[comp.sys.atari.st] Dungeon Master Hint. Please!

GINGRICH-T@osu-20.ircc.ohio-state.edu (Tyler S. Gingrich) (05/30/90)

I am totally stuck on level 5 of Dungeon Master ST.  Please e-mail me
the solution to the following 'kabuki-dance/puzzle':

  +-----+-----+     |
  |       ===   === |
  |       ===   === |
  +                 |
  |       BBB   PPP |
  |       BBB   PPP |
  +Gate-+-----+     |
  |     |     | === |
  |     |     | === |
  | Key |     +-----+
  |     |
  +-----+

The '=' signs are floor switches the 'B's is a blue light area
and the P's are a Pit.  
There is a switch on the 'left wall' by the gate which turns on/off
the blue light and a button in the alcove which closes the pit.  The blue 
light area transports you to the alcove.

Hopefully this description is enough to identify where I am stuck.

Any help would be appreciated.

Thanks 

Tyler

GINGRICH-T@osu-20.ircc.ohio-state.edu (Tyler S. Gingrich) (06/05/90)

Thanks to everybody who emailed a response to my request for a DM hint, I
received mail from Norway, Germany, Holland, UK, Australia, Canada, & US.

The solution is to place a heavy object (shield or box) in the blue curtain
area, with the curtain off, and then turn the curtain on.
This teleports the object into the alcove -- activating the switch & opening
the gate.

Thanks again.

Tyler

PS - It's nice to hear from so many ATARI ST users.  Sometimes I
feel like I'm a lone-wolf with my Mega.  All my friends
have PCs or Macs or AMIGAS (yuk, yuk, akk-phoey!)