achowe@orchid.waterloo.edu (CrackerJack) (10/11/88)
Questions / Bugs? about UMORIA. =============================== 1) When you go up or down to a level that you have already mapped, the level regenerates itself. Is this suppose to happen? If so why bother saving the level to a file for printing if that level is going to change each time you move between levels. I'd find it to be a waste of paper. 2) The 'P' command seems to act funny on my machine. Sometimes I get blank lines and walls where there shouldn't be any. Secondly the walls are ASCII 0xf0 which is fine for the screen but not on a printer since I don't have an IBM graphics set. Could you not change the walls back to a hash '#' character at least for the print file. Also remove or translate any other graphics character that is not ASCII standard. Sometimes I get funny characters at the front of each line in the print file starting from the line labeled 1, like: 0 ### ####### F 1 # # #.....# F 2 # # #.....# ... F42 #.....# #....# F43 ####### ###### F And is the same from section to section. Also when this happens the last column seems to go missing (instead of 99 for section 98 would only get printed in the file). Sometimes the 'F' was a 'y' or '\AE' and would change with different sizes for each section. Can someone tell me if they too have experienced these problems. - Ant -- achowe@orchid.waterloo.edu | "Killed by pirates is good." __ _ | - The Princess Bride (movie) / _ _ _ |/ _ _ | _ _ |/ | \__| `<_\<_ |\|= | ` \_/<_\<_ |\ | disclaimer...
BobR@cup.portal.com (10/12/88)
CrackerJack (Ant?) asks: >When you go up or down to a level that you have already mapped, >the level regenerates itself. Is this suppose to happen? While I didn't see anything specifically in the UMORIA documentation, a similar game on the IBM PC called "OMEGA" (huzza for pc-ditto!) says this about the situation.... Consider that the Dungeon is so vast that when you come back up to a level, you are actually entering an area that you hadn't explored before on the way down... Actually, it's simply a device to avoid having to store *every* level either in RAM or on disk... it's simpler to just generate a new map when you go back up... I agree, in this implementation, the printing of a map is a waste of paper... BobR