[comp.sys.atari.st] Help--spoilers wanted--with Cap't Blood

kelly@nmtsun.nmt.edu (Sean Kelly) (05/15/89)

I've purchased Captain Blood (the European version), and found the
included instructions to be abysmal, pitiful, and just not helping.
I've figured out how to do some of the basic things, but have yet been
able to find a single Number to kill.  I need help!

I've lost my patience ... I've gained scads of frustration ... I'm ready
to break the disk in two!  Can anyone give me a pointer or three (or many
more!) on what to do about this bloody (no pun intended) game?!?!?

kelly (sean)                      `Vila ... you do it.'
kelly@nmtsun.nmt.edu              `Why me?'
#include <stddisclamer.h>         --B. 7
--

Sentry@cup.portal.com (Marcus Hungor Tran) (05/16/89)

Before you break your disks, here is a secret door to win the game.
The game is a pain to tutor because the planet positions change with
every new game.  To give you enough hints to play the game would take 
quite a few pages, and you sounded like you were fed up with this game.

So, take this back door: find an alien of the Buggol race (GG).  He looks
like a milipede and wants you to vote for him.  Use the icon language, type
CODE INFORMATION HELP NUMBER.  He will then give you 4 coordinates of NUMBER
1,2,3, and 4.  Go to each planet in that order.  NUMBER 4 will give you
NUMBER 5 coordinate.  NUMBER 5 will tell you how to get to that sexy female
that you spent all of your spare time trying to finish the game just to see
why this game is rated R ,heh, heh ...

You may have to try this method a couple of times.  Some Buggols are quite
thick-headed.  Also, if you don't want find ALL you NUMBERs this way, you
can type CODE INFORMATION HELP (alien race) for other aliens' coordinates.
Eventually those aliens will lead you to the 
(ooops) NUMBERs and you won't feel like you have cheated the game :)