[comp.sys.atari.st] Double Ghost Effect

math1205@waikato.ac.nz (06/05/90)

I have been experimenting with sprite animation recently and came up
with an unexpected result which I can not explain.
The experiment uses the A_line routines and a 50Hz colour monitor to
animate a sprite moving back and forth across the screen. The program
was a simple loop which did the following:

a_drawsprite(x,y)  Vsync()  a_undrawsprite() update_pos(x)

The sprite used was a small 8x8 pixel ball and the x-increment used is
16 pixels. This worked nicely and gave a very smoothly moving ball at a 
refresh rate of 50Hz.

I seemed to recall from computer graphics literature that a refresh rate of
20 Hz should be sufficient to give the impression of animation. I therefore
modified the above loop to this:

a_drawsprite(x,y) Vsync() Vsync() a_undrawsprite() update_pos(x)

I then expected to see a ball travelling at half the speed and refreshed 
at 25Hz. What I actually saw was two very faint balls adjacent to each other 
travelling across the screen.
Even when the x-increment is reduced to 1 pixel the same effect is 
noticeable as a blurring of the image.

Can anyone explain the reason for this double ghosting effect?

Wayne Schou
MATH1205@waikato.ac.nz