputer of ALL TIME, and one of the
things that Commodore has said they WILL do for the Amiga.


ADVERTISE.

And NOT just in ST Magazines, where the readership ALREADY owns Ataris.

I am NOT suggesting that Atari start a major advertising campaign when
they are obviously not ready to meet the demand that it would bring, but I
DO suggest this:

That Atari start advertising,at least on a small scale,with a few good ads
on TV for the ST, or with a few good business-related ads in computer
magazines such as Byte.

When the Atari Factory starts up next year, and Atari WILL be able to meet
the demand that advertising will bring for the ST's, then Atari will
probably start a major advertising campaign.

Their main focuses should (and probably will) be:

1) In TV advertisements, to educate the American public about the ST's
capabilities, and to FIX the perception that Atari is just a Game Machine
company.

2) To start advertising in business-related publications, emphasizing the
ST's raw power with the good products now out for it, while showing the
option of using Mac software.

IBM applications won't be emphasized so much, as PC-Ditto is only as fast
as an IBM PC.

3) To support large-scale advertisements of ST software products.

4) In the Educational Market, advertising HEAVILY to both Universities
directly,trying to displace the trend of using Macs and IBMs there, and to
publications that deal with this market, with ads showing its superiority
to the Apple II series.

To better aid this, though, Atari MUST support ST software developers in
making products for this segment of the market, as well as supporting
a network of educational dealers, who would already have been full-service
ST dealers, but who would have a staff specifically targeted for the needs
of this market.  Commodore has already begun to do this with the Amiga.

IF Atari is smart, they will also give GOOD Educational Discounts and
Specials to Schools for the ST, maybe having a 520 or 1040 ST with Color
Monitor and a package of several good pieces of educational software, for
a price of under 1000 dollars, directly competing with the Apple IIgs.

Also, Atari's problems with "Atari Bashers" will definitely decrease SOON,
maybe even STAYING at a tolerable level if Atari makes sure that the Atari
Factory is open before December.  Also, Atari will be MUCH more open to
suggestions in the future.


The Atari Factory
-----------------

Of course, ANY plans that Atari makes must be dependent on the ability to
manufacture these products, as experienced business executives know that
you cannot successfully come out with a product that will be VERY popular
unless you have a decent manufacturing base to meet the demand.

Seeing this, Atari plans to make a manufacturing plant in the US, to be in
Houston, Texas.  This plant will primarily attend to the demands of the US
ST market, and will probably preclude any advertisements by Atari.

IF Atari is smart, they will seriously consider making their OWN RAM chips
for the ST in THIS factory.  Not only would making their own RAM chips be
less expensive than buying them, in ANY RAM market, but the import fees
of things made in Europe and Japan are generally more than the price of
importing things from the US there.


However,they haven't yet gotten the facilities, and it will probably not
be producing ST's or ST peripherals with it until the beginning of next
year.

This would be a disaster, meaning that there would be little to no
advertising for the Atari ST during most of the Christmas season.  Also
meaning that the momentum generated by the new ST computers/peripherals
would be a fraction of what it could be.

And Commodore plans to advertise HEAVILY for the Amiga, both coming out
with new Amiga products (like the 286 Bridgeboard) and advertising to sell
Amiga 500's in the home and educational markets.



Miscellaneous ST Info
---------------------

Here are the addresses and phone numbers for info on some of the products
previously mentioned:


OmniCard

      BeerysBit ASC,Inc;
      8174 Century Circle East #8
      Indianapolis, In 46260
      (317)872-8622


Spectre 128

      Gadgets By Small, Inc.
      40 W. Littleton Blvd., #210-211
      Littleton, Colorado 80120
      (303)791-6098


Turbo ST, ST Expander

      Megabyte Inc.
      109 W. Bay Area
      Webster, Tx 77598
      (800)255-5786

(A little sidenote on this;  Megabyte Inc.'s 800 Number is VERY GOOD, 
superlative in fact, having people who KNOW a LOT about their products,
and who are VERY courteous.  THIS should be the model for ALL companies,
ST or otherwise, to follow, as even the LONG DISTANCE numbers of some
companies tend to bring less than preferable service.)




-------------------------------------------------------------------------



                            GEM Multi-Tasking
                            -----------------

30-Sep-88  20:50:31
Sb: #111893-#Farewell
Fm: JOHN RULEY 76227,117
To: Neil Harris 73256,3275 (X)

I just got the word that I can let the cat out of the bag NOW:

I spent last weekend at DRI in Monterey.  GEM multitasks.  Read that 
again: GEM MULTITASKS!  
No compromises - and a *nice* interface, with multiple "virtual

consoles", each of which can hold several windows.  Desk accs are gone - 
but, then again, they really aren't.  The DESK menu still has 6 positions
for application names, which can be used to launch any GEM app as if it 
was an accessory.

This is all running RIGHT NOW - I saw it work.  And here are two biggies:
I saw it running on a Hercules monochrome system (720x348 BW graphics) and
it was updating as fast as the graphics would allow WITH FOUR WINDOWS
OPEN, and you can run DOS programs in it!  It traps the screen I/O and 
displays inside a window - I saw WORDSTAR running on screen concurrently 
with GEM output.

Folks - it's a whole new ballgame!

John.



-------------------------------------------------------------------------

a short but sad note...


                            WORD PERFECT & ATARI
                            ====================


a few words from:

Jeff WILSON, Word Perfect Corp

....Once again,  the situation has changed, probably for the last time for
a while.  I will still be working on the ST, but at this point primarily
to support and enhance the existing  version  of WordPerfect.  New major
versions of WordPerfect and other products have  been placed on hold for 
primarily one reason:   WordPerfect Corporation  has watched the presence
of Atari Corporation in the US marketplace significantly diminish over the
last year.

Atari has reduced the number of dealers supporting them,  and been 
allowing  only a minimal number of ST's into the  US  marketplace, has 
failed to support dealers, developers, or Atari owners, and has, quite 
frankly, lost WordPerfect Corporation's faith.  WPCorp will not commit 
itself to several years worth of R&D for a  market in this condition.  
The hold will probably remain in effect until Atari market conditions 
change significantly.  This is not an official statement, but I will not
misrepresent the current state of affairs.

As a die-hard Atari fanatic, it disappoints me terribly to have come down
to this.  However, from a business standpoint, I understand and agree 
with the decision.  I hope that WordPerfect Corporation will be able to  
complete and release the many exciting  projects  that have been underway
since the release of WordPerfect 4.1 for the Atari, but this will only 
happen on the condition stated above.  We will continue to fully support
4.1 for the Atari, in fact, you will probably see enhancements that would
not have come about any other way.

                                             Jeff R. Wilson




-------------------------------------------------------------------------

THIS WEEK'S QUOTABLE QUOTE
==========================

  READE'S LAW
  -----------
        There are two sides to every argument, unless I am 
        personally involved, in which case there is only one..MINE!


-------------------------------------------------------------------------
ST-REPORT Issue #55   OCT. 03, 1988   (c)'88 APEInc. All Rights Reserved.
Reprint permission granted except where noted in the article. Any reprint
must include ST-Report and the author in the credits.  Views Presented 
herein are not necessarily those of ST-Report or of the Staff.  All items
and articles appearing in ST-REPORT are copywrite (c)APEInc.
-------------------------------------------------------------------------

caromero@phoenix.Princeton.EDU (C. Antonio Romero) (10/06/88)

In article <1996@udccvax1.acs.udel.EDU> gdtltr@vax1.acs.udel.EDU (Gary D Duzan) writes:
< excerpting from ST REPORT >
>                            GEM Multi-Tasking

>Fm: JOHN RULEY 76227,117
>To: Neil Harris 73256,3275 (X)

>I just got the word that I can let the cat out of the bag NOW:

>I spent last weekend at DRI in Monterey.  GEM multitasks.  Read that 
>again: GEM MULTITASKS!  
>No compromises - and a *nice* interface, with multiple "virtual
>consoles", each of which can hold several windows.  Desk accs are gone - 
>but, then again, they really aren't.  The DESK menu still has 6 positions
>for application names, which can be used to launch any GEM app as if it 
>was an accessory.

>This is all running RIGHT NOW - I saw it work.  And here are two biggies:
>I saw it running on a Hercules monochrome system (720x348 BW graphics) and...

Uhh... what machine did you say this was running on?

I had the impression that Hercules mono was for IBM PC's... 1/2 :-)
also, I had the impression that GEM for the Atari was no longer
supported by DRI, or some such, and that the Atari's underlying OS
won't do multitasking no matter what...

>Folks - it's a whole new ballgame!

Sure, for IBM people...
>John.

Is there any sign that any of this great news will apply to the Atari
community?

-Antonio Romero      romero@confidence.princeton.edu

to_stdnet@stag.UUCP (10/06/88)

From: thelake!steve@stag.UUCP (Steve Yelvington)


> >I spent last weekend at DRI in Monterey.  GEM multitasks.  Read that 
> >again: GEM MULTITASKS!  
> >No compromises - and a *nice* interface, with multiple "virtual
> >consoles", each of which can hold several windows.  Desk accs are gone - 
> >but, then again, they really aren't.  The DESK menu still has 6 positions
> >for application names, which can be used to launch any GEM app as if it 
> >was an accessory.
> 
> >This is all running RIGHT NOW - I saw it work.  And here are two biggies:
> >I saw it running on a Hercules monochrome system (720x348 BW graphics) and...
> 
> Uhh... what machine did you say this was running on?
> 
> I had the impression that Hercules mono was for IBM PC's... 1/2 :-)
> also, I had the impression that GEM for the Atari was no longer
> supported by DRI, or some such, and that the Atari's underlying OS
> won't do multitasking no matter what...
> 

Well, obviously it's running on an IBM-type PC. 

Digital Research has had multitasking for years; you can go down to Egghead
or Software Etc. and buy Concurrent DOS or Concurrent DOS/386 right off
the shelf.

GEM is a package of mostly graphic services that runs on top of a host
operating system. The significance of this report is that DRI has (finally!!)
gotten around to getting GEM up and running on top of the multitasking
OS.

InfoWorld reported two weeks ago that DRI has submitted GEM to the so-called
Open Software Foundation as a proposed standard graphic interface to Unix.
It would be an extended GEM with X/Windows support. (It has a lot of
competition in this race.)

Now, about multitasking on the Atari:

* Of course it's possible, with rewrites of the operating system.
Beckemeyer has had a multitasking extension to TOS for quite some time.

* Rumors say that Atari already has a multitasking TOS. A few weeks ago,
Roy Good responded very carefully to a question about it; his answer boiled
down to "not now." He did not say "not ever." You'll note that ST-Report
flamed Roy pretty severely for allegedly stifling multitasking TOS in favor
of Unix on the soon-to-be-released 680?0 box. (ET, TT or whatever).

(Aside: Six positions on the Desk menu? DRI hasn't learned much.)



  | thelake!steve@stag.UUCP / ...rosevax!pwcs!stag!thelake!steve