[comp.sys.atari.st] DM1: Help on level 6

gh@geovision.uucp (George Hagilaris ) (01/23/91)

I need help on level 6(?) of DM (the first floor where you encounter those
big floating round monsters with the big eyeball).  I'm trying to get a key
that is in a room behind a gate.  I need the key to open the second of two
doors at the other end of the hallway.  I can't figure out how to keep the 
gate open so that I can get the key.  The room has three pressure pads on the
floor, a pit, a green button on the wall, and a lever which turns a block of
blue (teleportation) haze on and off.  The room looks like this:


         __           [] - Pressure pad
   __   | k|          <> - Pit
  |[]B__|==|          == - Gate
  |<> ##   L          ## - Blue haze
  |[] []   |           B - location of green button
  |  +-----+           L - location of lever
  |--|                 k - location of key that I need. 
  |  |


No matter what combination of movements, lever settings, etc. I try, I can't
seem to stop the gate from closing when I walk on the bottom-center pressure
pad (and I can't see anyway of getting around walking on it).  I need the
key for the second of two doors at the other end of the hallway (I already
had a key for the first door).

Thanks for any help.

George

camm@els.ee.man.ac.uk (Ian Camm) (01/25/91)

In article <1346@geovision.UUCP> gh@geovision.UUCP (George Hagilaris (Co-op)) writes:
>
>I need help on level 6(?) of DM (the first floor where you encounter those
>big floating round monsters with the big eyeball).  I'm trying to get a key
>that is in a room behind a gate.  I need the key to open the second of two
>doors at the other end of the hallway.  I can't figure out how to keep the 
>gate open so that I can get the key.  The room has three pressure pads on the
>floor, a pit, a green button on the wall, and a lever which turns a block of
>blue (teleportation) haze on and off.  The room looks like this:
>
>
>         __           [] - Pressure pad
>   __   | k|          <> - Pit
>  |[]B__|==|          == - Gate
>  |<> ##   L          ## - Blue haze
>  |[] []   |           B - location of green button
>  |  +-----+           L - location of lever
>  |--|                 k - location of key that I need. 
>  |  |
>
>
>No matter what combination of movements, lever settings, etc. I try, I can't
>seem to stop the gate from closing when I walk on the bottom-center pressure
>pad (and I can't see anyway of getting around walking on it).  I need the
>key for the second of two doors at the other end of the hallway (I already
>had a key for the first door).
>
>Thanks for any help.
>
>George

	Try placing something on the ground in the blue haze while standing
infront of the gate.


	I could, also,  do with some help on this level if at all possible. 
There are three trouble spots for me. If I can sort out one of them out, the
others may sort them selves out.

	1) How do you get passed the 'Test Your Strength' message.

	2) The gate that is just alittle further on but has no apparent 
	   key hole or switch.

    and 3) The key to the double doors just after the gate in 2.

If you can help with anyone of these three I would be greatful. 

	I have actually made it down to the level that needs the (ir?) key
to enter, but can't find the key so I hope the answers to the above will
help.

Cheers,
     Ian 
--
Ian Camm                           | JANET: camm@uk.ac.man.ee.els
Dept. of Electrical Engineering    | ARPA:  camm@els.ee.man.ac.uk
University of Manchester, England  | UUCP:  ...!!ukc!man.ee.els!camm
Disclaimer: If you think I need one make it up yourself.

estdwha@warwick.ac.uk (CrisP) (01/25/91)

In article <1346@geovision.UUCP> gh@geovision.UUCP (George Hagilaris (Co-op)) writes:
>
[ Stuff deleted ]
>
>         __           [] - Pressure pad
>   __   | k|          <> - Pit
>  |[]B__|==|          == - Gate
>  |<> ##   L          ## - Blue haze
>  |[] []   |           B - location of green button
>  |  +-----+           L - location of lever
>  |--|                 k - location of key that I need. 
>  |  |
>
>
[ More stuff delted ]

I don't beleve people are still asking how to do this!
What you do is you is place an object into the blue haze.

~ CrisP.

--
-------------------------------------------------
crisp@uk.ac.warwick.cs | estdwha@uk.ac.warwick.cu
-------------------------------------------------

johnu@syma.sussex.ac.uk (John E Upham) (01/25/91)

From article <1346@geovision.UUCP>, by gh@geovision.uucp (George Hagilaris ):
> 
> I need help on level 6(?) of DM (the first floor where you encounter those
> big floating round monsters with the big eyeball).  I'm trying to get a key
> that is in a room behind a gate.  I need the key to open the second of two
> doors at the other end of the hallway.  I can't figure out how to keep the 
> gate open so that I can get the key.  The room has three pressure pads on the
> floor, a pit, a green button on the wall, and a lever which turns a block of
> blue (teleportation) haze on and off.  The room looks like this:
> 
> 
>          __           [] - Pressure pad
>    __   | k|          <> - Pit
>   |[]B__|==|          == - Gate
>   |<> ##   L          ## - Blue haze
>   |[] []   |           B - location of green button
>   |  +-----+           L - location of lever
>   |--|                 k - location of key that I need. 
>   |  |
> 
> 
> No matter what combination of movements, lever settings, etc. I try, I can't
> seem to stop the gate from closing when I walk on the bottom-center pressure
> pad (and I can't see anyway of getting around walking on it).  I need the
> key for the second of two doors at the other end of the hallway (I already
> had a key for the first door).
> 
> Thanks for any help.
> 
> George


 This caused me a problem also. The solution is easy though....

1. Go and face the lever and operate it. The teleport will switch off.
2. Turn round 180 degs. Go one pace (only !) forwards.
3. Put (say) a club on the ground
4. Turn around and operate the lever, the gate will open.
5. Fetch the key.
6. walk into the teleport
7. recover item left on ground (club)
8. push green button
9  walk out of room shutting door behind you (always a good idea)


   Hey Presto !

   I'm quite pleased to have answered a DM1 query for once instead of
 asking questions all the time !


  You wait 'til you get to level 8. AS a tip get your preist levels up
  for level 8 as your gonna need them. Just do a few spells with no
  things around to bother you before you descend to the first really 
  tricky level. And to think I got stuck in level 3 ! DM has to be one
  of the best games around.


              John Upham, (Chemical Physics Ph.D)

              University of Sussex, Brighton, UK.

              Email: kapn1%cluster.susx.ac.uk@uk.ac (BITnet)
                     kapn1@uk.ac.susx.cluster       (Janet)
                     johnu%syma.susx.ac.uk@uk.ac    (BITnet)
                     johnu@uk.ac.susx.syma          (Janet)
              Tel:   +44 273 680500 (eve)
              Tel:   +44 273 678332 (day)
              Fax:   +44 273 671966

  "I've counted them all out and I've counted them all back"
   Murray Walker (?) commentating on the restart at F1 WC, Spa, 1990
 

burnett@mentor.cc.purdue.edu (Andy Burnett) (01/25/91)

In article <1991Jan24.195158.13605@warwick.ac.uk> estdwha@warwick.ac.uk (CrisP) writes:
>In article <1346@geovision.UUCP> gh@geovision.UUCP (George Hagilaris (Co-op)) writes:
>>
>[ Stuff deleted ]
>>
>>         __           [] - Pressure pad
>>   __   | k|          <> - Pit
>>  |[]B__|==|          == - Gate
>>  |<> ##   L          ## - Blue haze
>>  |[] []   |           B - location of green button
>>  |  +-----+           L - location of lever
>>  |--|                 k - location of key that I need. 
>>  |  |
>>
>>
>[ More stuff delted ]
>
>I don't beleve people are still asking how to do this!
>What you do is you is place an object into the blue haze.


  Wrong ...


  Hit 'n' now to skip spoiler ...










     You have to stand facing the lever.  Switch the lever off and move
backwards with the back arrow key and you can hit the teleport field
before it shuts off.  You can then get to the key.


-- 
______________________________________________
| &y Burnett   |  burnett@mentor.cc.purdue.edu|
----------------------------------------------

seven@ucscb.UCSC.EDU (66167000) (01/26/91)

In article <1346@geovision.UUCP> gh@geovision.UUCP (George Hagilaris (Co-op)) writes:
>The room has three pressure pads on the
>floor, a pit, a green button on the wall, and a lever which turns a block of
>blue (teleportation) haze on and off.  The room looks like this:
>
>         __           [] - Pressure pad
>   __   | k|          <> - Pit
>  |[]B__|==|          == - Gate
>  |<> ##   L          ## - Blue haze
>  |[] []   |           B - location of green button
>  |  +-----+           L - location of lever
>  |--|                 k - location of key that I need. 
>  |  |

Switch the lever L so that the haze comes on.  Turn around and *set* any object
down in the haze.  Don't throw it.  It'll disappear and the door will come
open.  You can go through the field and pick up what you sat down.

If you throw your object it'll just come flying out the other side.
Setting it down will make it stay on the pressure pad in the NW corner.

-- 
-----------------------------------------------------------------------------
| seven@ucscb.ucsc.edu | "Here's a stinking sig for you!"                   |
| Saint Echo           | "When the going gets wierd, the wierd turn pro."   |
-----------------------------------------------------------------------------

johnu@syma.sussex.ac.uk (John E Upham) (01/29/91)

From article <2056@m1.cs.man.ac.uk>, by camm@els.ee.man.ac.uk (Ian Camm):
> In article <1346@geovision.UUCP> gh@geovision.UUCP (George Hagilaris 
(Co-op)) writes: 

> 	I could, also,  do with some help on this level if at all possible. 
> There are three trouble spots for me. If I can sort out one of them out, the
> others may sort them selves out.
> 
> 	1) How do you get passed the 'Test Your Strength' message.
>
          See who is your strongest character. Get it throw something
          light. I put a throwing star in the right hand and chucked
          that. This operates a pad and opens a gate which one accessef
         from the other side. At the end of the corridor is abutton
         which opens a door allowing you back to get the bow, gem, coin
         from the first room.
        
  
> 	2) The gate that is just alittle further on but has no apparent 
> 	   key hole or switch

           See above.
> 
>     and 3) The key to the double doors just after the gate in 2.

      	 Ill have to look that up. cant remember offhand.
> 
> If you can help with anyone of these three I would be greatful. 
> 
> 	I have actually made it down to the level that needs the (ir?) key
> to enter, but can't find the key so I hope the answers to the above will
> help.
  well level 7 is next but you need three more Ra keys apart from the
  one you already have (from level 3) inorder to get the firestaff. The 
  next ra key is in level 9 with the bastard rats in it. You should
  be able to do 6 level fireballs by now. I have one double master
  wizard at level 9.
 

  See ya,

              John Upham, (Chemical Physics Ph.D)

              University of Sussex, Brighton, UK.

              Email: kapn1%cluster.susx.ac.uk@uk.ac (BITnet)
                     kapn1@uk.ac.susx.cluster       (Janet)
                     johnu%syma.susx.ac.uk@uk.ac    (BITnet)
                     johnu@uk.ac.susx.syma          (Janet)
              Tel:   +44 273 680500 (eve)
              Tel:   +44 273 678332 (day)
              Fax:   +44 273 671966

  "I've counted them all out and I've counted them all back"
   Murray Walker (?) commentating on the restart at F1 WC, Spa, 1990
      

carter@cat34.cs.wisc.edu (Gregory Carter) (01/30/91)

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rrd@hpfcso.HP.COM (Ray Depew) (01/31/91)

I just remembered something about these two questions:

> 	I could, also,  do with some help on this level if at all possible. 
> There are three trouble spots for me. If I can sort out one of them out, the
> others may sort them selves out.
> 
> 	1) How do you get passed the 'Test Your Strength' message.
       
You don't.  I mean, you can, but don't bother.  See below.
  
> 	2) The gate that is just alittle further on but has no apparent 
> 	   key hole or switch

(My son taught me this one) Face the gate.  With the crossbow, shoot a
Slayer (big green arrow) through the gate.  Quickly jump to one side, because
the arrow will go through an invisible teleporter and materialize behind you.
If you don't jump out of the way, you'll end up shooting yourself in the back.
If you want, you can turn and watch the arrow sail past a few times.

The slayer will finally come to rest on a pad two steps behind the door, and 
the door will open.  The stuff down the passageway is good, but not essential.

If I remember correctly, there's a side passage at the pad.  If you take a
step or two down the side passage, you will find yourself zapped down the 
passage to the "Test Your Strength" sign.

-- Ray
rrd@hpfitst1.hp.com