[comp.sys.atari.st] More Time Bandits Stuff...

jamesl@CIE.UOREGON.EDU (07/09/90)

Hi again! I'd like to thank everybody who helped me out in response to my
last question. I am now the proud owner of six artifacts and well along
in the game. I do have a couple more questions that I hope somebody can help me
with. I'm really not very good at these sorts of games (this is the only
one I even play!) and am appreciative of any help I can get.

1. I've discovered that not all the areas in the game contain artifacts.
Can somebody tel me which areas don't have artifacts in them? So far I've
found six, and confirmed that one other doesn't have an artifact in it.
I think there must be at least one or two more, from the spaces in the
display where the artifacts are shown.

2. There is a teleporter maze in the Guardian that is virtually impossible
to navigate. I've tried several times to follow I. Jones' map, with no
success. Whenever I take a wrong step I am placed in a corridor which forces
me to leave the level, and replay the entire thing to try again. Now, this
game has some hard puzzles but this one is just a bit too complicated to
be fair. Am I missing something somewhere? Is there an extra key I haven't
found? (if you've played this part of the game, you'll know what I mean.)
Has somebody successfully negotiated the maze and made a map that works?

Anyway, thanks for your patience and your help...

(Please send replies via E-mail to avoid wasting bandwidth.)


James Charles Lynn
------------------
jamesl@cie.uoregon.edu

"All flames considered on basis of merit (i.e. ignored)"