[comp.sys.atari.st] DM1: Poison Trap

johnu@syma.sussex.ac.uk (John E Upham) (02/12/91)

In Dungeon Master 1 there is a room at the end of which is a diamond
edged sword in an alcove. As soon as you try and depart with it
the room fills with poison gas. The best I have done (even with dropping
everything) is to loose one character. I assume there are other
solutions to this. What are they ???


              John Upham, (Chemical Physics Ph.D)

              University of Sussex, Brighton, UK.

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  "I've counted them all out and I've counted them all back"
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pjb89@ecs.soton.ac.uk (pj Boniface) (02/12/91)

In <4473@syma.sussex.ac.uk> johnu@syma.sussex.ac.uk (John E Upham) writes:


>In Dungeon Master 1 there is a room at the end of which is a diamond
>edged sword in an alcove. As soon as you try and depart with it
>the room fills with poison gas. The best I have done (even with dropping
>everything) is to loose one character. I assume there are other
>solutions to this. What are they ???


>              John Upham, (Chemical Physics Ph.D)

There is an easier solution, yes. Instead of grabbing the sword and
running, just stay where you are. The first cloud will wear out, and you
should still be alive. Cure up if you want to. Then, step forward one
square, then back again. This will set off the next cloud, but you won't
be in it. As they only trigger once each, you can repeat this down the
corridor - set off the next could, then back out of it.


Peter.

-- 

                 Swift RatBane, Brother of the Pack
                      (pjb89@uk.ac.soton.ecs)

bill@dmntor.UUCP (Bill Kyle) (02/13/91)

Really!! I didn't think of that. My solution was to drop everything
and manufacture strength potions, 2 each per character. Then I
would run like hell consuming the potions as I go. It takes a lot
of practice. Your solution is smarter. Try mine some day. 

hart@ug.cs.dal.ca (Todd Darrell Raymond Hart) (02/14/91)

Strange, I never had any problem with this trap, true my characters almost died
getting out with the sword but that was more a problem of I couldn't seem to
find the button to open the exit door when I reached it... I finally hacked a
hole in it with an axe and stepped out into the clean air a little weaker for
the experience.  I guess my guys were tougher than the average Joe when I
reached this level, fighting all those Ring Worms must of built up some
stamina.  Did anyone notice that your characters seemed to slow down and
act sluggish?

						Todd Hart
						hart@ug.cs.dal.ca

philip@hubcap.clemson.edu (Philip L Harshman) (02/14/91)

Gee, my solution was just to run like hell.  The first time I tried it, I 
had someone die, but then I counted steps so I wouldn't waste any moves and
just hoofed it.  Noone died, but I did need quite a bit of healing.  The
worst part is the door out closes when the traps go off and you have to
stop and open it on the way out.  And of course, you can't open it with the
sword in your hand, so you have to set it down first.

-- 
Philip Harshman                         uucp: ... !gatech!hubcap!philip
Employed by Clemson University         	inet: philip@hubcap.clemson.edu
although they have no idea that       bitnet: philip@clemson
I'm doing this. (So don't tell!)       phone: (803) 656-3697

rrd@hpfcso.FC.HP.COM (Ray Depew) (02/15/91)

>>In Dungeon Master 1 there is a room at the end of which is a diamond
>>edged sword in an alcove. As soon as you try and depart with it
>>the room fills with poison gas. The best I have done (even with dropping
>>everything) is to loose one character. I assume there are other
>>solutions to this. What are they ???
>
>There is an easier solution, yes. Instead of grabbing the sword and
>running, just stay where you are. The first cloud will wear out, and you
>should still be alive. Cure up if you want to. Then, step forward one
>square, then back again. This will set off the next cloud, but you won't
>be in it. As they only trigger once each, you can repeat this down the
>corridor - set off the next could, then back out of it.
>
Even easier:  take the sword, turn around, then throw it as far as you can.
Stay where you are and let the first cloud of poison do its thing.  Heal
everybody, then go get the sword and do it again.  It appears that the
sword alone won't trigger the poison gas vents, nor will a swordless troupe.

-- Ray
see you at level 14...

Bob_BobR_Retelle@cup.portal.com (02/17/91)

Easiest solution of all:
 
Grab the sword, turn completely around, throw the sword and immediately take
one step forward.
 
There's no reason to take more than a few points damage from the first
poison trap if you step out of it quickly.  The other poison traps are only
triggered if you're holding the sword, so you can leisurely walk back to the
door, open it, then take the sword and walk out almost untouched...
 
BobR