[comp.sys.atari.st] DM Level 4 help needed

ricks@ncrcae.Columbia.NCR.COM (Rick Silverstein) (03/02/91)

Ok, I know that these levels get harder, and yes, I did spend more than
30 seconds trying to solve this puzzle, BUT.....

How do you open the gate at the end of level 4 and live to tell about it?
Killing the mummy prisoner opens the gate but releases hordes of worms I
can't get past.  Also, I know of another exit gate on this level near the
screamer room.  How do you release the secret door to it?  Finally, there
is a transporter on this level created by inserting a coin into a nearby 
slot, but nothing happens when I walk through it.

Rick

Bob_BobR_Retelle@cup.portal.com (03/04/91)

Rick Silverstein asked about the end of Level 4 in Dungeon Master...
 
There's a trick you can use to help eliminate the hordes of Purple Worms at
the very end of this Level...
 
DON'T break down the wooden door past the "Prisoner", so the worms can't get
to you...  then kill the mummy with whatever, and wait across the pit from
where he was...  the Worms will wander out into that space, allowing you
to hit them with Magic, arrows, rocks, whatever you happen to have...
 
If you're lucky, you can eliminate most of them without their ever even being
able to attack you...   then you can go in, break the door and mop up the
leftovers..  The long corridors lend themselves to an "Attack and Retreat"
method of fighting the worms until you get back to a wider room where the
"Dungeon Master 2-step" becomes effective...
 
The other stairway, near the Screamer Room can ONLY be opened from the
Level below... it becomes part of a "shortcut" back to the Screamer Room,
which is an important source of food...
 
BobR