[comp.sys.atari.st] umoria questions / bugs ?

achowe@orchid.waterloo.edu (CrackerJack) (10/11/88)

Questions / Bugs? about UMORIA.
===============================

1) When you go up or down to a level that you have already mapped,
   the level regenerates itself. Is this suppose to happen?
   If so why bother saving the level to a file for printing if 
   that level is going to change each time you move between levels.
   I'd find it to be a waste of paper.

2) The 'P' command seems to act funny on my machine. Sometimes I 
   get blank lines and walls where there shouldn't be any. Secondly
   the walls are ASCII 0xf0 which is fine for the screen but not on
   a printer since I don't have an IBM graphics set. Could you not
   change the walls back to a hash '#' character at least for
   the print file. Also remove or translate any other graphics
   character that is not ASCII standard. Sometimes I get funny
   characters at the front of each line in the print file starting
   from the line labeled 1, like:

     0     ### #######
    F 1     # # #.....#
    F 2     # # #.....#
	...
	F42		#.....#  #....#
	F43     #######  ######
	F


   And is the same from section to section. Also when this happens
   the last column seems to go missing (instead of 99 for section
   98 would only get printed in the file). Sometimes the 'F' was a 'y'
   or '\AE' and would change with different sizes for each section.


Can someone tell me if they too have experienced these problems. 

- Ant

-- 
   achowe@orchid.waterloo.edu     |  "Killed by pirates is good."
 __                    _          |    - The Princess Bride (movie)
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BobR@cup.portal.com (10/12/88)

CrackerJack (Ant?) asks:
>When you go up or down to a level that you have already mapped,
>the level regenerates itself. Is this suppose to happen?

While I didn't see anything specifically in the UMORIA documentation, a
similar game on the IBM PC called "OMEGA" (huzza for pc-ditto!) says this
about the situation....
 
Consider that the Dungeon is so vast that when you come back up to a level,
you are actually entering an area that you hadn't explored before on the
way down...
 
Actually, it's simply a device to avoid having to store *every* level
either in RAM or on disk... it's simpler to just generate a new map when
you go back up...   I agree, in this implementation, the printing of a map
is a waste of paper...
 
BobR