[comp.sys.atari.st] Dungeon Master

JJL101@PSUVM.BITNET (J.J. Lehett) (10/10/88)

      I hope nobody flames this, as I am not sure if this is an acceptable
post here - but i cannot seem to get the info I want elsewhere.  I am
very badly in need of a spells list and maps if possible to Dungeon Master.
Would some soul out there care to mail these to me?
                      Thanks in advance!
                             J.J.
-------

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=                     =                                               =
-   J.J. Lehett       -       "Now that he holds it                   -
=    (JJL101@PSUVM)   =        He knows this treasure                 =
-                     -        Above all others:                      -
-      Zeta Psi       -        Faith so certain                       -
=                     =        Shall never be shaken                  =
-          P.S.U.     -        By heaviest sorrow."   - Bhagavad-Gita -
=                     =                                               =
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

al710@unh.UUCP (Anthony Lapadula) (10/13/88)

In article <56354JJL101@PSUVM>, JJL101@PSUVM.BITNET (J.J. Lehett) writes:
> 
>       I hope nobody flames this, as I am not sure if this is an acceptable
> post here - but i cannot seem to get the info I want elsewhere.  I am
> very badly in need of a spells list and maps if possible to Dungeon Master.
> Would some soul out there care to mail these to me?
>                       Thanks in advance!
>                              J.J.

Translation: Could someone tell me how to use my pirated copy of
Dungeon Master?

Geez, just buy it!  You can get it for <$30 from almost any
mail-order software house.

And one last thing: It's unwise to announce software piracy over
the net -- and even less wise to pirate in the first place.

/*
**      What, you wanted something funny?
**             --- Anthony Lapadula
**             (That's ...!unh!al710 to you!)
*/

dyer@math.lsa.umich.edu (Jon Brode) (10/13/88)

In article <685@unh.UUCP> al710@unh.UUCP (Anthony   Lapadula) writes:
>In article <56354JJL101@PSUVM>, JJL101@PSUVM.BITNET (J.J. Lehett) writes:
>> 
>> post here - but i cannot seem to get the info I want elsewhere.  I am
>> very badly in need of a spells list and maps if possible to Dungeon Master.
>> Would some soul out there care to mail these to me?
>
>Translation: Could someone tell me how to use my pirated copy of
>Dungeon Master?

Highly doubtful. Dungeon Master has an incredible protection scheme. 
Last I heard, no one could figure out how to copy or "crack" it with
any degree of success. 

One other thing, shut up. You obviously don't know much about Dungeon
Master. The booklet that it comes with does not include maps or spell
lists. Asking for them is a perfectly valid and legal (if cheating)
posting to the net. I bought my copy, maybe if you'd bought your you'd
know such things... 

>And one last thing: It's unwise to announce software piracy over
>the net -- and even less wise to pirate in the first place.

I think you have those two mixed up, but you're on the right track.

Jon Brode  --  dyer@math.lsa.umich.edu

rjung@sal41.usc.edu (Robert allen Jung) (10/13/88)

In article <56354JJL101@PSUVM>, JJL101@PSUVM.BITNET (J.J. Lehett) writes:
>       I hope nobody flames this, as I am not sure if this is an acceptable
> post here - but i cannot seem to get the info I want elsewhere.  I am
> very badly in need of a spells list and maps if possible to Dungeon Master.
> Would some soul out there care to mail these to me?

In article <685@unh.UUCP> al710@unh.UUCP (Anthony   Lapadula) writes:
>Translation: Could someone tell me how to use my pirated copy of
>Dungeon Master?

  Waitasecond!

  The man asked for Maps and spell list -- NOT instructions. I'm not sure if
you played DM, Anthony (can I call you Anthony? We haven't been formally
introduced  B-), but I have. The only place to get maps and spell lists are
from other experienced adventurers who have finished the game.

  I'm afriad you've been found guilty of jumping to conclusions, and for
turning an innocent request into unbased criticism.

>Geez, just buy it!  You can get it for <$30 from almost any
>mail-order software house.

  Yeah! Great game, and at that price, even. FTL could have probably charged
$50 a package and still sell millions, but they kept the price down and made
all of us happy.

>And one last thing: It's unwise to announce software piracy over
>the net -- and even less wise to pirate in the first place.

  Roight.

						--R.J.
						B-)

 -----------------------------------------------------------------------------
  Disclaimer: These are my views, and mine alone.
                                                             # ## #
  Mailing address: Beats me, just reply to this message      # ## #
                    (rjung@nunki.usc.edu?)                  ## ## ##
                                                         ####  ##  ####

JJL101@PSUVM.BITNET (J.J. Lehett) (10/13/88)

     Dungeon Master is still an unable to be broken copy protection scheme,
and yes I do have an original Dungeon Master disk.  Do not assume that someone
pirates something simply because they do not have the documentation.  I, as
a college student  happen to be borrowing the disk off of a friend who did not
bring his documentation from home.  Therefore, the flame someone on the net set
up on me assuming that I pirate and freely express this is totally invalid.
     I hope I have made a point here   -   and one last thing, the people who
complain about people pirating are often the ones who pirate the most
themselves.
                   J.J.
-------

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=                     =                                               =
-   J.J. Lehett       -       "Now that he holds it                   -
=    (JJL101@PSUVM)   =        He knows this treasure                 =
-                     -        Above all others:                      -
-      Zeta Psi       -        Faith so certain                       -
=                     =        Shall never be shaken                  =
-          P.S.U.     -        By heaviest sorrow."   - Bhagavad-Gita -
=                     =                                               =
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

grieggs@jpl-devvax.JPL.NASA.GOV (John T. Grieggs) (10/14/88)

In article <685@unh.UUCP> al710@unh.UUCP (Anthony   Lapadula) writes:
>In article <56354JJL101@PSUVM>, JJL101@PSUVM.BITNET (J.J. Lehett) writes:
 
>>       I hope nobody flames this, as I am not sure if this is an acceptable
>> post here - but i cannot seem to get the info I want elsewhere.  I am
>> very badly in need of a spells list and maps if possible to Dungeon Master.
>> Would some soul out there care to mail these to me?
>>                       Thanks in advance!
>>                              J.J.

There was a recent issue of ST Express which focused on Dungeon Master.  It
included maps and (I believe) spells.  If you can't find it, maps and spells
are available on most public bulletin board systems.  If all else fails, the
company that makes Dungeon Master (FTL, I believe) has a book out - 'Guide to
the Dungeons' or something similar.  I hear the book basically reveals all,
but have not purchased it myself.  Why bother, after finishing it unaided?


>Translation: Could someone tell me how to use my pirated copy of
>Dungeon Master?

>Geez, just buy it!  You can get it for <$30 from almost any
>mail-order software house.

>And one last thing: It's unwise to announce software piracy over
>the net -- and even less wise to pirate in the first place.

Pardon me, but I saw nothing in his post that implied he had pirated
the software in question.  There is no spells list in the Dungeon Master
package, nor are there maps.  I suggest you research your facts in the
future before flaming publicly.  And yes, I own the package.

_john

-- 
John T. Grieggs (Telos @ Jet Propulsion Laboratory)
4800 Oak Grove Drive, Pasadena, Ca. 91109 M/S 301-260A    (818) 354-0465
Uucp: {cit-vax,elroy,chas2}!jpl-devvax!grieggs
Arpa: ...jpl-devvax!grieggs@cit-vax.ARPA

jafischer@dahlia.waterloo.edu (Jonathan A. Fischer) (10/14/88)

In article <685@unh.UUCP> al710@unh.UUCP (Anthony   Lapadula) writes:
>In article <56354JJL101@PSUVM>, JJL101@PSUVM.BITNET (J.J. Lehett) writes:
>> ... I am
>> very badly in need of a spells list and maps if possible to Dungeon Master.
>> Would some soul out there care to mail these to me?
>Translation: Could someone tell me how to use my pirated copy of
>Dungeon Master? [etc.]

	Just hold on a sec before jumping to conclusions, pal.  J.J.
is asking for something which does not come included with Dungeon
Master!  (The whole idea being that it's supposed to be FUN spending
many days trying to uncover these spells on your own.  Yeah right).
He's not asking for the documentation to a pirated game.  Methinks you
were just a tad hasty in jumping onto your high horse.


--
					-Jonathan Fischer

greg@bilbo (Greg Wageman) (10/14/88)

In article <685@unh.UUCP> al710@unh.UUCP (Anthony   Lapadula) writes:
>In article <56354JJL101@PSUVM>, JJL101@PSUVM.BITNET (J.J. Lehett) writes:
>> 
>>       I hope nobody flames this, as I am not sure if this is an acceptable
>> post here - but i cannot seem to get the info I want elsewhere.  I am
>> very badly in need of a spells list and maps if possible to Dungeon Master.
>> Would some soul out there care to mail these to me?
>>                       Thanks in advance!
>>                              J.J.
>
>Translation: Could someone tell me how to use my pirated copy of
>Dungeon Master?
>
>Geez, just buy it!  You can get it for <$30 from almost any
>mail-order software house.
>
>And one last thing: It's unwise to announce software piracy over
>the net -- and even less wise to pirate in the first place.

That accusation boarders on slander.  You are accusing this person of
having committed a crime, in front of tens of thousands of people.
And all because you misinterpreted his request.

J.J, if you have access to any of the commercial timeshare services,
such as CompuServe, GEnie or BIX, the maps and spell lists (and hints
and discussions etc..) are available there for the cost of the
download.  Also, there is a commercially-available hint book, which
you can probably get from the dealer where you bought the game.  If
you would like more specific information about any of the services,
e-mail me and I will be glad to send it to you.

For the sake of Mr. Lapadula, and anyone else who doesn't know,
Dungeon Master does not *come* with "maps and spell lists", they have
been compiled by users and widely circulated.  Next time, Mr.
Lapadula, you should know whereof you speak before making such a
serious accusation.  While I abhore software theft as much as anyone,
impuning a person's reputation in a public forum, based on your
misunderstanding of an innocent and legitimate request, is no less
serious a matter.  If nothing else, you owe J.J. Lehett a public
apology.


Greg Wageman			ARPA:  greg%sentry@spar.slb.com
Schlumberger Technologies	BIX:   gwage
1601 Technology Drive		CIS:   74016,352
San Jose, CA 95110		GEnie: GWAGEMAN
(408) 437-5198			UUCP: ...!decwrl!spar!sentry!greg
------------------
Opinions expressed herein are solely the responsibility of the author.

BobR@cup.portal.com (Bob BobR Retelle) (10/14/88)

Regarding a message requesting  a Spell List and set of Maps for Dungeon
Master, Anthony Lapadula writes:

>Translation: Could someone tell me how to use my pirated copy of
>Dungeon Master?
 
Not necessarially...  even the original documentation with Dungeon Master
is skimpy, and doesn't contain the information requested..
 
This is the realm of the "Hintbook"... I already send E-Mail to the
original requester with info on how to buy an excellent hintbook containing
all he asked for, and more... (the one I wrote, actually..  :)
A hintbook which is useless to pirates, as it doesn't give ANY info on
how to work the game itself, only hints (and answers) on how to solve the
puzzles in the game...

I agree though... Dungeon Master is such a great game for the price, it
really should be well supported, by *buying* it...!
 
BobR

Thomas_E_Zerucha@cup.portal.com (10/14/88)

>"...translation: how do I get my pirated copy [of dungeon master]..."

Two things which ARE NOT in the book is a list of spells, and maps.  These
can be made as you go (assuming you don't forget something or miss something)
since mapping is straightforward, and various scrolls give spells.  The
problem is that you might have use for a spell described on a low level
early in the game.  And some doors and things are well hidden.

However, both of these things (map and list) are in a book titled "The
lost scrolls of mount annias" which should be $10-$15 and gives a lot more
help than just the list and the maps.

rtb@ihlpf.ATT.COM (Todd) (10/14/88)

In article <685@unh.UUCP>, al710@unh.UUCP (Anthony   Lapadula) writes:
> In article <56354JJL101@PSUVM>, JJL101@PSUVM.BITNET (J.J. Lehett) writes:
> > 
> >       I hope nobody flames this, as I am not sure if this is an acceptable
> > post here - but i cannot seem to get the info I want elsewhere.  I am

> Translation: Could someone tell me how to use my pirated copy of
> Dungeon Master?
> 
WRONG!

I know somebody who bought Dungeon Master and is looking for the same thing.
In DM you have to figure out the spells yourself and the maps certainly
aren't included. Soon there will be a DM hint book and at least at one time
there were maps available on GENIE. I don't own an ST and I never have used
DM, but I am sick of the self righteous noodnicks flaming people when
they don't know what they are talking about.

jpdres13@usl-pc.usl.edu (John Joubert) (10/15/88)

Try getting the last two issues of ST-Log, it has a monthly column on tricks 
and tips for Dungeon Master.

P.S.  The new revamped ST-Log is very, very nice!  check it out!

----------------------------------------------------------------------------
John Joubert                         |     /\  |    /\    |     _ 
jpdres13@usl-pc.USL   or ...         |     \|<>|>|> \|<>|>|><`|`|
ut-sally!usl!usl-pc!jpdres13         |-----/|-------/|----------------------
GEnie: J.JOUBERT                     |     \/       \/
-----------------------------------------------------------------------------

hase@netmbx.UUCP (Hartmut Semken) (10/15/88)

In article <685@unh.UUCP> al710@unh.UUCP (Anthony   Lapadula) writes:
>> very badly in need of a spells list and maps if possible to Dungeon Master.
>> Would some soul out there care to mail these to me?
>Translation: Could someone tell me how to use my pirated copy of
>Dungeon Master?

You got one?
Wow!

I had to buy it: my pirated copy let all my adventurers die after 15 to 30
minutes...

>
>Geez, just buy it!  You can get it for <$30 from almost any
>mail-order software house.

Right.
And is is truly worth the bucks!



hase
-- 
Hartmut Semken, Lupsteiner Weg 67, 1000 Berlin 37 hase@netmbx.UUCP
If there is something more important than my ego, I want it caught and shot,
NOW! (Zaphod Beeblebrox)

firedrake@cup.portal.com (Richard Alan Kaapke) (10/16/88)

Actually, the Dungeon Master materials do not include maps or spell lists.
It is a valid request to ask for the maps, which are in .PI1 form or .TNY
form on BBSes (some are even PC Pursuitable). The spell list is a text file
that kinda spoils the adventure of discovering the scrolls....

Although I'm a consultant to FTL games, I'm not speaking for them.
-Richard Kaapke, voice of the Running Giggler "Heh-HEE-ha-ha!"
Richard_Alan_Kaapke@PORTAL.CUP.COM {I think that's my address?!}

BobR@cup.portal.com (Bob BobR Retelle) (10/17/88)

John Grieggs says:
>If all else fails, the company that makes Dungeon Master (FTL, I believe)
>has a book out - 'Guide to the Dungeons' or something similar.  I hear the
>book basically reveals all, but have not purchased it myself.
 
Actually, the FTL book ("Secrets of Dungeon Mastery") is a nice story book,
and fits in nicely with the realm of Dungeon Master, but...  it doesn't
give very much in the way of *real* help toward solving the game (I have it).

On the other hand, "The Lost Scrolls of Mount Anaias", the hintbook that
*I* wrote, will take you from the "front door" of the Dungeon, all the way
down to the ending scene...  with just as much help as you want, and need...
 
There are other hintbooks available, and a "hint disk",all with varying
levels of help, but (he says, modestly) ask for "The Lost Scrolls" if you
really want to get through the game...
 
       :)

BobR

BobR@cup.portal.com (Bob BobR Retelle) (10/17/88)

Umm... beware of incomplete and inaccurate maps which have been available
on GEnie and other BBSs...
 
The original "mapper", Michael J. Stetter and I have been working together
to bring the most complete set of maps for Dungeon Master to the "Champions"
wandering around lost in the Dungeon...
 
"The Lost Scrolls of Mount Anaias" hintbook contains the latest and most
detailed version of the maps.  There are no "Unmappable Clockwise Rooms"
in the book.. even that area is there in "black and white", along with
solutions to all the puzzles...
 
BobR

Richard_Alan_Kaapke@cup.portal.com (10/17/88)

The Secrets of Dungeon Mastery, published by FTL Games, has no definitive
maps. Nor does it have "Walkthrough" type descriptions. It is an extension
of the Fantasy of the game, using stories and language to couch hints in
metaphorical manner.

There WILL be a FTL disk-based hint product that pretty much tells you
about every puzzle, treasure, and monster. I don't know what it's called,
as they are still a ways off of publication (RSN).

Richard Kaapke, voice of the Running Giggler
Consultant to, NOT spokesman for, FTL games
Richard_Alan_Kaapke@PORTAL.CUP.COM

edg@squid.rtech.com (Ed Goldman) (10/18/88)

A couple of items on DM hints:

1) FTL does have a hint book out on DM, I've seen it at a local atari dealer.
2) There's also another hint disk out which has graphical maps of all the levels
   and hints.  Can't remember who makes this, but this was also seen at dealer.
3) Latest issue of ST-action (mag from UK on st gaming) has special section on
   DM hints.

Now to refute a previous posting:

The posting mentioned that DM was uncrackable and cannot be copied.  I've talked to
someone who claims to have a cracked version which by-passes the copy protection.
I haven't verified this, so I guess you can assume its a rumour.  Secondly, there's
a bitcopy package called "acopy" which will make perfectly good backups of the DM
master disk.  NOW WAIT!  I do not advocate piracy nor have I obtained an illegal
copy of DM.  But this copy protection stuff is infuriating for people who want to
make legitimate backups of thier software.  PLUS, I'm having *major* problems with
running DM at present.  Maybe someone can offer a suggestion to the following
problem:

I've been playing DM for a couple of months now on my 1040st.  1 day the damn thing
would not boot.  This now occurs both in trying to resume a saved game and in 
starting a new one.  After pressing the "enter" dungeon button on the 1st screen,
the game continues loading from the disk.  At some point the drive makes a slightly
louder noise.  Previously, the game would start soon after this "noise".  Now, it
just seems to be in a loop where it continually makes this noise and the game never
starts.  My guess is that it's the copy-protection scheme that causes the noise.
I've tested software, including games with copy protection, on my drive and every-
thing else works OK.  I've taken the DM master disk to a dealer and booted on the
1040st there and it boots fine!  Needless to say I am pissed off.  My guess is that
a slight alteration in my disk's timing has thrown off DM copy protection scheme.
Copy-protection just goes to far when it inhibits one from using ligitimately
purchased software.  If anyone has any suggestions, I'd appreciate hearing.  In
the meantime I'm going to try obtaining the cracked copy out of self-defense, even
if I have to slink about in the night, trading cash for something in a brown paper
bag, to get it.

-edg-

dmk2@homxc.UUCP (D.KUSTER) (10/18/88)

Since i messed up the first attempt at this post let me try
again...  HELP! i'm stuck in Dungeon Master! Even the hint
book doesn't help.  Can someone please tell me how to get
beyond the dead end with the inscription, "when is rock
not rock"? I've tried everything from fireballs to making
up spells.  

P.S. if you don't want to post this valuable hint here, please
     respond directly to me at homxc!dmk2

Thanks

dan

jafischer@spurge.waterloo.edu (Jonathan A. Fischer) (10/19/88)

	All this talk of Dungeon Master brings to my mind the
question: when is the next FTL DM-type game coming out?  There appear
to be a few netters with better ties to the FTL rumour mill than most.
Enquiring minds want to know!  Will it be basically another Dungeon
Master but just with a different dungeon?  If so, I'm not likely to
buy it.  Dungeon Master is the best game I've played, but heck, I've
done the thing twice now, so why buy a clone?

	What I'd be interested (and what I've heard of, I seem to
remember) is, say, a space-based adventure, one that had the same
general look and feel of DM, but *wasn't* a dungeon & dragons type
game, and had a slightly different way of interacting (e.g., instead
of fighting with monsters, you'd fly spaceships or control remote
robots or whatever).
--
					-Jonathan Fischer

JJL101@PSUVM.BITNET (J.J. Lehett) (10/19/88)

    I hope this will have to be my last post on the subject, but everyone
(most) have been very helpful about it so far.  In Dungeon Master, I am now
in possession of a firestaff that can fuse, invoke, and fluxcage, all exits to
the top are sealed, and I have tried fluxcaging the dark lord, then fusing him,
but he seems to just move away after I fuse him.  WHat do I do?  Or is that it
and I am now missing a door?

                              Thanks in advance,

                                          J.J.
-------

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=                     =                                               =
-   J.J. Lehett       -       "Now that he holds it                   -
=    (JJL101@PSUVM)   =        He knows this treasure                 =
-                     -        Above all others:                      -
-      Zeta Psi       -        Faith so certain                       -
=                     =        Shall never be shaken                  =
-          P.S.U.     -        By heaviest sorrow."   - Bhagavad-Gita -
=                     =                                               =
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

uace0@uhnix2.uh.edu (Michael B. Vederman) (10/19/88)

'A rock is not a rock' when it isn't there!
Just to the left of the message, is a wall which isn't there!  Just walk
thru the wall, but be ready!!

- mike

-- 
for (;;)                              : Use ATARINET, send an interactive
        do_it(c_programmers);         : message such as:
                                      : Tell UH-INFO at UHUPVM1 ATARINET HELP
University Atari Computer Enthusiasts : University of Houston UACE

rjung@sal13.usc.edu (Robert allen Jung) (10/20/88)

In article <9167@watdragon.waterloo.edu> jafischer@spurge.waterloo.edu (Jonathan A. Fischer) writes:
>	All this talk of Dungeon Master brings to my mind the
>question: when is the next FTL DM-type game coming out?  There appear
>to be a few netters with better ties to the FTL rumour mill than most.
>Enquiring minds want to know!  Will it be basically another Dungeon
>Master but just with a different dungeon?  If so, I'm not likely to
>buy it.  Dungeon Master is the best game I've played, but heck, I've
>done the thing twice now, so why buy a clone?

  First, the bad news: FTL wants to release an "expanded adventure" for DM.
You boot up your current copy of DM, insert the new adventure disk, and then
click on "Enter". The adventure's supposed to be a LOT tougher, tho, so you
just might be interested in getting this "clone". Should be out (hopefully)
in a few months (early '89?)

>	What I'd be interested (and what I've heard of, I seem to
>remember) is, say, a space-based adventure, one that had the same
>general look and feel of DM, but *wasn't* a dungeon & dragons type
>game, and had a slightly different way of interacting

  FTL has also said that they want to take the basic (No, no, not *that*
BASIC! B-) Dungeon Master interface and use it for other types of games. A
space adventure seems possible (and fun), and the programmers hinted as much.
Who knows?

(No release dates for anything...Just what *is* FTL doing right now, anyway?)

						--R.J.
						B-)

 -----------------------------------------------------------------------------
  Disclaimer: These are my views, and mine alone.
                                                             # ## #
  Mailing address: Beats me, just reply to this message      # ## #
                    (rjung@nunki.usc.edu?)                  ## ## ##
                                                         ####  ##  ####

BobR@cup.portal.com (Bob BobR Retelle) (10/20/88)

Dan Kuster asks:
>Can someone please tell me how to get beyond the dead end with the
>inscription, "when is rock not rock"?

Take a look at what the inscription is written on, and imagine what you
could do if that wasn't really "real"... an illusion...

Then "bump your head" until you find a way out...
 
>Even the hint book doesn't help. 
 
You've got the wrong hintbook..!    :)

BobR

Richard_Alan_Kaapke@cup.portal.com (10/20/88)

FTL has a backup copy of Dungeon Master made with acopy. I was told that
the analysis of the disk was "close, but no cigar." Essentially, you cannot
play the game all the way through with a copy made by acopy 1.2e.

Strange booting symptoms are hard to diagnose, especially when you're the
only one whose machine burps and gronks. I think a fresh replacement disk
would be worth a try. The dealer if he's friendly enough, should let you
trade your gronker for a new disk, and they can send back the package.
Alternately, they can loan you a second master disk to see if all copies have
a problem on your machine.

Dungeon Master 1.2 (the rev is on save and load dialog boxes) has been
modified to work better on Mega STs (ie boot up period). If your copy is an
earlier rev, you may need 1.2 to work properly or well on your machine.
Also, try starting the game (booting) from a fresh power-up, so there's
nothing left floundering around memory that may not belong there.

Richard Kaapke, voice of the Running Giggler "Heh-HEE-ha-ha!"
Consultant to, NOT spokesman for, FTL games
Creative writer for FTL games' Dungeon Master Hint disk (RSN)
Richard_Alan_Kaapke@PORTAL.CUP.COM

Richard_Alan_Kaapke@cup.portal.com (10/20/88)

When is a rock not a rock? When it's an illusion of a rock, my boy!

Very close to the message on the wall lies what seems to be a solis wall
of stone, but you can walk right through it. If you don't like head banging so
much, try having one of your back-rank characters throw something (arrow,
dagger, rock, dart) when facing a wall. If it goes whoosh and does NOT clank
to the floor in front of you, walk on past and fetch it!

This is not a big spoiler for anyone who has copies of the .PI1 or .TNY
format maps found on BBSes and other services, so I mention it publicly.

Richard Kaapke, Voice of the Running Giggler "Heh-HEE-Ha-Ha!"
Consultant to, NOT spokesman for, FTL games
Richard_Alan_Kaapke@PORTAL.CUP.COM

Richard_Alan_Kaapke@cup.portal.com (10/20/88)

CHAOS STRIKES BACK will be an add-on adventure disk for DUNGEON MASTER. It\
will require the Dungeon Master disk; it contains new scenario data, but the
graphics (monsters, walls, doors, keys, fountains, etc., etc.) will be the
same. What will be new is a few additional items, new puzzles, a LOT of
outcomes to the game, rather than just one (well, uh, a lot of ways to
come to the conclusion is a better way to put it). This sequel will be
for those folks who would like a whole new set of challenges to face,
a whole new set of puzzles to conquer, and are satisfied to retain the
'setting.'

Richard Kaapke, Voice of the Running Giggler "Heh-HEE-Ha-Ha!"
Consultant to, NOT spokesman for, FTL games
Richard_Alan_Kaapke@PORTAL.CUP.COM

hase@netmbx.UUCP (Hartmut Semken) (10/21/88)

In article <3832@homxc.UUCP> dmk2@homxc.UUCP (D.KUSTER) writes:
Can someone please tell me how to get
>beyond the dead end with the inscription, "when is rock
>not rock"? I've tried everything from fireballs to making
>up spells.  

A rock is not a rock if you can walk through it...

>P.S. if you don't want to post this valuable hint here, please


Why not?

Discussing all the puzzeles/magic items/monsters/romms found in the
dungeon in the local (Berlin, Germany) net, led me to run it all over
again after having seen the the end scene but having solved only 60 % of
the puzzeles...


As for the copy protection: I tried to build a format like the one used
on my DM original disk.
I gave up with both: the WD 1772 and NEC 765 controller.

An Amiga copied the disk fine...

I don't like copy protection!

hase
-- 
Hartmut Semken, Lupsteiner Weg 67, 1000 Berlin 37 hase@netmbx.UUCP
If there is something more important than my ego, I want it caught and shot,
NOW! (Zaphod Beeblebrox)

BobR@cup.portal.com (Bob BobR Retelle) (10/21/88)

Robert Jung asks:
> Just what *is* FTL doing right now, anyway?
 
Basically, they're doing what most other companies who want to stay in
business are doing...  they're preparing the imminent release of
Dungeon Master for the Amiga,  probably followed by the Apple II/GS
version... I've heard talk of a Macintosh version to come... nothing so
far about an IBM port, but I for one wouldn't mind if they did one..!
 
What I've heard is that the "mini-adventure" for the ST won't be released
until they get the Amiga version out the door...

BobR

Richard_Alan_Kaapke@cup.portal.com (10/21/88)

If Lord Chaos is on a square represented by the number 5 on a telephone
keypad, then you must have a fluxcage on the squares around him-
numbers 2, 4, 6, and 8, in this example. Do NOT place a fluxcage on top
of Lord Chaos, as he simply pops outta there. You must allow him to stand
in a single space with the exits fluxcaged. There must be NO additional
empty spaces near him to his North, South, East, or West. Diagonals are a
don't-care.

Alternatively, you can lead him into a corner and cage to his side and front.

You must step into one of these neighboring fluxcages to face the Dark Lord,
then FUSE him with Lord Order. Act quickly; the cages do fall down after a
short while.

If all goes well, you will then see the final animation sequence that
marks the end of the game.

Richard Kaapke, Voice of the Running Giggler "Heh-HEE-Ha-Ha!"
Consultant to, NOT spokesman for, FTL games
Richard_Alan_Kaapke@PORTAL.CUP.COM

me@pcsbst.UUCP (Michael Elbel) (10/21/88)

In article <3832@homxc.UUCP> dmk2@homxc.UUCP (D.KUSTER) writes:
>
>Since i messed up the first attempt at this post let me try
>again...  HELP! i'm stuck in Dungeon Master! Even the hint
>book doesn't help.  Can someone please tell me how to get
>beyond the dead end with the inscription, "when is rock
>not rock"? I've tried everything from fireballs to making
>up spells.  
>

Ok, you wanted to know: (Everybody, that is not interested just type 'n')


When is a wall not a wall ?
	- When you can walk through it !!

But don't expect the game is so stupid (at that level) that you can just
walk through the inscription.

Try it one (or was it two ?) steps left of the iscription, and you will see
that the wall there is only imaginary.

		Hope that helps, and be aware of the Dragon at Level 14

							Michael

BobR@cup.portal.com (Bob BobR Retelle) (10/28/88)

Anthony Paul asks:
>Could some kind soul give me a clue as to how one deals with
>the water monsters.  Also, how many spells are there, I've found
>23 so far.

The Water Elementals are "non material", so as you've noticed, your
normal weapons won't touch them.  Deal with them similarly to the way
you did the Green Banshees on Level 8 (The Arena).  You should have at

least one, hopefully two magical weapons by now though, which will do a
much better job on them..!
 
There are 25 "official" spells, so based on the monsters you're fighting
now, you must have missed one somewhere, and there's one last one on
the next level...

BobR

ks3a+@andrew.cmu.edu (Karl George Stiefvater) (11/03/88)

I've been up and down and all around the dungeon, looking for fun and spells.  I
think I have found them all,
but I'm sure there are more... I've even heard that non-documented spells exist
(Invisibility for instance.)
So I played around, and found two that don't  "Boris mumbles a meaningless
spell..." but I have no idea what
they do.  Naturally, I don't expect much help since I can't remember what they
were, but would anyone have
any info on these (Perhaps someone willing to type a few in??)

Thank you,

-Karl

Richard_Alan_Kaapke@cup.portal.com (11/04/88)

Water Monster conquest...
Actually, they're called "Water Elementals," and they're non-corporal;
the vorpal blade is the only effective weapon vs. non-corporals.

23 Spells is it, I believe; I don't have my list, but it's close....

Richard Kaapke, Voice of the Running Giggler "Heh-HEE-Ha-Ha!"
Consultant to, NOT spokesman for, FTL games
Richard_Alan_Kaapke@PORTAL.CUP.COM

Thomas_E_Zerucha@cup.portal.com (11/05/88)

There are 23 spells documented on scrolls (there may be 24, but one is a
duplicate).  There are 2 more - the BRO (mana) potion and the VEN bomb-
potion.  Both begin with ZO and require flasks.  (Invisibility is listed
in an area near where the skeleton key for level 12 is found).  I have
heard rumors of other spells, but they may not work as of version 1.2 or
some other object may be required, or an empty ready hand.

Thomas_E_Zerucha@cup.portal.com (11/06/88)

I wrote >23 spells documented on scrolls

I found the BRO (mana) potion scroll where the Lyte Shield was - I have
several sets of maps and lists and it was not on the set I looked up.
The VEN bomb is not documented to my knowledge.  That makes 24 other
than the VEN bomb (which may still be documented in somewhere I haven't
found...).  In version 1.2 there are *exactly* 25 spells and no more.
Lost Scrolls of Mt. Anaias has a correct and complete list.

rsh@hcx.uucp (R. S. Hallquist) (11/09/88)

Is there any way to make a FUL bomb potion, or must thou be content with
those that are found...?


...Roy

IO60260@MAINE.BITNET (R.C. Philbrick) (11/10/88)

The latest issue of St-Log contains a reasonably complete list of hints that
covers everything from beginning to end.  (Just as an example, it covers the
"When is a wall not a wall?" riddle amongst other things.

The previous two issues of ST-Log have also covered tips on how to get through
Dungeon Master, both of which may be helpful to those who just started the
game.

If you are interested in obtaining a copy, I know that B.Dalton stocks the
magazine.


                                                     R.C. Philbrick
                                                     IO60260 at MAINE.BITNET

--------------------------------------------------------------------------
Disclaimer:  I am in no way associated with ST-Log or B.Dalton.
             I just read the magazine.

Thomas_E_Zerucha@cup.portal.com (11/10/88)

>...any way to make a FUL bomb...?
  I don't know of any way, but simply using spells won't work (will create
a VEN bomb though).  There may be some complex process using objects, but
no one has broadcast such a finding so I tend to doubt it.
  If you are *careful* you can get the energized powerstaff out of the
area of the powergem without sealing the levels above 13 and that is about
as good.

BobR@cup.portal.com (Bob BobR Retelle) (11/10/88)

Roy Hallquist asked:
>Is there any way to make a FUL bomb potion, or must thou be content with
>those that are found...?

There doesn't appear to be any way to create a FUL bomb in this version
of Dungeon Master...  (perhaps in the next..?)

At any rate, I don't know just how useful that would be anyway, as it
would destroy one of your flasks when you throw it, just like using a
VEN potion...  I had much better uses for alllll my flasks down on the
Scorpion and Knights levels...!

BobR

BobR@cup.portal.com (Bob BobR Retelle) (11/15/88)

R.C. Philbrick writes:
>The latest issue of St-Log contains a reasonably complete list of hints
>that covers everything from beginning to end.

Thanks, R.C...!   (I know the author personally...! :)

If anyone would like to know how to order a hintbook with all the info
in the ST-Log series of articles, plus a lot more (including a detailed
set of maps, original illustrations, a cross-referenced index AND
specific answers to puzzles...  the kind of thing I couldn't put in the
magazine...), just send me E-Mail...

BobR

laulap@neabbs.UUCP (LJ LAPRE) (11/20/88)

Are we talking about a book full of dungeon master tips ?  
HOW DO I GET IT !

But just for now, PLEASE tell me how I get the extra key 
from the room on level 6 to the right of the riddle room. 
The one with the 3 presure pads, a trap and a teleporter ?
(master of combinations, indeed ..)

                a desperate dutch adventurer,
                      Laurens Lapre

Bob_BobR_Retelle@cup.portal.com (11/22/88)

LJ Lapre asks about the room on the Riddle Room level with floorplates,
a wall lever, transporter and an iron grate door that just won't stay open!

You've probably seen where YOU end up when you step into the transporter...
now try seeing what happens when something ELSE gets transported...
Put something into the blue field *gently*.. don't throw it in..

BobR

(P.S... I've sent you mail about how to order my Dungeon Master hintbook,
 but I've been getting a lot of bounce mail trying to answer requests for
 info...  keep watching for it...!)

sbrown@bgsuvax.UUCP (Scott F. Brown) (11/22/88)

	Is it possible to destroy the rock cratures on the level of the tomb
of the Firestaff?  So far, I have been avoiding them by using invisibility.
I would much rather destroy. (Them bad, me good, Ugbash smash. That sort of
thing).  Also, what is the most effective way of hurting the Lizard at the bot- tom?

**************************************************************************
*                                                                        *
* Scott F. Brown                                                         *
*                        What would Yog-Sothoth do in this situation?    *
*                                                                        *
**************************************************************************

c60a-2bn@web-2g.berkeley.edu (Lawrence Chiu) (11/23/88)

The stone giants are tough but not invincible.  You can use the sword you find
on that level to kill them.  The dragon can be destroyed with that sword also.
You can use ordinary weapons but I found the Inquisitor most effective.

Lawrence Y. Chiu; University of California, Berkeley.

sbrown@bgsuvax.UUCP (Scott F. Brown) (11/23/88)

	Allright. I admit that I can't find a way to destroy the darklord even
though I have the staff and gem together.  How is it done.

							- Scott F. Brown

p.s. Since this is probably the last major puzzle in the game, if you answer
this you may want to put a spoiler notice.

me@pcsbst.UUCP (Michael Elbel) (11/24/88)

In article <17368@agate.BERKELEY.EDU> c60a-2bn@web-2g.berkeley.edu (Lawrence Chiu) writes:
>
>The stone giants are tough but not invincible.  You can use the sword you find
>on that level to kill them.  The dragon can be destroyed with that sword also.
>You can use ordinary weapons but I found the Inquisitor most effective.

Well, a little Hint for getting rid of this cute dragon (ever tried a dragon
steak? Tastes great !!) : 
	There is a column down in this level. Wait there for your pet.
	When he comes to meet you (isn't he kind?) just walk around the
	column and give him a little slap from behind.
	As he is a little slow and not very intelligent this is a very
	easy way of staying healthy and getting experience in fighting.

The cute golems can be destroyed by walking back and forth, while hitting
them. This is hard business (takes a little time) but the experience of
your fighters wil increase massively. 
Closing doors on their heads also helps a little

Btw: where did you find the Inquisitor? I only found a lightning sword?

Now a question: -HELP- Does anybody out there in netland know where to get the
key for this strange lock at the bottom of those stairs that
connect all levels below 7 (The sceleton keys and skull locks you know)?

I managed to destroy Lord Chaos but never found any key that would fit
into this damned lock.



-------------------------------------------------------------------------------
Michael Elbel				UUCP: ...!uunet!unido!pcsbst!me
-------------------------------------------------------------------------------
Opinions might be my own, 
but how shall I know what I think until I read what I write?
-------------------------------------------------------------------------------

jw@owf.UUCP (Juerg Wanner) (11/28/88)

In article <700@pcsbst.UUCP> dude!me@pcsbst.UUCP (Michael Elbel) writes:
>
>Now a question: -HELP- Does anybody out there in netland know where to get the
>key for this strange lock at the bottom of those stairs that
>connect all levels below 7 (The sceleton keys and skull locks you know)?
>
>I managed to destroy Lord Chaos but never found any key that would fit
>into this damned lock.
>

Yes, it's on the level where the firestaff is. Look at *all* the walls in
the level carefully :-)

Juerg

laulap@neabbs.UUCP (LJ LAPRE) (12/01/88)

BobR, yes, I got your UUCP mail... thanks (and to all who
sent me solutions).

Did you know there is a Dungeon Master EDITOR out. Read all
about it in the december issue of ST-ACTION. (this is a
british magazine so I don't know if you get it in the USA).
It is supposed to read your save file and let's you change
key-doors into button-doors and stuff like that.

With tools like this around it is hard to finish DM the hard
way ...

                     Laurens Lapre

Richard_Alan_Kaapke@cup.portal.com (12/05/88)

FTL has been contacted by people who've been playing off of modified
save game files, and everybody thinks there's a bug in DM.  FTL traced it
back to a corrupted save game file.  I'm not saying that the UK save file
editor is the source of this, but you should be warned that DM just isn't
very tolerant of save game file changes.  It just worked out that way,
no nastiness on anybody's behalf.

Winning any adventure game by taking a cheat utility makes for a shallow
experience.  Doesn't compare to winning unaided by walking a solo character
through from start to finish.

If your DM disk gets corrupted, phone FTL at (619) 453-5711 and they can
arrange a replacement anyways.  Save game file recovery is an art they have
yet to master, though.

Richard_Alan_Kaapke@cup.portal.com

Graham@ucl-cs.UUCP (12/05/88)

>Did you know there is a Dungeon Master EDITOR out.
Yes! I got a copy at the November Atari show at Alexandra
Palace. It cost 9.95 pounds. You get a disk containing the
editor program and a slim manual with various hints and maps.

The editor can display and edit any level. In addition it will
print the maps. The editor has its limitations, however. It
allows plain walls to be added and removed (i.e. those walls
without any objects, alcoves etc.) and doors can be opened or
converted from key to push button operation. Not all changes to
the levels are safe and some will cause DM to crash. It is fun
altering the levels and leaving doors and stairs stranded in
the middle of open spaces.

The editor does not allow any of the objects or monsters to be
moved or altered in any way.

The manual has a number of hints and tips but is by no means
complete. Some of the hints were also inaccurate - for
instance, the claim was made that rock monsters cannot be
killed by bashing them with a sword (they can).

In summary, the editor is most valuable for its ability to
display and print the maps. The actual editing is less useful,
but it does allow access to rooms that you couldn't find or
get into before.

Graham
Dept. Computer Science
University College London
grahamr@uk.ac.ucl.cs

rex@otto.lvsun.com (Rex Jolliff) (12/09/88)

In article <68765@neabbs.UUCP> laulap@neabbs.UUCP (LJ LAPRE) writes:
>
>With tools like this around it is hard to finish DM the hard
>way ...
>
>                     Laurens Lapre

Speaking of finishing the game the hard way,  How do you kill Lord
Chaos?  I've been trying to kill him for a week now and he always seems
to be able to connect with a killer fireball before I can kill him.

							Rex.

PS-  Try mailing it to me first...

-- 

Rex Jolliff  (rex@otto.UUCP, {utah-gr, psivax, ihnp4, rutgers}!otto!rex)
The Sun Newspaper -            |Disclaimer:  The opinions and comments in
Nevada's Largest Daily Morning | this article are my own and in no way
Newspaper                      | reflect the opinions of my employers.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
What happened to our superior space program?

woodc@cs.glasgow.ac.uk (Chris Wood) (12/16/88)

Why don't you just try and complete the game the proper way without 
cheating. The Dungeon Master editor which came on an issue of ST-AMIGA format
is just simply a tool for the author to make more money from gullable 
people who think that it will help them complete the game easily.

ps  The copy you get from the magazine isn't the finished version anyway.
With it you can only modify levels 1 and 2. The game isn't really all that
difficult anyway, just use some time and a lot of perseverance and you will
eventually win, and gain a lot more satisfaction in the process.

pps 
		Borf is Here.

felixc@mtgzy.att.com (Felix Cabral) (12/22/88)

This may have been seen before but, please don't flame. I am an amiga
owner and resently purchased Dungeon Master. I'm having difficulty 
completeing level 5. I have asked the readers on the amiga newsgroup but,
I guess since this game is very new to the amiga no one has yet reached
level 5. I have received request for help on lower levels from others in
the amiga community but as yet no one has helped me. I know this game has
been around a bit longer for the atari so here goes. 

Level 5 has me stumped. I can't get all the peices I need to solve the
riddles on level 6. In particular, the room with the transporter. No matter
which way I turn I always windup at the entrance to the room. Can anyone 
help?

Also I seem to only be able to kill the purple worms and other strong
creatures by using many fireballs. I can't seem to kill them just by
fighting them. Is there another way?

Any help will be appreciated even hints on lower levels after 5. Thanx
in advanced! Happy Holidays!


-- 
*Felix Cabral                                                                 *
*AT&T Bell Labs                                /****************************\ *
*Middletown,NJ                                 |{rutgers,mtune}!mtgzy!felixc| *
*4B-402 (201) 957-5081                         \****************************/ *

felixc@mtgzy.att.com (Felix Cabral) (12/22/88)

I had posted an article asking for hints on level 5 of Dungeon Master. Well,
I recieved a few excellent hints. I'm glad to say I've completed it and am
well through most of level 6 now and on my way to level 7. Thank you all for 
your help. With that experience (level 5) I should be able to think through
most other riddles as I continue. I just have one last concern. Should I
pick up the following items or not. It seems they don't do much for the
party:

		Helmets -- add weight but do they protect?
		Shields -- "    "     "   "   "   "
			   You can block with them but seems to be
			   a waste of time since it slows fighting.

		wands   -- SPell shields don't seem to help much
		Chocker -- Found on level 5 what's it for?
		Clothing-- ie, gunda, elves stuff, tunic etc.
		Potions -- found on level 5 ie. dain, another (name?)
			   I drank these but nothing happened. How
			   about the green one (poison cloud when thrown)

My guess is these are used further down the dungeon, yes,no?

PS.  The dungeon Master hint book I bought ($15) it stinks! All it really
helps in is describing SOME of the items you find. The ST LOG magazine is
excellent (Oct, Nov, and Dec issues).

THANK AGAIN TO ALL WHO RESPONDED
		
-- 
*Felix Cabral                                                                 *
*AT&T Bell Labs                                /****************************\ *
*Middletown,NJ                                 |{rutgers,mtune}!mtgzy!felixc| *
*4B-402 (201) 957-5081                         \****************************/ *

Richard_Alan_Kaapke@cup.portal.com (12/23/88)

Teleporter/portcullis/pit/floor plate puzzle (aka "Dennis puzzle" at FTL ;-)
Stepping into the teleporter is NOT the solution.  Where you stand, which
way you face, and what you do when correctly positioned IS. (Don't
throw anything into the teleporter either; you DO need to use it, tho ;-)

Richard_Alan_Kaapke@cup.portal.com
Spokesman for FTL Games

Bob_BobR_Retelle@cup.portal.com (12/27/88)

Richard Alan Kaapke mentioned, in describing one of the *most frustrating*
puzzles in Dungeon Master:
Teleporter/portcullis/pit/floor plate puzzle (aka "Dennis puzzle" at FTL ;-)
 
(This is the one at the end of the hall to the right from the Riddle Room on
 Level 6...)
 
I'd been wondering if FTL had a name for that room..!  On the Atari Forum of
CompuServe, we've been referring to it as that  "$#*!@ Room"...!  (and most
people knew *exactly* which one we were referring to..!  :)
 
BobR

cmcmanis%pepper@Sun.COM (Chuck McManis) (05/04/89)

Well, I finally finished it. You know, right to the end. It was fun and
I'm looking forward to "#2" if there is one. In the mean time, like most
other people I have built a collection of maps for levels 1 - 14, if you
want a hard copy of them (laser printed no less) for your own Quest send
me $5 to cover postage and handling and I'll drop a copy in the mail to 
you. The address is 1141 Vasquez Ave, Sunnyvale, CA, 94086. Interestingly
enough the maps are not the total spoilers you might expect. While they
do provide some spoilers (like where secret buttons are) they don't have
solutions to the more interesting puzzles. Nor will they help you battle
your way through the myriad of monsters on the way.

--Chuck McManis
uucp: {anywhere}!sun!cmcmanis   BIX: cmcmanis  ARPAnet: cmcmanis@sun.com
These opinions are my own and no one elses, but you knew that didn't you.
"A most excellent barbarian ... Genghis Kahn!"

jmack@b11.ingr.com (Cery McCormick) (08/15/90)

As I am a novice at this game, this may be a silly question, but what does
the 'War Cry' do for you???

gordon@osiris.cso.uiuc.edu (John Gordon) (08/16/90)

	The'War Cry' builds up your Fighter and Priest levels, but VERY slowly.

Bob_BobR_Retelle@cup.portal.com (08/16/90)

Cery McCormick asks:
>As I am a novice at this game, this may be a silly question, but what does
>the 'War Cry' do for you???
 
The "War Cry" of an unarmed Champion has two effects...
 
First of all, it can be used to scare a monster away from you for a brief
period of time.  While scared, the monster won't hit you, thus giving you
an opportunity to take some extra whacks at it.
 
Secondly, at least in the original Atari versions of DM, it gives you
'Priest level experience, so use it OFTEN at the beginning of the game
to increase your Champions' experience and mana...
 
BobR

dalessio@motcid.UUCP (Mario D'Alessio) (08/16/90)

jmack@b11.ingr.com (Cery McCormick) writes:

>As I am a novice at this game, this may be a silly question, but what does
>the 'War Cry' do for you???

I remember reading somewhere that the "War Cry" call increases your
priest skills. But I haven't done it enough to find out.


******************************************************************************
* ************************************************************************** *
* *                                                                        * *
* *  Mario D'Alessio                     Motorola, Inc.                    * *
* *  dalessio@motcid.UUCP                Cellular Infrastructure Division  * *
* *                                                                        * *
* ************************************************************************** *
******************************************************************************

pdc@sgi.com (Paul Close) (08/17/90)

In article <32871@cup.portal.com> Bob_BobR_Retelle@cup.portal.com writes:
>The "War Cry" of an unarmed Champion has two effects...
> 
>First of all, it can be used to scare a monster away from you for a brief
>period of time.  While scared, the monster won't hit you, thus giving you
>an opportunity to take some extra whacks at it.
> 
>Secondly, at least in the original Atari versions of DM, it gives you
>'Priest level experience, so use it OFTEN at the beginning of the game
>to increase your Champions' experience and mana...

Note: you don't have to be a priest or have *any* mana to use this "war cry",
but it gives you priest experience.  Given enough priest experience, you'll
get raised a priest level, and *get more mana* (i.e. you had none, but now you
have some).  Once you have some mana, you can get more faster with spells....

Sneaky....
--
Paul Close	     pdc@sgi.com	   ...!{ames, decwrl, ucbvax}!sgi!pdc

   A diplomat is someone who can tell you to go to hell in such a way that
   you will look forward to the trip.

news@bnlux0.bnl.gov (sbcsvax news) (08/19/90)

From: feat@max.bnl.gov (john feat)
Path: max!feat

While we're at it, what about the Magic Boxes.  Invoking them does something
like "freeze life" which seems like a NO OP ...

gordon@osiris.cso.uiuc.edu (John Gordon) (08/20/90)

	The magic boxes allow you to "freeze" opponents for a while.

ericg@ucschu.ucsc.edu (Eric Goodman) (08/30/90)

References:<8485@b11.ingr.com> <32871@cup.portal.com> <1990Aug16.193659.16089@odin.corp.sgi.com> <2070@bnlux0.bnl.gov>
Organization:  UC Santa Cruz

In article <2070@bnlux0.bnl.gov> news@bnlux0.bnl.gov (sbcsvax news) writes:
> While we're at it, what about the Magic Boxes.  Invoking them does 
> something like "freeze life" which seems like a NO OP ...

Extremely useful for those particularly nasty brutes faces in the lower 
levels of the Dungeon.

Eric Goodman, UC Santa Cruz

ericg@ucschu.ucsc.edu                              ericg@ucschu.bitnet
Eric_Goodman.staff@macmail.ucsc.edu      ...!ucbvax!ucscc!ucschu!ericg

kuento@kuhub.cc.ukans.edu (10/29/90)

Since most Atari people have reportedly finished DM and CSB, perhaps
someone can tell me about the "Untranslatable Scroll" in CSB - it
looks like gibberish, but it must have some purpose. Did anyone ever
figure out either how to translate this scroll, or what it was used 
for? (I'm not talking about the scroll that showed the location of
secret buttons in the Dain area). Also, the blue field in the Demon
Director area that says something about trading items, but it simply
takes whatever you place there and gives nothing back?
----------------------------------------------------------------
Doug Yanega        (Snow Museum, Univ. of KS, Lawrence, KS 66045)
My card: 0 The Fool                        Bitnet: Beeman@ukanvm
"This is my theory, such as it is....which is mine. AAH-HEM!"

gordon@osiris.cso.uiuc.edu (John Gordon) (10/30/90)

	FTL was originally going to have the scroll be translatable, but they
dropped the project so it is not translatable.

jack@leo.UUCP (Jack Benkual) (10/30/90)

In article <26358.272af59d@kuhub.cc.ukans.edu>, kuento@kuhub.cc.ukans.edu writes:
> someone can tell me about the "Untranslatable Scroll" in CSB - it
> ..
> secret buttons in the Dain area). Also, the blue field in the Demon
> Director area that says something about trading items, but it simply
> takes whatever you place there and gives nothing back?

 I finished the game without translating the scroll.
 I think you have to give at least three items that you recover soon after you
 get the key.
 Now to my questions:
 Did anybody figured a way to get the speed boots? I have a full set of the
 green armor but was unable to locate the leg and helmet of the yellow one.
 Any help there? 

Dave_Ninjajr_Flory@cup.portal.com (10/30/90)

I got something from the trading niche almost every time. After about 10
trades it skipped a couple. When you put something in the niche something
appears in the one thru' the wall about 2 steps to the right, and vice
versa

Bob_BobR_Retelle@cup.portal.com (11/02/90)

Re: questions about Chaos Strikes Back...
 
It takes five items placed in the "Value for Valuables" area to open the
secret wall section...
 
The "coded scroll" CANNOT be translated... it was "left over" from something
that got cut at the last minute, but the scroll was accidentally left
in the game...  (sure was fun trying to break the code though..!  :)
 
There are FOUR pairs of Speed Boots, just like in Dungeon Master.. the
pair that's behind the shimmering RA door on the Fulya Pit level requires
you to already have one pair before the door opens... there's another
pair *well hidden* on that top level too...
 
A lot of the Dragon and RA armor are "random" items... that is, the
location of the individual items will change every time you begin a new
game... a few of the pieces of armor, like the Helmet of RA, are always
found in the same location, but most of it is random.  There are a LOT
of hidden places for these things to end up in... you just have to 
find them all..!
                                                         :)

The "official" FTL hintbook for Chaos Strikes Back should be available
soon, giving all the details you ever wanted to know about the game...
 
BobR

kllove@uokmax.ecn.uoknor.edu (Kenneth L Love) (11/02/90)

Is there a listing of relative AC bonuses in Dungeon Master somewhere?  How
about CSB?  By this I mean what kind of improvement to AC does a large shield
give, leather armor, etc.  What are all of the available clothing/armor that
are out there?

On a completely unrelated topic:  Are there any US companies that make a
computerized GO?  Everything I was told of was from Europe and the local store
here had never heard of the companies (they import a lot of stuff for the ST
and Amiga and, I think, IBMs).  The specific implementation I asked about was
Goliath (I even asked about the IBM version, still no luck).  Is the company
that released it still in business?  When was Goliath released?  Can anybody
recommend anything else (and include a company name, if possible)?  Is anybody
here willing to part with their copy of Goliath?  If you are, then how much?

                                                  Thanx for reading this,
                                                  Kenneth Love

boyd@fsucs.UUCP (Mickey Boyd) (11/05/90)

In article <1990Nov2.064133.12448@uokmax.ecn.uoknor.edu>, kllove@uokmax.ecn.uoknor.edu (Kenneth L Love) writes:
>
>On a completely unrelated topic:  Are there any US companies that make a
>computerized GO?  Everything I was told of was from Europe and the local store
>[....]
>                                                  Thanx for reading this,
>                                                  Kenneth Love

I have a really neat version of GO for the ST called GO_BOARD.  It looks 
slick, and appears to be freeware.  If someone would send me some instructions,
I will post it to comp.binaries or send it to atari.archive.  It has some 
data files containing famous games in GO history or something (as you can
tell, I am not yet proficient with this game :-) ).  Anyway, someone send 
me some instructions so you'all can see for yourselves!!

-- 
             Mickey R. Boyd          |  "It's amazing how much growing up 
          FSU Computer Science       |      resembles being too tired."
        Technical Support Group      |
      email:  boyd@fsucs.cs.fsu.edu  |                  - Heinlein 

teexand@ioe.lon.ac.uk (Andrew Dawson) (12/17/90)

In <26358.272af59d@kuhub.cc.ukans.edu> kuento@kuhub.cc.ukans.edu writes:

>Since most Atari people have reportedly finished DM and CSB, perhaps
>someone can tell me about the "Untranslatable Scroll" in CSB - it
>looks like gibberish, but it must have some purpose.

I read somewhere that is was going to have a purpose, but they ran out of
space before it got implemented. The scroll is a red herring

>Also, the blue field in the Demon
>Director area that says something about trading items, but it simply
>takes whatever you place there and gives nothing back?

If this is where I think it is, you need to drop a lot of stuff (about 10
items). Eventually, the wall opens up and you get back everything you dropped
plus an extra item (a key?)

>Doug Yanega        (Snow Museum, Univ. of KS, Lawrence, KS 66045)
>My card: 0 The Fool                        Bitnet: Beeman@ukanvm
-- 
Andrew Dawson, Computer Centre, University College London, Gower Street,
London WC1E 6BT, England.
JANET:    ccaaand@uk.ac.ucl                     EARN/BITNET: ccaaand@ucl.ac.uk
INTERNET: ccaaand%ucl.ac.uk@nsfnet-relay.ac.uk  UUCP: ...!ukc!ucl.ac.uk!ccaaand

ricks@ncrcae.Columbia.NCR.COM (Rick Silverstein) (02/19/91)

In Dungeon Master, is it possible to bring back the dead?  I found a scroll
that says, "New lives for old bones".  What does this mean?

Trevor.Kirby@newcastle.ac.uk (Trevor Kirby) (02/21/91)

In article <7087@ncrcae.Columbia.NCR.COM>, ricks@ncrcae.Columbia.NCR.COM
(Rick Silverstein) writes:
>In Dungeon Master, is it possible to bring back the dead?  I found a scroll
>that says, "New lives for old bones".  What does this mean?

bung a stiff in there and voila, one restored member of the party.

 /trev

Bob_BobR_Retelle@cup.portal.com (02/21/91)

Rick Silverstein asks about reviving dead Champions in Dungeon Master:
 
Think about where you found the scroll you mentioned, then read the
inscription on the wall next to it...  
 
Next time you have a dead Champion, try bringing them back here...
 
BobR

lsmichae@immd4.informatik.uni-erlangen.de (Lars Michael) (02/21/91)

ricks@ncrcae.Columbia.NCR.COM (Rick Silverstein) writes:

>In Dungeon Master, is it possible to bring back the dead?  I found a scroll
>that says, "New lives for old bones".  What does this mean?

Try one of the altars of rebirth ...

Hope this helps

								Lars

+-----------------------------------+----------------------------------+
|  Lars Michael                     |    | | |                         |
|  lsmichae@faui43.uni-erlangen.de  |    | | |   "Down with ATARI,     |
+-----------------------------------+   /  |  \   Long live the ST !"  |
|  "May the Schwartz be with you!"  |  /   |   \                       |
+-----------------------------------+----------------------------------+

bobw@hpsad.HP.COM (Bob Waltenspiel) (02/22/91)

In comp.sys.atari.st, ricks@ncrcae.Columbia.NCR.COM (Rick Silverstein) writes:

>In Dungeon Master, is it possible to bring back the dead?  I found a scroll
>that says, "New lives for old bones".  What does this mean?


Dead giveaway...



















Put the bones into the alter where the scroll was located and 

zzzmmfft!

The dead character has a new life!

P.S. Check health.

rrd@hpfcso.FC.HP.COM (Ray Depew) (02/22/91)

>In Dungeon Master, is it possible to bring back the dead?  I found a scroll
>that says, "New lives for old bones".  What does this mean?

Do you remember where you found the scroll?  Read the sign on the wall next
to it.

-- Ray

johnu@syma.sussex.ac.uk (John E Upham) (02/22/91)

From article <7087@ncrcae.Columbia.NCR.COM>, by ricks@ncrcae.Columbia.NCR.COM (Rick Silverstein):
> In Dungeon Master, is it possible to bring back the dead?  I found a scroll
> that says, "New lives for old bones".  What does this mean?
  Yes. Pick up the bones and take them to a VI ALTAR and out them in it.
  Some effects later your character will be restored. Do you know the
  location of any altars ?
  There are only a handful.

              John Upham, (Chemical Physics Ph.D)

              University of Sussex, Brighton, UK.

              Email: kapn1%cluster.susx.ac.uk@uk.ac (BITnet)
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                     johnu@uk.ac.susx.syma          (Janet)
              Tel:   +44 273 680500 (eve)
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  "I've counted them all out and I've counted them all back"
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