bwhite@oucsace.cs.ohiou.edu (Bill White ) (09/04/90)
Well, after a lot of putting off, I finally decided to go back and give The Pawn another shot. I'm stuck, as usual, and have a few questions that I hope someone can answer. Please answer by email, my address is: bwhite@oucsace.cs.ohiou.edu I'd prefer hints over outright solutions. 1. Is there any real use for the following (yes or no): - the marijuana plant - the limbecks in the laboratory - the flasks in the laboratory - the wheelbarrow - the teapot - the carrot 2. Any hints on how to get past the dragon? 3. How about the demons in hell? (ie, how to get past them) 4. Should I just ignore Jerry Lee Lewis? 5. Is it OK to just let the princess go, or is she needed for something (i.e., should I tie her to me or something)? 6. Should I have *anything* to do with Kronos at all? (should I get the note from him; should I deliver it; should I kill the adventurer, etc) A lot of these I could figure out myself eventually, but I'd rather not go through the tedium of finding out near the end of the game that the flasks I dropped and broke were of value. | Bill White Internet: bwhite@oucsace.cs.ohiou.edu | | MURPHY'S EIGHTH COROLLARY: | | It is impossible to make anything foolproof because | | fools are so ingenious. |