koreth@panarthea.ebay.sun.com (Steven Grimm) (08/15/90)
Submitted-by: koreth@panarthea.ebay.sun.com (Steven Grimm) Posting-number: Volume 12, Info 1 Archive-name: intro This is the first of three introductory articles about comp.binaries.atari.st. This one describes how to submit binaries to the newsgroup. A companion article lists all previously-published binaries, and a third article explains how to retrieve and unpack binaries posted by others. I am always looking for suggestions on how to improve the usefulness of the newsgroup, and can be contacted as listed below. -- Steven Grimm koreth@panarthea.ebay.sun.com -------------------- Subject: Submitting binaries for publication Items intended for posting or queries and problem notes should be sent to atari-binaries@panarthea.ebay.sun.com. If you are on a UUCP-only site, you can send them to {backbone}!sun!ebay!panarthea!atari-binaries. If you're in Europe, you can send binaries to the European submoderator, Jan-Hinrich Fessel, at unido!atari-binaries (or, if you're a masochist, atari-binaries@unido.informatik.uni-dortmund.de.) He will test them and forward them to me. Submitting to him saves net bandwidth, so it's encouraged. If you want verification of arrival, so say in a cover note, or at the beginning of your submission, if it is small. I try to verify that a program works, and if I can't get it to work, I may hold up posting it for a couple of days. Please note that, except in rare cases, software without documentation will not be published. The backlog from receipt to posting varies from one to four weeks depending mostly on the set of submissions currently in my queue. If you are submitting both sources and binaries, PLEASE send the two separately. If I have to separate your sources from your binaries by hand, your submission will most likely sit on the back burner for a while. Also, as of volume 8, I will only accept binaries packed with an archiver for which source code is widely available. For the time being, this pretty much means arc, zoo, and lharc. If you want to use a nifty new archiver, make the source code available to the public (posting to comp.sources.atari.st is fine.) I reserve the right to repack binaries with another archiver if the other archiver saves a significant amount of space, or has other advantages. If you're submitting a demo of a commercial program, or a shareware program, please keep the amount of advertising to an absolute minimum. The net gods become angry when people try to use the net as a free advertising medium, and I'd like to keep comp.binaries.atari.st out of trouble. If you want to solicit orders, do it in a README file or an About... dialog box, not in a message that comes up every time the user does something. In other words, treat the net like a PBS station (apologies to those outside the US.) I will not accept programs which I feel are excessively commercial. I'm aware that commercial demos and shareware are often very useful (to the users on the net,) which is why I allow them at all. -------------------- Subject: The structure of comp.binaries.atari.st articles Each posting in comp.binaries.atari.st is called an "issue"; there are roughly 100 issues to a volume. The division is arbitrary and may vary. There are two types of articles in comp.binaries.atari.st: binaries and "information postings." They can be distinguished by the subject line: Subject: v12INF2: Index and other info This first word in the title identifies this as the third info posting of volume six. Similarly, the subject line shown below: Subject: v12i081: deadwrtr -- Ouija-word processor identifies this as the 81st binary article in Volume 12. Large programs are broken up into smaller pieces, and have subject lines that look like this: Subject: v12i041: zx81 -- Timex/Sinclair emulator part04/39 Certain information about the system configuration required to use the program is given on the keywords line. Keywords: uuencode, 1meg, medium, high This means that the program requires at least one meg of RAM and runs in medium or high resolution. Following is a list of keywords; new ones may be added as needed. They are mostly self-explanatory. uuencode - program is uuencoded (UNIX uudecode required to unpack) uue - program is uuencoded (ST uud required to unpack) arc - program is archived (arc required to unpack) zoo - program is a zoo archive (zoo required to unpack) lharc - program is an lharc archive (lharc required to unpack) high - high resolution medium - medium resolution low - low resolution 1meg - needs 1 meg of RAM The first few lines of an article are auxiliary headers that look like this: Submitted-by: jackt@atari.UUCP (Jack Tramiel) Posting-number: Volume 12, Issue 80 Archive-name: rsn The "Submitted by" is the author of the program. If you have comments about the binaries published in comp.binaries.atari.st this is the person to contact. When possible, this address is in domain form, otherwise it is a UUCP bang path relative to some major (backbone) site. The "Reply-To:" header line in the article's main header points to the submitter, to make commenting about binaries easier. The second line repeats the volume/issue information for the aide of notes sites and automatic archiving programs. The Archive-name is the "official" name of this program in the archive. Large postings will have names that look like this: Archive-name: desktop/part01 Since most archive sites run UNIX, articles are given UNIX-style filenames rather than ST-style filenames. I do make an effort to keep filenames to 8 characters or smaller, however. -------------------- Subject: Reporting and tracking bugs and patches to postings Updates to programs are usually announced in comp.sys.atari.st. When large changes are made to a program, the entire thing will be reposted to comp.binaries.atari.st. To report bugs, contact the person listed in the Submitted-to header. Often there is a contact address in a README file, too. I do not maintain the programs I moderate, so don't send your bug reports to me. If the program documentation mentions some file that isn't included in the posting (for instance, a font editor's documentation might refer to some sample fonts), contact the submitter, not me. I post articles in their entirety, so if it isn't posted, I probably don't have it.