[comp.sys.atari.st] Some Fundamental Dungeon Master Questions

sutherla@qtp.ufl.edu (scott sutherland) (01/06/90)

	I asked questions similar to these in rec.games.misc about
3 months ago, but the response was sparse at best.  I am hoping that,
since Dungeon Master came out for the Atari first, that someone out
there has the answer to my questions.

	What I want to know is:  Has anyone made a list of all of the
items, in categories (armor, rings, weapons, staffs, wands, etc.), that
can be found in the dungeons, and, MORE IMPORTANTLY, what each of them
does that is special.  For instance, I found a "Staff of Claws" but can
find no value in it.  

	Second, has anyone figured out if certain weapons are more 
effective against certain opponents?  For instance, I would assume that
a broad axe would be more effective against one of the "rock mounds"
(found on level 3) than a rapier.  I find myself with so many weapons 
that I have to choose which ones to keep and which ones to discard.  It
would be helpful to me if I knew which weapons were, in general, more 
effective.  I know, for instance, that a vorpal blade works against 
ethereal beings.  

******* SPOILERS FOLLOW.  DO NOT READ UNLESS YOU WANT TO SEE THEM. *******












	I have a partial list of the items available in the dungeon.  The
list is contained in a cluebook (actually more of a helpful strategy tips
book) called "Secrets of Dungeon Mastery".  Just to give you a feel for
what I am after, I will include some excerpts from this book.  Note that
the book entries are more detailed than what I really need.

AMULETS:
	EKKHARD CROSS:
		Named for a valiant crusader who came from another world
		to save our own.  Said to protect those holy men who wear
		it and increase their ability to learn from their 
		experiences.  (Only the latter part is important to me.)

***I WILL ONLY INCLUDE PERTINENT PASSAGES FOR THE REST OF THESE ITEMS.***



	GEM OF AGES:
		The natural MANA of the wearer is increased.
	
	ILLUMULET:
		(Tells where it came from, not what it does.)

	MOONSTONE:
		Increased magic and influence.

	PENDANT FERAL:
		Grants the wearer the agility of a field mouse and
		the wisdom of a unicorn.

	SPIRIT EYE:
		Protects the wearer against magic.

	THE HELLION:
		Contains the powers of the universe and the ability
		to combine magic, physik, and energy interchangeably 
		into any form desired. (Pretty vague about how it would
		be used.)


RINGS:
	STORMRING:
		Create lightning.

	EYE OF TIME:
		Can stop time for all but those designated.


CLOTHING:
	CLOAK OF NIGHT:
		Makes the wearer difficult to hit.

	FLAMIT:
		A gauntlet which casts fire.

	POWERTOWERS:
		Greatly increases the strength of the wearer.

	SPEEDBOOTS:
		Greatly increases the speed of the wearer.


ARMOR:
	ARMOR OF DARC:
		Heavier than normal plate, but is among the strongest 
		armor known in the world.

	ARMOR OF LYTE:
		Lighter and better than plate, but not as good as the
		Armor of Darc.

	DEXHELM:
		Increases the wearers prowess.

	MITHRIL ARMOR:
		Lighter than chain mail and stronger.


WEAPONS:
	BOLT BLADE:
		(No details given as to its use or effectiveness.)

	DELTA SWORD:
		Specifically designed as a thrusting weapon for ZED.

	DIAMOND EDGE:
		Very effective against armor.

	FURY:
		No specifics.

	HARDCLEAVE:
		One of the finest combat axes ever made, although not
		as good as the Inquisitor.  Especially helpful against
		armor or hard bodied creatures.

	THE INQUISITOR:
		One of the finest-edged weapons in the world.  Designed
		to allow BERSERK attacks, but also adds to the users
		MANA.

	VORPAL:
		Effective against ethereal beings.


CROWNS:
	CALISTA:
		One of the most important items to obtain in the dungeon.
		Those who have it may, by uttering the words found in the 
		Book of Kran, obtain the greatest treasure in all the 
		world.  

	CROWN OF NERRA:
		Increases wisdom. (??)


LEGENDARY ITEMS:

	HORN OF FEAR:
		Rumored to frighten creatures into flight.

	MAGNIFIER:
		Calls down the power of light and brings fire into
		being where none existed before.

	MIRROR OF DAWN:
		The light of day beams from its surface and its 
		reflection is effective against ghosts and their ilk
		in the depths of the dungeon.


STAFFS & WANDS:
	DRAGONSPIT:
		Absorbs the flames from a dragons mouth.

	SCEPTER OF LYF:
		Limited healing properties.

	STAFF OF MANAR:
		Attacks elemental ant ethereal creatures and ward off
		damage.

	TEO WAND:
		??

	THE CONDUIT:
		Calls down the power of the storm and allows one to see
		past solid objects.

	YEW STAFF:
		Twin staff of the Staff of Manar.  The Grey Wizard has it.




I have NOT found most of these items yet. (I'm on LVL 9).  I have found
many other items not included here, such as the Staff of Claws, and many
more mundane items (rapier, several types of armor and helms...).  These
are NOT special, but it would be nice to have them "rated".  I HAVE FOUND
NO INFORMATION, OTHER THAN THE LITTLE PROVIDED ABOVE, CONCERNING THE 
EFFECTIVENESS OF CERTAIN ITEMS ON CERTAIN CREATURES, OR TYPES OF
CREATURES.  Information like "The Hardcleave is effective against
armor and hard bodied creatures" would be most helpful.




	Sorry for the length of this article, but I hope that it gives
some idea of what I am looking for.  Any help would be appreciated.


	BTW, I have heard of a ClueBook for DM which has a purple cover.
Has anyone seen this?  Can you describe it?  Does it give TOO much
information, or is it given at various levels, so that you can decide
for yourself just how much of a hint you want (much like the Infocom
cluebooks)?  Does anyone have one that he/she would like to sell?


Thanks,

Scott Sutherland
sutherla@qtp.ufl.edu